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//! A cross-platform graphics and compute library based on [WebGPU](https://gpuweb.github.io/gpuweb/).
//!
//! To start using the API, create an [`Instance`].
//!
//! ## Feature flags
// NOTE: feature docs. below should be kept in sync. with `Cargo.toml`!
//!
//! ### Backends
//!
//! ⚠️ WIP: Not all backends can be manually configured today. On Windows & Linux the **Vulkan & GLES
//! backends are always enabled**. See [#3514](https://github.com/gfx-rs/wgpu/issues/3514) for more
//! details.
//!
//! - **`dx12`** _(enabled by default)_ --- Enables the DX12 backend on Windows.
//! - **`metal`** _(enabled by default)_ --- Enables the Metal backend on macOS & iOS.
//! - **`webgpu`** _(enabled by default)_ --- Enables the WebGPU backend on Wasm. Disabled when targeting `emscripten`.
//! - **`angle`** --- Enables the GLES backend via [ANGLE](https://github.com/google/angle) on macOS.
//! - **`vulkan-portability`** --- Enables the Vulkan backend on macOS & iOS.
//! - **`webgl`** --- Enables the GLES backend on Wasm.
//! - ⚠️ WIP: Currently will also enable GLES dependencies on any other targets.
//!
//! **Note:** In the documentation, if you see that an item depends on a backend,
//! it means that the item is only available when that backend is enabled _and_ the backend
//! is supported on the current platform.
//!
//! ### Shading language support
//!
//! - **`wgsl`** _(enabled by default)_ --- Enable accepting WGSL shaders as input.
//! - **`spirv`** --- Enable accepting SPIR-V shaders as input.
//! - **`glsl`** --- Enable accepting GLSL shaders as input.
//! - **`naga-ir`** --- Enable accepting Naga IR shaders as input.
//!
//! ### Logging & Tracing
//!
//! The following features do not have any effect on the WebGPU backend.
//!
//! - **`strict_asserts`** --- Apply run-time checks, even in release builds. These are in addition
//! to the validation carried out at public APIs in all builds.
//! - **`api_log_info`** --- Log all API entry points at info instead of trace level.
//! - **`trace`** --- Allow writing of trace capture files. See [`Adapter::request_device`].
//! - **`replay`** --- Allow deserializing of trace capture files that were written with the `trace`
//! feature. To replay a trace file use the [wgpu
//! player](https://github.com/gfx-rs/wgpu/tree/trunk/player).
//!
//! ### Other
//!
//! - **`fragile-send-sync-non-atomic-wasm`** --- Implement `Send` and `Sync` on Wasm, but only if
//! atomics are not enabled.
//!
//! WebGL/WebGPU objects can not be shared between threads. However, it can be useful to
//! artificially mark them as `Send` and `Sync` anyways to make it easier to write cross-platform
//! code. This is technically _very_ unsafe in a multithreaded environment, but on a wasm binary
//! compiled without atomics we know we are definitely not in a multithreaded environment.
//!
//! ### Feature Aliases
//!
//! These features aren't actually features on the crate itself, but a convenient shorthand for
//! complicated cases.
//!
//! - **`wgpu_core`** --- Enabled when there is any non-webgpu backend enabled on the platform.
//! - **`naga`** ---- Enabled when any non-wgsl shader input is enabled.
//!
#![cfg_attr(docsrs, feature(doc_cfg, doc_auto_cfg))]
#![doc(html_logo_url = "https://raw.githubusercontent.com/gfx-rs/wgpu/trunk/logo.png")]
#![warn(missing_docs, rust_2018_idioms, unsafe_op_in_unsafe_fn)]
mod backend;
mod context;
pub mod util;
#[macro_use]
mod macros;
use std::{
any::Any,
borrow::Cow,
error, fmt,
future::Future,
marker::PhantomData,
num::{NonZeroU32, NonZeroU64},
ops::{Bound, Deref, DerefMut, Range, RangeBounds},
sync::Arc,
thread,
};
#[allow(unused_imports)] // Unused if all backends are disabled.
use context::Context;
use context::{DeviceRequest, DynContext, ObjectId};
use parking_lot::Mutex;
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
pub use wgt::{
AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, Backends, BindGroupLayoutEntry,
BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress,
BufferBindingType, BufferSize, BufferUsages, Color, ColorTargetState, ColorWrites,
CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, DepthBiasState,
DepthStencilState, DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags,
Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode, FrontFace,
Gles3MinorVersion, ImageDataLayout, ImageSubresourceRange, IndexFormat, InstanceDescriptor,
InstanceFlags, Limits, MaintainResult, MultisampleState, Origin2d, Origin3d,
PipelineStatisticsTypes, PolygonMode, PowerPreference, PredefinedColorSpace, PresentMode,
PresentationTimestamp, PrimitiveState, PrimitiveTopology, PushConstantRange, QueryType,
RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor, ShaderLocation, ShaderModel,
ShaderStages, StencilFaceState, StencilOperation, StencilState, StorageTextureAccess,
SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension, TextureFormat,
TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, TextureUsages,
TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode, WasmNotSend,
WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT, QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES,
QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT,
};
/// Re-export of our `wgpu-core` dependency.
///
#[cfg(wgpu_core)]
#[doc(inline)]
pub use ::wgc as core;
/// Re-export of our `wgpu-hal` dependency.
///
///
#[cfg(wgpu_core)]
#[doc(inline)]
pub use ::hal;
/// Re-export of our `naga` dependency.
///
#[cfg(wgpu_core)]
#[cfg_attr(docsrs, doc(cfg(any(wgpu_core, naga))))]
#[doc(inline)]
// We re-export wgpu-core's re-export of naga, as we may not have direct access to it.
pub use ::wgc::naga;
/// Re-export of our `naga` dependency.
///
#[cfg(all(not(wgpu_core), naga))]
#[cfg_attr(docsrs, doc(cfg(any(wgpu_core, naga))))]
#[doc(inline)]
// If that's not available, we re-export our own.
pub use naga;
#[doc(inline)]
/// Re-export of our `raw-window-handle` dependency.
///
pub use raw_window_handle as rwh;
/// Re-export of our `web-sys` dependency.
///
#[cfg(any(webgl, webgpu))]
#[doc(inline)]
pub use web_sys;
// wasm-only types, we try to keep as many types non-platform
// specific, but these need to depend on web-sys.
#[cfg(any(webgpu, webgl))]
pub use wgt::{ExternalImageSource, ImageCopyExternalImage};
/// Filter for error scopes.
#[derive(Clone, Copy, Debug, Eq, PartialEq, PartialOrd)]
pub enum ErrorFilter {
/// Catch only out-of-memory errors.
