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use crate::easing::*;
// Based on https://gist.githubusercontent.com/gre/1650294/raw/01bf897e14c41f90c8fcda739fdc793790138446/easing.js
// and https://github.com/warrenm/AHEasing/blob/master/AHEasing/easing.c
/// Linear interpolation from point A to point B
///
/// <div class="function-preview" data-function="t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct Linear;
impl EasingFunction for Linear {
#[inline]
fn y(&self, x: f64) -> f64 {
x
}
}
/// Step function, returns the closest to either point A or B
///
/// <div class="function-preview" data-function="Math.round(t)"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct Step;
impl EasingFunction for Step {
#[inline]
fn y(&self, x: f64) -> f64 {
x.round()
}
}
/// Hold function, always returns A
///
/// <div class="function-preview" data-function="0"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct Hold;
impl EasingFunction for Hold {
#[inline]
fn y(&self, _x: f64) -> f64 {
0.0
}
}
/// Accelerating quadratically from point A to point B
///
/// <div class="function-preview" data-function="t * t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInQuad;
impl EasingFunction for EaseInQuad {
#[inline]
fn y(&self, x: f64) -> f64 {
x * x
}
}
/// Decelerating quadratically from point A to point B
///
/// <div class="function-preview" data-function="t * (2-t)"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseOutQuad;
impl EasingFunction for EaseOutQuad {
#[inline]
fn y(&self, x: f64) -> f64 {
x * (2.0 - x)
}
}
/// Accelerating then decelerating quadratically from point A to point B
///
/// <div class="function-preview" data-function="t<.5 ? 2*t*t : -1+(4-2*t)*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInOutQuad;
impl EasingFunction for EaseInOutQuad {
#[inline]
fn y(&self, x: f64) -> f64 {
if x < 0.5 {
2.0 * x * x
} else {
-1.0 + (4.0 - 2.0 * x) * x
}
}
}
/// Accelerating cubically from point A to point B
///
/// <div class="function-preview" data-function="t * t * t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInCubic;
impl EasingFunction for EaseInCubic {
#[inline]
fn y(&self, x: f64) -> f64 {
x * x * x
}
}
/// Decelerating cubically from point A to point B
///
/// <div class="function-preview" data-function="(--t) * t * t + 1"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseOutCubic;
impl EasingFunction for EaseOutCubic {
#[inline]
fn y(&self, x: f64) -> f64 {
let x_minus_one = x - 1.0;
1.0 + x_minus_one * x_minus_one * x_minus_one
}
}
/// Accelerating then decelerating cubically from point A to point B
///
/// <div class="function-preview" data-function="t<.5 ? 4*t*t*t : (t-1)*(2*t-2)*(2*t-2)+1"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInOutCubic;
impl EasingFunction for EaseInOutCubic {
#[inline]
fn y(&self, x: f64) -> f64 {
if x < 0.5 {
4.0 * x * x * x
} else {
let x_minus_one = x - 1.0;
x_minus_one * (2.0 * x - 2.0) * (2.0 * x - 2.0) + 1.0
}
}
}
/// Accelerating quartically from point A to point B
///
/// <div class="function-preview" data-function="t*t*t*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInQuart;
impl EasingFunction for EaseInQuart {
#[inline]
fn y(&self, x: f64) -> f64 {
x * x * x * x
}
}
/// Decelerating quartically from point A to point B
///
/// <div class="function-preview" data-function="1-(--t)*t*t*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseOutQuart;
impl EasingFunction for EaseOutQuart {
#[inline]
fn y(&self, x: f64) -> f64 {
let x_minus_one = x - 1.0;
1.0 - x_minus_one * x_minus_one * x_minus_one * x_minus_one
}
}
/// Accelerating then decelerating quartically from point A to point B
///
/// <div class="function-preview" data-function="t<.5 ? 8*t*t*t*t : 1-8*(--t)*t*t*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInOutQuart;
impl EasingFunction for EaseInOutQuart {
#[inline]
fn y(&self, x: f64) -> f64 {
if x < 0.5 {
8.0 * x * x * x * x
} else {
let x_minus_one = x - 1.0;
1.0 - 8.0 * x_minus_one * x_minus_one * x_minus_one * x_minus_one
}
}
}
/// Accelerating quintically from point A to point B
///
/// <div class="function-preview" data-function="t*t*t*t*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInQuint;
impl EasingFunction for EaseInQuint {
#[inline]
fn y(&self, x: f64) -> f64 {
x * x * x * x * x
}
}
/// Decelerating quintically from point A to point B
///
/// <div class="function-preview" data-function="1+(--t)*t*t*t*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseOutQuint;
impl EasingFunction for EaseOutQuint {
#[inline]
fn y(&self, x: f64) -> f64 {
let x_minus_one = x - 1.0;
1.0 + x_minus_one * x_minus_one * x_minus_one * x_minus_one * x_minus_one
}
}
/// Accelerating then decelerating quintically from point A to point B
///
/// <div class="function-preview" data-function="t<.5 ? 16*t*t*t*t*t : 1+16*(--t)*t*t*t*t"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInOutQuint;
impl EasingFunction for EaseInOutQuint {
#[inline]
fn y(&self, x: f64) -> f64 {
if x < 0.5 {
16.0 * x * x * x * x * x
} else {
let x_minus_one = x - 1.0;
1.0 + 16.0 * x_minus_one * x_minus_one * x_minus_one * x_minus_one * x_minus_one
}
}
}
/// Accelerating on 1/4 of a sine wave from point A to point B
///
/// <div class="function-preview" data-function="Math.sin((t - 1) * Math.PI / 2) + 1"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseIn;
impl EasingFunction for EaseIn {
#[inline]
fn y(&self, x: f64) -> f64 {
((x - 1.0) * core::f64::consts::FRAC_PI_2).sin() + 1.0
}
}
/// Decelerating on 1/4 of a sine wave from point A to point B
///
/// <div class="function-preview" data-function="Math.sin(t * Math.PI / 2)"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseOut;
impl EasingFunction for EaseOut {
#[inline]
fn y(&self, x: f64) -> f64 {
(x * core::f64::consts::FRAC_PI_2).sin()
}
}
/// Accelerating then decelerating on 1/2 of a sine wave from point A to point B
///
/// <div class="function-preview" data-function=".5 * (1 - Math.cos(t * Math.PI))"></div>
#[derive(Copy, Clone, Debug, Default)]
pub struct EaseInOut;
impl EasingFunction for EaseInOut {
#[inline]
fn y(&self, x: f64) -> f64 {
0.5 * (1.0 - (x * core::f64::consts::PI).cos())
}
}