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use crate::FontId;
use ab_glyph::*;
use std::f32;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SectionGeometry {
/// Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
pub screen_position: (f32, f32),
/// Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.
pub bounds: (f32, f32),
}
impl Default for SectionGeometry {
#[inline]
fn default() -> Self {
Self {
screen_position: (0.0, 0.0),
bounds: (f32::INFINITY, f32::INFINITY),
}
}
}
/// Text to layout together using a font & scale.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SectionText<'a> {
/// Text to render
pub text: &'a str,
/// Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
pub scale: PxScale,
/// Font id to use for this section.
///
/// It must be a valid id in the `FontMap` used for layout calls.
/// The default `FontId(0)` should always be valid.
pub font_id: FontId,
}
impl Default for SectionText<'static> {
#[inline]
fn default() -> Self {
Self {
text: "",
scale: PxScale::from(16.0),
font_id: FontId::default(),
}
}
}
pub trait ToSectionText {
fn to_section_text(&self) -> SectionText<'_>;
}
impl ToSectionText for SectionText<'_> {
#[inline]
fn to_section_text(&self) -> SectionText<'_> {
*self
}
}
impl ToSectionText for &SectionText<'_> {
#[inline]
fn to_section_text(&self) -> SectionText<'_> {
**self
}
}
/// A positioned glyph with info relating to the `SectionText` from which it was derived.
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct SectionGlyph {
/// The `SectionText` index.
pub section_index: usize,
/// The character byte index from the `SectionText` text.
pub byte_index: usize,
/// A positioned glyph.
pub glyph: Glyph,
/// Font id.
pub font_id: FontId,
}