OutOfMemory,
/// Catch only validation errors.
Validation,
}
static_assertions::assert_impl_all!(ErrorFilter: Send, Sync);
type C = dyn DynContext;
#[cfg(send_sync)]
type Data = dyn Any + Send + Sync;
#[cfg(not(send_sync))]
type Data = dyn Any;
/// Context for all other wgpu objects. Instance of wgpu.
///
/// This is the first thing you create when using wgpu.
/// Its primary use is to create [`Adapter`]s and [`Surface`]s.
///
/// Does not have to be kept alive.
///
/// Corresponds to [WebGPU `GPU`](https://gpuweb.github.io/gpuweb/#gpu-interface).
#[derive(Debug)]
pub struct Instance {
context: Arc<C>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Instance: Send, Sync);
/// Handle to a physical graphics and/or compute device.
///
/// Adapters can be used to open a connection to the corresponding [`Device`]
/// on the host system by using [`Adapter::request_device`].
///
/// Does not have to be kept alive.
///
/// Corresponds to [WebGPU `GPUAdapter`](https://gpuweb.github.io/gpuweb/#gpu-adapter).
#[derive(Debug)]
pub struct Adapter {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Adapter: Send, Sync);
impl Drop for Adapter {
fn drop(&mut self) {
if !thread::panicking() {
self.context.adapter_drop(&self.id, self.data.as_ref())
}
}
}
/// Open connection to a graphics and/or compute device.
///
/// Responsible for the creation of most rendering and compute resources.
/// These are then used in commands, which are submitted to a [`Queue`].
///
/// A device may be requested from an adapter with [`Adapter::request_device`].
///
/// Corresponds to [WebGPU `GPUDevice`](https://gpuweb.github.io/gpuweb/#gpu-device).
#[derive(Debug)]
pub struct Device {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Device: Send, Sync);
/// Identifier for a particular call to [`Queue::submit`]. Can be used
/// as part of an argument to [`Device::poll`] to block for a particular
/// submission to finish.
///
/// This type is unique to the Rust API of `wgpu`.
/// There is no analogue in the WebGPU specification.
#[derive(Debug, Clone)]
pub struct SubmissionIndex(ObjectId, Arc<crate::Data>);
#[cfg(send_sync)]
static_assertions::assert_impl_all!(SubmissionIndex: Send, Sync);
/// The main purpose of this struct is to resolve mapped ranges (convert sizes
/// to end points), and to ensure that the sub-ranges don't intersect.
#[derive(Debug)]
struct MapContext {
total_size: BufferAddress,
initial_range: Range<BufferAddress>,
sub_ranges: Vec<Range<BufferAddress>>,
}
impl MapContext {
fn new(total_size: BufferAddress) -> Self {
Self {
total_size,
initial_range: 0..0,
sub_ranges: Vec::new(),
}
}
fn reset(&mut self) {
self.initial_range = 0..0;
assert!(
self.sub_ranges.is_empty(),
"You cannot unmap a buffer that still has accessible mapped views"
);
}
fn add(&mut self, offset: BufferAddress, size: Option<BufferSize>) -> BufferAddress {
let end = match size {
Some(s) => offset + s.get(),
None => self.initial_range.end,
};
assert!(self.initial_range.start <= offset && end <= self.initial_range.end);
for sub in self.sub_ranges.iter() {
assert!(
end <= sub.start || offset >= sub.end,
"Intersecting map range with {sub:?}"
);
}
self.sub_ranges.push(offset..end);
end
}
fn remove(&mut self, offset: BufferAddress, size: Option<BufferSize>) {
let end = match size {
Some(s) => offset + s.get(),
None => self.initial_range.end,
};
let index = self
.sub_ranges
.iter()
.position(|r| *r == (offset..end))
.expect("unable to remove range from map context");
self.sub_ranges.swap_remove(index);
}
}
/// Handle to a GPU-accessible buffer.
///
/// Created with [`Device::create_buffer`] or
/// [`DeviceExt::create_buffer_init`](util::DeviceExt::create_buffer_init).
///
/// Corresponds to [WebGPU `GPUBuffer`](https://gpuweb.github.io/gpuweb/#buffer-interface).
#[derive(Debug)]
pub struct Buffer {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
map_context: Mutex<MapContext>,
size: wgt::BufferAddress,
usage: BufferUsages,
// Todo: missing map_state https://www.w3.org/TR/webgpu/#dom-gpubuffer-mapstate
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Buffer: Send, Sync);
/// Slice into a [`Buffer`].
///
/// It can be created with [`Buffer::slice`]. To use the whole buffer, call with unbounded slice:
///
/// `buffer.slice(..)`
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// an offset and size are specified as arguments to each call working with the [`Buffer`], instead.
#[derive(Copy, Clone, Debug)]
pub struct BufferSlice<'a> {
buffer: &'a Buffer,
offset: BufferAddress,
size: Option<BufferSize>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BufferSlice<'_>: Send, Sync);
/// Handle to a texture on the GPU.
///
/// It can be created with [`Device::create_texture`].
///
/// Corresponds to [WebGPU `GPUTexture`](https://gpuweb.github.io/gpuweb/#texture-interface).
#[derive(Debug)]
pub struct Texture {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
owned: bool,
descriptor: TextureDescriptor<'static>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Texture: Send, Sync);
/// Handle to a texture view.
///
/// A `TextureView` object describes a texture and associated metadata needed by a
/// [`RenderPipeline`] or [`BindGroup`].
///
/// Corresponds to [WebGPU `GPUTextureView`](https://gpuweb.github.io/gpuweb/#gputextureview).
#[derive(Debug)]
pub struct TextureView {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(TextureView: Send, Sync);
/// Handle to a sampler.
///
/// A `Sampler` object defines how a pipeline will sample from a [`TextureView`]. Samplers define
/// image filters (including anisotropy) and address (wrapping) modes, among other things. See
/// the documentation for [`SamplerDescriptor`] for more information.
///
/// It can be created with [`Device::create_sampler`].
///
/// Corresponds to [WebGPU `GPUSampler`](https://gpuweb.github.io/gpuweb/#sampler-interface).
#[derive(Debug)]
pub struct Sampler {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Sampler: Send, Sync);
impl Drop for Sampler {
fn drop(&mut self) {
if !thread::panicking() {
self.context.sampler_drop(&self.id, self.data.as_ref());
}
}
}
/// Describes a [`Surface`].
///
/// For use with [`Surface::configure`].
///
/// Corresponds to [WebGPU `GPUCanvasConfiguration`](
/// https://gpuweb.github.io/gpuweb/#canvas-configuration).
pub type SurfaceConfiguration = wgt::SurfaceConfiguration<Vec<TextureFormat>>;
static_assertions::assert_impl_all!(SurfaceConfiguration: Send, Sync);
/// Handle to a presentable surface.
