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use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::sync::{Arc, Mutex};
use std::time::Duration;

#[cfg(feature = "crossbeam-channel")]
use crossbeam_channel::Receiver;
#[cfg(not(feature = "crossbeam-channel"))]
use std::sync::mpsc::Receiver;

use crate::stream::{OutputStreamHandle, PlayError};
use crate::{queue, source::Done, Sample, Source};
use cpal::FromSample;

/// Handle to a device that outputs sounds.
///
/// Dropping the `Sink` stops all sounds. You can use `detach` if you want the sounds to continue
/// playing.
pub struct Sink {
    queue_tx: Arc<queue::SourcesQueueInput<f32>>,
    sleep_until_end: Mutex<Option<Receiver<()>>>,

    controls: Arc<Controls>,
    sound_count: Arc<AtomicUsize>,

    detached: bool,
}

struct Controls {
    pause: AtomicBool,
    volume: Mutex<f32>,
    stopped: AtomicBool,
    speed: Mutex<f32>,
    to_clear: Mutex<u32>,
}

impl Sink {
    /// Builds a new `Sink`, beginning playback on a stream.
    #[inline]
    pub fn try_new(stream: &OutputStreamHandle) -> Result<Sink, PlayError> {
        let (sink, queue_rx) = Sink::new_idle();
        stream.play_raw(queue_rx)?;
        Ok(sink)
    }

    /// Builds a new `Sink`.
    #[inline]
    pub fn new_idle() -> (Sink, queue::SourcesQueueOutput<f32>) {
        let (queue_tx, queue_rx) = queue::queue(true);

        let sink = Sink {
            queue_tx,
            sleep_until_end: Mutex::new(None),
            controls: Arc::new(Controls {
                pause: AtomicBool::new(false),
                volume: Mutex::new(1.0),
                stopped: AtomicBool::new(false),
                speed: Mutex::new(1.0),
                to_clear: Mutex::new(0),
            }),
            sound_count: Arc::new(AtomicUsize::new(0)),
            detached: false,
        };
        (sink, queue_rx)
    }

    /// Appends a sound to the queue of sounds to play.
    #[inline]
    pub fn append<S>(&self, source: S)
    where
        S: Source + Send + 'static,
        f32: FromSample<S::Item>,
        S::Item: Sample + Send,
    {
        // Wait for queue to flush then resume stopped playback
        if self.controls.stopped.load(Ordering::SeqCst) {
            if self.sound_count.load(Ordering::SeqCst) > 0 {
                self.sleep_until_end();
            }
            self.controls.stopped.store(false, Ordering::SeqCst);
        }

        let controls = self.controls.clone();

        let start_played = AtomicBool::new(false);

        let source = source
            .speed(1.0)
            .pausable(false)
            .amplify(1.0)
            .skippable()
            .stoppable()
            .periodic_access(Duration::from_millis(5), move |src| {
                if controls.stopped.load(Ordering::SeqCst) {
                    src.stop();
                }
                {
                    let mut to_clear = controls.to_clear.lock().unwrap();
                    if *to_clear > 0 {
                        let _ = src.inner_mut().skip();
                        *to_clear -= 1;
                    }
                }
                let amp = src.inner_mut().inner_mut();
                amp.set_factor(*controls.volume.lock().unwrap());
                amp.inner_mut()
                    .set_paused(controls.pause.load(Ordering::SeqCst));
                amp.inner_mut()
                    .inner_mut()
                    .set_factor(*controls.speed.lock().unwrap());
                start_played.store(true, Ordering::SeqCst);
            })
            .convert_samples();
        self.sound_count.fetch_add(1, Ordering::Relaxed);
        let source = Done::new(source, self.sound_count.clone());
        *self.sleep_until_end.lock().unwrap() = Some(self.queue_tx.append_with_signal(source));
    }

    /// Gets the volume of the sound.
    ///
    /// The value `1.0` is the "normal" volume (unfiltered input). Any value other than 1.0 will
    /// multiply each sample by this value.
    #[inline]
    pub fn volume(&self) -> f32 {
        *self.controls.volume.lock().unwrap()
    }

    /// Changes the volume of the sound.
    ///
    /// The value `1.0` is the "normal" volume (unfiltered input). Any value other than `1.0` will
    /// multiply each sample by this value.
    #[inline]
    pub fn set_volume(&self, value: f32) {
        *self.controls.volume.lock().unwrap() = value;
    }

    /// Gets the speed of the sound.
    ///
    /// The value `1.0` is the "normal" speed (unfiltered input). Any value other than `1.0` will
    /// change the play speed of the sound.
    #[inline]
    pub fn speed(&self) -> f32 {
        *self.controls.speed.lock().unwrap()
    }

    /// Changes the speed of the sound.
    ///
    /// The value `1.0` is the "normal" speed (unfiltered input). Any value other than `1.0` will
    /// change the play speed of the sound.
    #[inline]
    pub fn set_speed(&self, value: f32) {
        *self.controls.speed.lock().unwrap() = value;
    }

    /// Resumes playback of a paused sink.
    ///
    /// No effect if not paused.
    #[inline]
    pub fn play(&self) {
        self.controls.pause.store(false, Ordering::SeqCst);
    }

