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use core::ffi::c_void;
use core::ptr::NonNull;
/// Raw display handle for Haiku.
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct HaikuDisplayHandle {}
impl HaikuDisplayHandle {
/// Create a new empty display handle.
///
///
/// # Example
///
/// ```
/// # use raw_window_handle::HaikuDisplayHandle;
/// let handle = HaikuDisplayHandle::new();
/// ```
pub fn new() -> Self {
Self {}
}
}
/// Raw window handle for Haiku.
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct HaikuWindowHandle {
/// A pointer to a BWindow object
pub b_window: NonNull<c_void>,
/// A pointer to a BDirectWindow object that might be null
pub b_direct_window: Option<NonNull<c_void>>,
}
impl HaikuWindowHandle {
/// Create a new handle to a window.
///
///
/// # Example
///
/// ```
/// # use core::ptr::NonNull;
/// # use raw_window_handle::HaikuWindowHandle;
/// # type BWindow = ();
/// #
/// let b_window: NonNull<BWindow>;
/// # b_window = NonNull::from(&());
/// let mut handle = HaikuWindowHandle::new(b_window.cast());
/// // Optionally set `b_direct_window`.
/// handle.b_direct_window = None;
/// ```
pub fn new(b_window: NonNull<c_void>) -> Self {
Self {
b_window,
b_direct_window: None,
}
}
}