///
/// A `Surface` represents a platform-specific surface (e.g. a window) onto which rendered images may
/// be presented. A `Surface` may be created with the unsafe function [`Instance::create_surface`].
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// [`GPUCanvasContext`](https://gpuweb.github.io/gpuweb/#canvas-context)
/// serves a similar role.
pub struct Surface<'window> {
context: Arc<C>,
_surface: Option<Box<dyn WindowHandle + 'window>>,
id: ObjectId,
data: Box<Data>,
// Stores the latest `SurfaceConfiguration` that was set using `Surface::configure`.
// It is required to set the attributes of the `SurfaceTexture` in the
// `Surface::get_current_texture` method.
// Because the `Surface::configure` method operates on an immutable reference this type has to
// be wrapped in a mutex and since the configuration is only supplied after the surface has
// been created is is additionally wrapped in an option.
config: Mutex<Option<SurfaceConfiguration>>,
}
// This custom implementation is required because [`Surface::_surface`] doesn't
// require [`Debug`](fmt::Debug), which we should not require from the user.
impl<'window> fmt::Debug for Surface<'window> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Surface")
.field("context", &self.context)
.field(
"_surface",
&if self._surface.is_some() {
"Some"
} else {
"None"
},
)
.field("id", &self.id)
.field("data", &self.data)
.field("config", &self.config)
.finish()
}
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Surface<'_>: Send, Sync);
impl Drop for Surface<'_> {
fn drop(&mut self) {
if !thread::panicking() {
self.context.surface_drop(&self.id, self.data.as_ref())
}
}
}
/// Super trait for window handles as used in [`SurfaceTarget`].
pub trait WindowHandle: HasWindowHandle + HasDisplayHandle + WasmNotSendSync {}
impl<T> WindowHandle for T where T: HasWindowHandle + HasDisplayHandle + WasmNotSendSync {}
/// The window/canvas/surface/swap-chain/etc. a surface is attached to, for use with safe surface creation.
///
/// This is either a window or an actual web canvas depending on the platform and
/// enabled features.
/// Refer to the individual variants for more information.
///
/// See also [`SurfaceTargetUnsafe`] for unsafe variants.
#[non_exhaustive]
pub enum SurfaceTarget<'window> {
/// Window handle producer.
///
/// If the specified display and window handle are not supported by any of the backends, then the surface
/// will not be supported by any adapters.
///
/// # Errors
///
/// - On WebGL2: surface creation returns an error if the browser does not support WebGL2,
/// or declines to provide GPU access (such as due to a resource shortage).
///
/// # Panics
///
/// - On macOS/Metal: will panic if not called on the main thread.
/// - On web: will panic if the `raw_window_handle` does not properly refer to a
/// canvas element.
Window(Box<dyn WindowHandle + 'window>),
/// Surface from a `web_sys::HtmlCanvasElement`.
///
/// The `canvas` argument must be a valid `<canvas>` element to
/// create a surface upon.
///
/// # Errors
///
/// - On WebGL2: surface creation will return an error if the browser does not support WebGL2,
/// or declines to provide GPU access (such as due to a resource shortage).
#[cfg(any(webgpu, webgl))]
Canvas(web_sys::HtmlCanvasElement),
/// Surface from a `web_sys::OffscreenCanvas`.
///
/// The `canvas` argument must be a valid `OffscreenCanvas` object
/// to create a surface upon.
///
/// # Errors
///
/// - On WebGL2: surface creation will return an error if the browser does not support WebGL2,
/// or declines to provide GPU access (such as due to a resource shortage).
#[cfg(any(webgpu, webgl))]
OffscreenCanvas(web_sys::OffscreenCanvas),
}
impl<'a, T> From<T> for SurfaceTarget<'a>
where
T: WindowHandle + 'a,
{
fn from(window: T) -> Self {
Self::Window(Box::new(window))
}
}
/// The window/canvas/surface/swap-chain/etc. a surface is attached to, for use with unsafe surface creation.
///
/// This is either a window or an actual web canvas depending on the platform and
/// enabled features.
/// Refer to the individual variants for more information.
///
/// See also [`SurfaceTarget`] for safe variants.
#[non_exhaustive]
pub enum SurfaceTargetUnsafe {
/// Raw window & display handle.
///
/// If the specified display and window handle are not supported by any of the backends, then the surface
/// will not be supported by any adapters.
///
/// # Safety
///
/// - `raw_window_handle` & `raw_display_handle` must be valid objects to create a surface upon.
/// - `raw_window_handle` & `raw_display_handle` must remain valid until after the returned
/// [`Surface`] is dropped.
RawHandle {
/// Raw display handle, underlying display must outlive the surface created from this.
raw_display_handle: raw_window_handle::RawDisplayHandle,
/// Raw display handle, underlying window must outlive the surface created from this.
raw_window_handle: raw_window_handle::RawWindowHandle,
},
/// Surface from `CoreAnimationLayer`.
///
/// # Safety
///
/// - layer must be a valid object to create a surface upon.
#[cfg(metal)]
CoreAnimationLayer(*mut std::ffi::c_void),
/// Surface from `IDCompositionVisual`.
///
/// # Safety
///
/// - visual must be a valid IDCompositionVisual to create a surface upon.
#[cfg(dx12)]
CompositionVisual(*mut std::ffi::c_void),
/// Surface from DX12 `SurfaceHandle`.
///
/// # Safety
///
/// - surface_handle must be a valid SurfaceHandle to create a surface upon.
#[cfg(dx12)]
SurfaceHandle(*mut std::ffi::c_void),
/// Surface from DX12 `SwapChainPanel`.
///
/// # Safety
///
/// - visual must be a valid SwapChainPanel to create a surface upon.
#[cfg(dx12)]
SwapChainPanel(*mut std::ffi::c_void),
}
impl SurfaceTargetUnsafe {
/// Creates a [`SurfaceTargetUnsafe::RawHandle`] from a window.
///
/// # Safety
///
/// - `window` must outlive the resulting surface target
/// (and subsequently the surface created for this target).
pub unsafe fn from_window<T>(window: &T) -> Result<Self, raw_window_handle::HandleError>
where
T: HasDisplayHandle + HasWindowHandle,
{
Ok(Self::RawHandle {
raw_display_handle: window.display_handle()?.as_raw(),
raw_window_handle: window.window_handle()?.as_raw(),
})
}
}
/// Handle to a binding group layout.