    /// Pauses playback of this sink.
    ///
    /// No effect if already paused.
    ///
    /// A paused sink can be resumed with `play()`.
    pub fn pause(&self) {
        self.controls.pause.store(true, Ordering::SeqCst);
    }

    /// Gets if a sink is paused
    ///
    /// Sinks can be paused and resumed using `pause()` and `play()`. This returns `true` if the
    /// sink is paused.
    pub fn is_paused(&self) -> bool {
        self.controls.pause.load(Ordering::SeqCst)
    }

    /// Removes all currently loaded `Source`s from the `Sink`, and pauses it.
    ///
    /// See `pause()` for information about pausing a `Sink`.
    pub fn clear(&self) {
        let len = self.sound_count.load(Ordering::SeqCst) as u32;
        *self.controls.to_clear.lock().unwrap() = len;
        self.sleep_until_end();
        self.pause();
    }

    /// Skips to the next `Source` in the `Sink`
    ///
    /// If there are more `Source`s appended to the `Sink` at the time,
    /// it will play the next one. Otherwise, the `Sink` will finish as if
    /// it had finished playing a `Source` all the way through.
    pub fn skip_one(&self) {
        let len = self.sound_count.load(Ordering::SeqCst) as u32;
        let mut to_clear = self.controls.to_clear.lock().unwrap();
        if len > *to_clear {
            *to_clear += 1;
        }
    }

    /// Stops the sink by emptying the queue.
    #[inline]
    pub fn stop(&self) {
        self.controls.stopped.store(true, Ordering::SeqCst);
    }

    /// Destroys the sink without stopping the sounds that are still playing.
    #[inline]
    pub fn detach(mut self) {
        self.detached = true;
    }

    /// Sleeps the current thread until the sound ends.
    #[inline]
    pub fn sleep_until_end(&self) {
        if let Some(sleep_until_end) = self.sleep_until_end.lock().unwrap().take() {
            let _ = sleep_until_end.recv();
        }
    }

    /// Returns true if this sink has no more sounds to play.
    #[inline]
    pub fn empty(&self) -> bool {
        self.len() == 0
    }

    /// Returns the number of sounds currently in the queue.
    #[inline]
    pub fn len(&self) -> usize {
        self.sound_count.load(Ordering::Relaxed)
    }
}

impl Drop for Sink {
    #[inline]
    fn drop(&mut self) {
        self.queue_tx.set_keep_alive_if_empty(false);

        if !self.detached {
            self.controls.stopped.store(true, Ordering::Relaxed);
        }
    }
}

#[cfg(test)]
mod tests {
    use crate::buffer::SamplesBuffer;
    use crate::{Sink, Source};
    use std::sync::atomic::Ordering;

    #[test]
    fn test_pause_and_stop() {
        let (sink, mut queue_rx) = Sink::new_idle();

        // assert_eq!(queue_rx.next(), Some(0.0));

        let v = vec![10i16, -10, 20, -20, 30, -30];

        // Low rate to ensure immediate control.
        sink.append(SamplesBuffer::new(1, 1, v.clone()));
        let mut src = SamplesBuffer::new(1, 1, v).convert_samples();

        assert_eq!(queue_rx.next(), src.next());
        assert_eq!(queue_rx.next(), src.next());

        sink.pause();

        assert_eq!(queue_rx.next(), Some(0.0));

        sink.play();

        assert_eq!(queue_rx.next(), src.next());
        assert_eq!(queue_rx.next(), src.next());

        sink.stop();

        assert_eq!(queue_rx.next(), Some(0.0));

        assert_eq!(sink.empty(), true);
    }

    #[test]
    fn test_stop_and_start() {
        let (sink, mut queue_rx) = Sink::new_idle();

        let v = vec![10i16, -10, 20, -20, 30, -30];

        sink.append(SamplesBuffer::new(1, 1, v.clone()));
        let mut src = SamplesBuffer::new(1, 1, v.clone()).convert_samples();

        assert_eq!(queue_rx.next(), src.next());
        assert_eq!(queue_rx.next(), src.next());

        sink.stop();

        assert!(sink.controls.stopped.load(Ordering::SeqCst));
        assert_eq!(queue_rx.next(), Some(0.0));

        src = SamplesBuffer::new(1, 1, v.clone()).convert_samples();
        sink.append(SamplesBuffer::new(1, 1, v));

        assert!(!sink.controls.stopped.load(Ordering::SeqCst));
        // Flush silence
        let mut queue_rx = queue_rx.skip_while(|v| *v == 0.0);

        assert_eq!(queue_rx.next(), src.next());
        assert_eq!(queue_rx.next(), src.next());
    }

    #[test]
    fn test_volume() {
        let (sink, mut queue_rx) = Sink::new_idle();

        let v = vec![10i16, -10, 20, -20, 30, -30];

        // High rate to avoid immediate control.
        sink.append(SamplesBuffer::new(2, 44100, v.clone()));
        let src = SamplesBuffer::new(2, 44100, v.clone()).convert_samples();

        let mut src = src.amplify(0.5);
        sink.set_volume(0.5);

        for _ in 0..v.len() {
            assert_eq!(queue_rx.next(), src.next());
        }
    }
}