///
/// A `BindGroupLayout` is a handle to the GPU-side layout of a binding group. It can be used to
/// create a [`BindGroupDescriptor`] object, which in turn can be used to create a [`BindGroup`]
/// object with [`Device::create_bind_group`]. A series of `BindGroupLayout`s can also be used to
/// create a [`PipelineLayoutDescriptor`], which can be used to create a [`PipelineLayout`].
///
/// It can be created with [`Device::create_bind_group_layout`].
///
/// Corresponds to [WebGPU `GPUBindGroupLayout`](
/// https://gpuweb.github.io/gpuweb/#gpubindgrouplayout).
#[derive(Debug)]
pub struct BindGroupLayout {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroupLayout: Send, Sync);
impl Drop for BindGroupLayout {
fn drop(&mut self) {
if !thread::panicking() {
self.context
.bind_group_layout_drop(&self.id, self.data.as_ref());
}
}
}
/// Handle to a binding group.
///
/// A `BindGroup` represents the set of resources bound to the bindings described by a
/// [`BindGroupLayout`]. It can be created with [`Device::create_bind_group`]. A `BindGroup` can
/// be bound to a particular [`RenderPass`] with [`RenderPass::set_bind_group`], or to a
/// [`ComputePass`] with [`ComputePass::set_bind_group`].
///
/// Corresponds to [WebGPU `GPUBindGroup`](https://gpuweb.github.io/gpuweb/#gpubindgroup).
#[derive(Debug)]
pub struct BindGroup {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroup: Send, Sync);
impl Drop for BindGroup {
fn drop(&mut self) {
if !thread::panicking() {
self.context.bind_group_drop(&self.id, self.data.as_ref());
}
}
}
/// Handle to a compiled shader module.
///
/// A `ShaderModule` represents a compiled shader module on the GPU. It can be created by passing
/// source code to [`Device::create_shader_module`] or valid SPIR-V binary to
/// [`Device::create_shader_module_spirv`]. Shader modules are used to define programmable stages
/// of a pipeline.
///
/// Corresponds to [WebGPU `GPUShaderModule`](https://gpuweb.github.io/gpuweb/#shader-module).
#[derive(Debug)]
pub struct ShaderModule {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ShaderModule: Send, Sync);
impl Drop for ShaderModule {
fn drop(&mut self) {
if !thread::panicking() {
self.context
.shader_module_drop(&self.id, self.data.as_ref());
}
}
}
/// Source of a shader module.
///
/// The source will be parsed and validated.
///
/// Any necessary shader translation (e.g. from WGSL to SPIR-V or vice versa)
/// will be done internally by wgpu.
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// only WGSL source code strings are accepted.
#[cfg_attr(feature = "naga-ir", allow(clippy::large_enum_variant))]
#[derive(Clone, Debug)]
#[non_exhaustive]
pub enum ShaderSource<'a> {
/// SPIR-V module represented as a slice of words.
///
/// See also: [`util::make_spirv`], [`include_spirv`]
#[cfg(feature = "spirv")]
SpirV(Cow<'a, [u32]>),
/// GLSL module as a string slice.
///
/// Note: GLSL is not yet fully supported and must be a specific ShaderStage.
#[cfg(feature = "glsl")]
Glsl {
/// The source code of the shader.
shader: Cow<'a, str>,
/// The shader stage that the shader targets. For example, `naga::ShaderStage::Vertex`
stage: naga::ShaderStage,
/// Defines to unlock configured shader features.
defines: naga::FastHashMap<String, String>,
},
/// WGSL module as a string slice.
#[cfg(feature = "wgsl")]
Wgsl(Cow<'a, str>),
/// Naga module.
#[cfg(feature = "naga-ir")]
Naga(Cow<'static, naga::Module>),
/// Dummy variant because `Naga` doesn't have a lifetime and without enough active features it
/// could be the last one active.
#[doc(hidden)]
Dummy(PhantomData<&'a ()>),
}
static_assertions::assert_impl_all!(ShaderSource<'_>: Send, Sync);
/// Descriptor for use with [`Device::create_shader_module`].
///
/// Corresponds to [WebGPU `GPUShaderModuleDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpushadermoduledescriptor).
#[derive(Clone, Debug)]
pub struct ShaderModuleDescriptor<'a> {
/// Debug label of the shader module. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Source code for the shader.
pub source: ShaderSource<'a>,
}
static_assertions::assert_impl_all!(ShaderModuleDescriptor<'_>: Send, Sync);
/// Descriptor for a shader module given by SPIR-V binary, for use with
/// [`Device::create_shader_module_spirv`].
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// only WGSL source code strings are accepted.
#[derive(Debug)]
pub struct ShaderModuleDescriptorSpirV<'a> {
/// Debug label of the shader module. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Binary SPIR-V data, in 4-byte words.
pub source: Cow<'a, [u32]>,
}
static_assertions::assert_impl_all!(ShaderModuleDescriptorSpirV<'_>: Send, Sync);
/// Handle to a pipeline layout.
///
/// A `PipelineLayout` object describes the available binding groups of a pipeline.
/// It can be created with [`Device::create_pipeline_layout`].
///
/// Corresponds to [WebGPU `GPUPipelineLayout`](https://gpuweb.github.io/gpuweb/#gpupipelinelayout).
#[derive(Debug)]
pub struct PipelineLayout {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(PipelineLayout: Send, Sync);
impl Drop for PipelineLayout {
fn drop(&mut self) {
if !thread::panicking() {
self.context
.pipeline_layout_drop(&self.id, self.data.as_ref());
}
}
}
/// Handle to a rendering (graphics) pipeline.
///
/// A `RenderPipeline` object represents a graphics pipeline and its stages, bindings, vertex
/// buffers and targets. It can be created with [`Device::create_render_pipeline`].
///
/// Corresponds to [WebGPU `GPURenderPipeline`](https://gpuweb.github.io/gpuweb/#render-pipeline).
#[derive(Debug)]
pub struct RenderPipeline {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderPipeline: Send, Sync);
impl Drop for RenderPipeline {
fn drop(&mut self) {
if !thread::panicking() {
self.context
.render_pipeline_drop(&self.id, self.data.as_ref());
}
}
}
impl RenderPipeline {
/// Get an object representing the bind group layout at a given index.
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout {
let context = Arc::clone(&self.context);
let (id, data) =
self.context
.render_pipeline_get_bind_group_layout(&self.id, self.data.as_ref(), index);
BindGroupLayout { context, id, data }
}
}
/// Handle to a compute pipeline.
///
/// A `ComputePipeline` object represents a compute pipeline and its single shader stage.
/// It can be created with [`Device::create_compute_pipeline`].
///
/// Corresponds to [WebGPU `GPUComputePipeline`](https://gpuweb.github.io/gpuweb/#compute-pipeline).
#[derive(Debug)]
pub struct ComputePipeline {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ComputePipeline: Send, Sync);
impl Drop for ComputePipeline {
fn drop(&mut self) {
if !thread::panicking() {
self.context
.compute_pipeline_drop(&self.id, self.data.as_ref());
}
}
}
impl ComputePipeline {
/// Get an object representing the bind group layout at a given index.
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout {
let context = Arc::clone(&self.context);
let (id, data) = self.context.compute_pipeline_get_bind_group_layout(
&self.id,
self.data.as_ref(),
index,
);
BindGroupLayout { context, id, data }
}
}
/// Handle to a command buffer on the GPU.
///
/// A `CommandBuffer` represents a complete sequence of commands that may be submitted to a command
/// queue with [`Queue::submit`]. A `CommandBuffer` is obtained by recording a series of commands to
/// a [`CommandEncoder`] and then calling [`CommandEncoder::finish`].
///
/// Corresponds to [WebGPU `GPUCommandBuffer`](https://gpuweb.github.io/gpuweb/#command-buffer).
#[derive(Debug)]
pub struct CommandBuffer {
context: Arc<C>,
id: Option<ObjectId>,
data: Option<Box<Data>>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(CommandBuffer: Send, Sync);
impl Drop for CommandBuffer {
fn drop(&mut self) {
if !thread::panicking() {
if let Some(id) = self.id.take() {
self.context
.command_buffer_drop(&id, self.data.take().unwrap().as_ref());
}
}
}
}
/// Encodes a series of GPU operations.
///
/// A command encoder can record [`RenderPass`]es, [`ComputePass`]es,
/// and transfer operations between driver-managed resources like [`Buffer`]s and [`Texture`]s.
///
/// When finished recording, call [`CommandEncoder::finish`] to obtain a [`CommandBuffer`] which may
/// be submitted for execution.
///
/// Corresponds to [WebGPU `GPUCommandEncoder`](https://gpuweb.github.io/gpuweb/#command-encoder).
#[derive(Debug)]
pub struct CommandEncoder {
context: Arc<C>,
id: Option<ObjectId>,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(CommandEncoder: Send, Sync);
impl Drop for CommandEncoder {
fn drop(&mut self) {
if !thread::panicking() {
if let Some(id) = self.id.take() {
self.context.command_encoder_drop(&id, self.data.as_ref());
}
}
}
}
/// In-progress recording of a render pass: a list of render commands in a [`CommandEncoder`].
///
/// It can be created with [`CommandEncoder::begin_render_pass()`], whose [`RenderPassDescriptor`]
/// specifies the attachments (textures) that will be rendered to.
///
/// Most of the methods on `RenderPass` serve one of two purposes, identifiable by their names:
///
/// * `draw_*()`: Drawing (that is, encoding a render command, which, when executed by the GPU, will
/// rasterize something and execute shaders).
/// * `set_*()`: Setting part of the [render state](https://gpuweb.github.io/gpuweb/#renderstate)
/// for future drawing commands.
///
/// A render pass may contain any number of drawing commands, and before/between each command the
/// render state may be updated however you wish; each drawing command will be executed using the
/// render state that has been set when the `draw_*()` function is called.
///
/// Corresponds to [WebGPU `GPURenderPassEncoder`](
/// https://gpuweb.github.io/gpuweb/#render-pass-encoder).
#[derive(Debug)]
pub struct RenderPass<'a> {
id: ObjectId,
data: Box<Data>,
parent: &'a mut CommandEncoder,
}
/// In-progress recording of a compute pass.
///
/// It can be created with [`CommandEncoder::begin_compute_pass`].
///
/// Corresponds to [WebGPU `GPUComputePassEncoder`](
/// https://gpuweb.github.io/gpuweb/#compute-pass-encoder).
#[derive(Debug)]
pub struct ComputePass<'a> {
id: ObjectId,
data: Box<Data>,
parent: &'a mut CommandEncoder,
}
/// Encodes a series of GPU operations into a reusable "render bundle".
///
/// It only supports a handful of render commands, but it makes them reusable.
/// It can be created with [`Device::create_render_bundle_encoder`].
/// It can be executed onto a [`CommandEncoder`] using [`RenderPass::execute_bundles`].
///
/// Executing a [`RenderBundle`] is often more efficient than issuing the underlying commands
/// manually.
///
/// Corresponds to [WebGPU `GPURenderBundleEncoder`](
/// https://gpuweb.github.io/gpuweb/#gpurenderbundleencoder).
#[derive(Debug)]
pub struct RenderBundleEncoder<'a> {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
parent: &'a Device,
/// This type should be !Send !Sync, because it represents an allocation on this thread's
/// command buffer.
_p: PhantomData<*const u8>,
}
static_assertions::assert_not_impl_any!(RenderBundleEncoder<'_>: Send, Sync);
/// Pre-prepared reusable bundle of GPU operations.
///
/// It only supports a handful of render commands, but it makes them reusable. Executing a
/// [`RenderBundle`] is often more efficient than issuing the underlying commands manually.
///
/// It can be created by use of a [`RenderBundleEncoder`], and executed onto a [`CommandEncoder`]
/// using [`RenderPass::execute_bundles`].
///
/// Corresponds to [WebGPU `GPURenderBundle`](https://gpuweb.github.io/gpuweb/#render-bundle).
#[derive(Debug)]
pub struct RenderBundle {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderBundle: Send, Sync);
impl Drop for RenderBundle {
fn drop(&mut self) {
if !thread::panicking() {
self.context
.render_bundle_drop(&self.id, self.data.as_ref());
}
}
}
/// Handle to a query set.
///
/// It can be created with [`Device::create_query_set`].
///
/// Corresponds to [WebGPU `GPUQuerySet`](https://gpuweb.github.io/gpuweb/#queryset).
#[derive(Debug)]
pub struct QuerySet {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
#[cfg(send_sync)]
static_assertions::assert_impl_all!(QuerySet: Send, Sync);
impl Drop for QuerySet {
fn drop(&mut self) {
if !thread::panicking() {
self.context.query_set_drop(&self.id, self.data.as_ref());
}
}
}
/// Handle to a command queue on a device.
///
/// A `Queue` executes recorded [`CommandBuffer`] objects and provides convenience methods
/// for writing to [buffers](Queue::write_buffer) and [textures](Queue::write_texture).
/// It can be created along with a [`Device`] by calling [`Adapter::request_device`].
///
/// Corresponds to [WebGPU `GPUQueue`](https://gpuweb.github.io/gpuweb/#gpu-queue).
#[derive(Debug)]
pub struct Queue {
context: Arc<C>,
id: ObjectId,
data: Box<Data>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Queue: Send, Sync);
impl Drop for Queue {
fn drop(&mut self) {
if !thread::panicking() {
self.context.queue_drop(&self.id, self.data.as_ref());
}
}
}
/// Resource that can be bound to a pipeline.
///
/// Corresponds to [WebGPU `GPUBindingResource`](
/// https://gpuweb.github.io/gpuweb/#typedefdef-gpubindingresource).
#[non_exhaustive]
#[derive(Clone, Debug)]
pub enum BindingResource<'a> {
/// Binding is backed by a buffer.
///
/// Corresponds to [`wgt::BufferBindingType::Uniform`] and [`wgt::BufferBindingType::Storage`]
/// with [`BindGroupLayoutEntry::count`] set to None.
Buffer(BufferBinding<'a>),
/// Binding is backed by an array of buffers.
///
/// [`Features::BUFFER_BINDING_ARRAY`] must be supported to use this feature.
///
/// Corresponds to [`wgt::BufferBindingType::Uniform`] and [`wgt::BufferBindingType::Storage`]
/// with [`BindGroupLayoutEntry::count`] set to Some.
BufferArray(&'a [BufferBinding<'a>]),
/// Binding is a sampler.
///
/// Corresponds to [`wgt::BindingType::Sampler`] with [`BindGroupLayoutEntry::count`] set to None.
Sampler(&'a Sampler),
/// Binding is backed by an array of samplers.
///
/// [`Features::TEXTURE_BINDING_ARRAY`] must be supported to use this feature.
///
/// Corresponds to [`wgt::BindingType::Sampler`] with [`BindGroupLayoutEntry::count`] set
/// to Some.
SamplerArray(&'a [&'a Sampler]),
/// Binding is backed by a texture.
///
/// Corresponds to [`wgt::BindingType::Texture`] and [`wgt::BindingType::StorageTexture`] with
/// [`BindGroupLayoutEntry::count`] set to None.
TextureView(&'a TextureView),
/// Binding is backed by an array of textures.
///
/// [`Features::TEXTURE_BINDING_ARRAY`] must be supported to use this feature.
///
/// Corresponds to [`wgt::BindingType::Texture`] and [`wgt::BindingType::StorageTexture`] with
/// [`BindGroupLayoutEntry::count`] set to Some.
TextureViewArray(&'a [&'a TextureView]),
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindingResource<'_>: Send, Sync);
/// Describes the segment of a buffer to bind.
///
/// Corresponds to [WebGPU `GPUBufferBinding`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubufferbinding).
#[derive(Clone, Debug)]
pub struct BufferBinding<'a> {
/// The buffer to bind.
pub buffer: &'a Buffer,
/// Base offset of the buffer, in bytes.
///
/// If the [`has_dynamic_offset`] field of this buffer's layout entry is
/// `true`, the offset here will be added to the dynamic offset passed to
/// [`RenderPass::set_bind_group`] or [`ComputePass::set_bind_group`].
///
/// If the buffer was created with [`BufferUsages::UNIFORM`], then this
/// offset must be a multiple of
/// [`Limits::min_uniform_buffer_offset_alignment`].
///
/// If the buffer was created with [`BufferUsages::STORAGE`], then this
/// offset must be a multiple of
/// [`Limits::min_storage_buffer_offset_alignment`].
///
/// [`has_dynamic_offset`]: BindingType::Buffer::has_dynamic_offset
pub offset: BufferAddress,
/// Size of the binding in bytes, or `None` for using the rest of the buffer.
pub size: Option<BufferSize>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BufferBinding<'_>: Send, Sync);
/// Operation to perform to the output attachment at the start of a render pass.
///
/// Corresponds to [WebGPU `GPULoadOp`](https://gpuweb.github.io/gpuweb/#enumdef-gpuloadop),
/// plus the corresponding clearValue.
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub enum LoadOp<V> {
/// Loads the specified value for this attachment into the render pass.
///
/// On some GPU hardware (primarily mobile), "clear" is significantly cheaper
/// because it avoids loading data from main memory into tile-local memory.
///
/// On other GPU hardware, there isn’t a significant difference.
///
/// As a result, it is recommended to use "clear" rather than "load" in cases
/// where the initial value doesn’t matter
/// (e.g. the render target will be cleared using a skybox).
Clear(V),
/// Loads the existing value for this attachment into the render pass.
Load,
}
impl<V: Default> Default for LoadOp<V> {
fn default() -> Self {
Self::Clear(Default::default())
}
}
/// Operation to perform to the output attachment at the end of a render pass.
///
/// Corresponds to [WebGPU `GPUStoreOp`](https://gpuweb.github.io/gpuweb/#enumdef-gpustoreop).
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Default)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub enum StoreOp {
/// Stores the resulting value of the render pass for this attachment.
#[default]
Store,
/// Discards the resulting value of the render pass for this attachment.
///
/// The attachment will be treated as uninitialized afterwards.
/// (If only either Depth or Stencil texture-aspects is set to `Discard`,
/// the respective other texture-aspect will be preserved.)
///
/// This can be significantly faster on tile-based render hardware.
///
/// Prefer this if the attachment is not read by subsequent passes.
Discard,
}
/// Pair of load and store operations for an attachment aspect.
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// separate `loadOp` and `storeOp` fields are used instead.
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub struct Operations<V> {
/// How data should be read through this attachment.
pub load: LoadOp<V>,
/// Whether data will be written to through this attachment.
///
/// Note that resolve textures (if specified) are always written to,
/// regardless of this setting.
pub store: StoreOp,
}
impl<V: Default> Default for Operations<V> {
#[inline]
fn default() -> Self {
Self {
load: LoadOp::<V>::default(),
store: StoreOp::default(),
}
}
}
/// Describes the timestamp writes of a render pass.
///
/// For use with [`RenderPassDescriptor`].
/// At least one of `beginning_of_pass_write_index` and `end_of_pass_write_index` must be `Some`.
///
/// Corresponds to [WebGPU `GPURenderPassTimestampWrite`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpasstimestampwrites).
#[derive(Clone, Debug)]
pub struct RenderPassTimestampWrites<'a> {
/// The query set to write to.
pub query_set: &'a QuerySet,
/// The index of the query set at which a start timestamp of this pass is written, if any.
pub beginning_of_pass_write_index: Option<u32>,
/// The index of the query set at which an end timestamp of this pass is written, if any.
pub end_of_pass_write_index: Option<u32>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderPassTimestampWrites<'_>: Send, Sync);
/// Describes a color attachment to a [`RenderPass`].
///
/// For use with [`RenderPassDescriptor`].
///
/// Corresponds to [WebGPU `GPURenderPassColorAttachment`](
/// https://gpuweb.github.io/gpuweb/#color-attachments).
#[derive(Clone, Debug)]
pub struct RenderPassColorAttachment<'tex> {
/// The view to use as an attachment.
pub view: &'tex TextureView,
/// The view that will receive the resolved output if multisampling is used.
///
/// If set, it is always written to, regardless of how [`Self::ops`] is configured.
pub resolve_target: Option<&'tex TextureView>,
/// What operations will be performed on this color attachment.
pub ops: Operations<Color>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderPassColorAttachment<'_>: Send, Sync);
/// Describes a depth/stencil attachment to a [`RenderPass`].
///
/// For use with [`RenderPassDescriptor`].
///
/// Corresponds to [WebGPU `GPURenderPassDepthStencilAttachment`](
/// https://gpuweb.github.io/gpuweb/#depth-stencil-attachments).
#[derive(Clone, Debug)]
pub struct RenderPassDepthStencilAttachment<'tex> {
/// The view to use as an attachment.
pub view: &'tex TextureView,
/// What operations will be performed on the depth part of the attachment.
pub depth_ops: Option<Operations<f32>>,
/// What operations will be performed on the stencil part of the attachment.
pub stencil_ops: Option<Operations<u32>>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderPassDepthStencilAttachment<'_>: Send, Sync);
// The underlying types are also exported so that documentation shows up for them
/// Object debugging label.
pub type Label<'a> = Option<&'a str>;
pub use wgt::RequestAdapterOptions as RequestAdapterOptionsBase;
/// Additional information required when requesting an adapter.
///
/// For use with [`Instance::request_adapter`].
///
/// Corresponds to [WebGPU `GPURequestAdapterOptions`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurequestadapteroptions).
pub type RequestAdapterOptions<'a, 'b> = RequestAdapterOptionsBase<&'a Surface<'b>>;
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RequestAdapterOptions<'_, '_>: Send, Sync);
/// Describes a [`Device`].
///
/// For use with [`Adapter::request_device`].
///
/// Corresponds to [WebGPU `GPUDeviceDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpudevicedescriptor).
pub type DeviceDescriptor<'a> = wgt::DeviceDescriptor<Label<'a>>;
static_assertions::assert_impl_all!(DeviceDescriptor<'_>: Send, Sync);
/// Describes a [`Buffer`].
///
/// For use with [`Device::create_buffer`].
///
/// Corresponds to [WebGPU `GPUBufferDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubufferdescriptor).
pub type BufferDescriptor<'a> = wgt::BufferDescriptor<Label<'a>>;
static_assertions::assert_impl_all!(BufferDescriptor<'_>: Send, Sync);
/// Describes a [`CommandEncoder`].
///
/// For use with [`Device::create_command_encoder`].
///
/// Corresponds to [WebGPU `GPUCommandEncoderDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpucommandencoderdescriptor).
pub type CommandEncoderDescriptor<'a> = wgt::CommandEncoderDescriptor<Label<'a>>;
static_assertions::assert_impl_all!(CommandEncoderDescriptor<'_>: Send, Sync);
/// Describes a [`RenderBundle`].
///
/// For use with [`RenderBundleEncoder::finish`].
///
/// Corresponds to [WebGPU `GPURenderBundleDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderbundledescriptor).
pub type RenderBundleDescriptor<'a> = wgt::RenderBundleDescriptor<Label<'a>>;
static_assertions::assert_impl_all!(RenderBundleDescriptor<'_>: Send, Sync);
/// Describes a [`Texture`].
///
/// For use with [`Device::create_texture`].
///
/// Corresponds to [WebGPU `GPUTextureDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gputexturedescriptor).
pub type TextureDescriptor<'a> = wgt::TextureDescriptor<Label<'a>, &'a [TextureFormat]>;
static_assertions::assert_impl_all!(TextureDescriptor<'_>: Send, Sync);
/// Describes a [`QuerySet`].
///
/// For use with [`Device::create_query_set`].
///
/// Corresponds to [WebGPU `GPUQuerySetDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpuquerysetdescriptor).
pub type QuerySetDescriptor<'a> = wgt::QuerySetDescriptor<Label<'a>>;
static_assertions::assert_impl_all!(QuerySetDescriptor<'_>: Send, Sync);
pub use wgt::Maintain as MaintainBase;
/// Passed to [`Device::poll`] to control how and if it should block.
pub type Maintain = wgt::Maintain<SubmissionIndex>;
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Maintain: Send, Sync);
/// Describes a [`TextureView`].
///
/// For use with [`Texture::create_view`].
///
/// Corresponds to [WebGPU `GPUTextureViewDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gputextureviewdescriptor).
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct TextureViewDescriptor<'a> {
/// Debug label of the texture view. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Format of the texture view. Either must be the same as the texture format or in the list
/// of `view_formats` in the texture's descriptor.
pub format: Option<TextureFormat>,
/// The dimension of the texture view. For 1D textures, this must be `D1`. For 2D textures it must be one of
/// `D2`, `D2Array`, `Cube`, and `CubeArray`. For 3D textures it must be `D3`
pub dimension: Option<TextureViewDimension>,
/// Aspect of the texture. Color textures must be [`TextureAspect::All`].
pub aspect: TextureAspect,
/// Base mip level.
pub base_mip_level: u32,
/// Mip level count.
/// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count.
/// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total.
pub mip_level_count: Option<u32>,
/// Base array layer.
pub base_array_layer: u32,
/// Layer count.
/// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count.
/// If `None`, considered to include the rest of the array layers, but at least 1 in total.
pub array_layer_count: Option<u32>,
}
static_assertions::assert_impl_all!(TextureViewDescriptor<'_>: Send, Sync);
/// Describes a [`PipelineLayout`].
///
/// For use with [`Device::create_pipeline_layout`].
///
/// Corresponds to [WebGPU `GPUPipelineLayoutDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpupipelinelayoutdescriptor).
#[derive(Clone, Debug, Default)]
pub struct PipelineLayoutDescriptor<'a> {
/// Debug label of the pipeline layout. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Bind groups that this pipeline uses. The first entry will provide all the bindings for
/// "set = 0", second entry will provide all the bindings for "set = 1" etc.
pub bind_group_layouts: &'a [&'a BindGroupLayout],
/// Set of push constant ranges this pipeline uses. Each shader stage that uses push constants
/// must define the range in push constant memory that corresponds to its single `layout(push_constant)`
/// uniform block.
///
/// If this array is non-empty, the [`Features::PUSH_CONSTANTS`] must be enabled.
pub push_constant_ranges: &'a [PushConstantRange],
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(PipelineLayoutDescriptor<'_>: Send, Sync);
/// Describes a [`Sampler`].
///
/// For use with [`Device::create_sampler`].
///
/// Corresponds to [WebGPU `GPUSamplerDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpusamplerdescriptor).
#[derive(Clone, Debug, PartialEq)]
pub struct SamplerDescriptor<'a> {
/// Debug label of the sampler. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// How to deal with out of bounds accesses in the u (i.e. x) direction
pub address_mode_u: AddressMode,
/// How to deal with out of bounds accesses in the v (i.e. y) direction
pub address_mode_v: AddressMode,
/// How to deal with out of bounds accesses in the w (i.e. z) direction
pub address_mode_w: AddressMode,
/// How to filter the texture when it needs to be magnified (made larger)
pub mag_filter: FilterMode,
/// How to filter the texture when it needs to be minified (made smaller)
pub min_filter: FilterMode,
/// How to filter between mip map levels
pub mipmap_filter: FilterMode,
/// Minimum level of detail (i.e. mip level) to use
pub lod_min_clamp: f32,
/// Maximum level of detail (i.e. mip level) to use
pub lod_max_clamp: f32,
/// If this is enabled, this is a comparison sampler using the given comparison function.
pub compare: Option<CompareFunction>,
/// Must be at least 1. If this is not 1, all filter modes must be linear.
pub anisotropy_clamp: u16,
/// Border color to use when address_mode is [`AddressMode::ClampToBorder`]
pub border_color: Option<SamplerBorderColor>,
}
static_assertions::assert_impl_all!(SamplerDescriptor<'_>: Send, Sync);
impl Default for SamplerDescriptor<'_> {
fn default() -> Self {
Self {
label: None,
address_mode_u: Default::default(),
address_mode_v: Default::default(),
address_mode_w: Default::default(),
mag_filter: Default::default(),
min_filter: Default::default(),
mipmap_filter: Default::default(),
lod_min_clamp: 0.0,
lod_max_clamp: 32.0,
compare: None,
anisotropy_clamp: 1,
border_color: None,
}
}
}
/// An element of a [`BindGroupDescriptor`], consisting of a bindable resource
/// and the slot to bind it to.
///
/// Corresponds to [WebGPU `GPUBindGroupEntry`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubindgroupentry).
#[derive(Clone, Debug)]
pub struct BindGroupEntry<'a> {
/// Slot for which binding provides resource. Corresponds to an entry of the same
/// binding index in the [`BindGroupLayoutDescriptor`].
pub binding: u32,
/// Resource to attach to the binding
pub resource: BindingResource<'a>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroupEntry<'_>: Send, Sync);
/// Describes a group of bindings and the resources to be bound.
///
/// For use with [`Device::create_bind_group`].
///
/// Corresponds to [WebGPU `GPUBindGroupDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubindgroupdescriptor).
#[derive(Clone, Debug)]
pub struct BindGroupDescriptor<'a> {
/// Debug label of the bind group. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The [`BindGroupLayout`] that corresponds to this bind group.
pub layout: &'a BindGroupLayout,
/// The resources to bind to this bind group.
pub entries: &'a [BindGroupEntry<'a>],
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(BindGroupDescriptor<'_>: Send, Sync);
/// Describes the attachments of a render pass.
///
/// For use with [`CommandEncoder::begin_render_pass`].
///
/// Note: separate lifetimes are needed because the texture views (`'tex`)
/// have to live as long as the pass is recorded, while everything else (`'desc`) doesn't.
///
/// Corresponds to [WebGPU `GPURenderPassDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpassdescriptor).
#[derive(Clone, Debug, Default)]
pub struct RenderPassDescriptor<'tex, 'desc> {
/// Debug label of the render pass. This will show up in graphics debuggers for easy identification.
pub label: Label<'desc>,
/// The color attachments of the render pass.
pub color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>],
/// The depth and stencil attachment of the render pass, if any.
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>,
/// Defines which timestamp values will be written for this pass, and where to write them to.
///
/// Requires [`Features::TIMESTAMP_QUERY`] to be enabled.
pub timestamp_writes: Option<RenderPassTimestampWrites<'desc>>,
/// Defines where the occlusion query results will be stored for this pass.
pub occlusion_query_set: Option<&'tex QuerySet>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderPassDescriptor<'_, '_>: Send, Sync);
/// Describes how the vertex buffer is interpreted.
///
/// For use in [`VertexState`].
///
/// Corresponds to [WebGPU `GPUVertexBufferLayout`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpuvertexbufferlayout).
#[derive(Clone, Debug, Hash, Eq, PartialEq)]
pub struct VertexBufferLayout<'a> {
/// The stride, in bytes, between elements of this buffer.
pub array_stride: BufferAddress,
/// How often this vertex buffer is "stepped" forward.
pub step_mode: VertexStepMode,
/// The list of attributes which comprise a single vertex.
pub attributes: &'a [VertexAttribute],
}
static_assertions::assert_impl_all!(VertexBufferLayout<'_>: Send, Sync);
/// Describes the vertex processing in a render pipeline.
///
/// For use in [`RenderPipelineDescriptor`].
///
/// Corresponds to [WebGPU `GPUVertexState`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpuvertexstate).
#[derive(Clone, Debug)]
pub struct VertexState<'a> {
/// The compiled shader module for this stage.
pub module: &'a ShaderModule,
/// The name of the entry point in the compiled shader. There must be a function with this name
/// in the shader.
pub entry_point: &'a str,
/// The format of any vertex buffers used with this pipeline.
pub buffers: &'a [VertexBufferLayout<'a>],
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(VertexState<'_>: Send, Sync);
/// Describes the fragment processing in a render pipeline.
///
/// For use in [`RenderPipelineDescriptor`].
///
/// Corresponds to [WebGPU `GPUFragmentState`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpufragmentstate).
#[derive(Clone, Debug)]
pub struct FragmentState<'a> {
/// The compiled shader module for this stage.
pub module: &'a ShaderModule,
/// The name of the entry point in the compiled shader. There must be a function with this name
/// in the shader.
pub entry_point: &'a str,
/// The color state of the render targets.
pub targets: &'a [Option<ColorTargetState>],
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(FragmentState<'_>: Send, Sync);
/// Describes a render (graphics) pipeline.
///
/// For use with [`Device::create_render_pipeline`].
///
/// Corresponds to [WebGPU `GPURenderPipelineDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpipelinedescriptor).
#[derive(Clone, Debug)]
pub struct RenderPipelineDescriptor<'a> {
/// Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The layout of bind groups for this pipeline.
pub layout: Option<&'a PipelineLayout>,
/// The compiled vertex stage, its entry point, and the input buffers layout.
pub vertex: VertexState<'a>,
/// The properties of the pipeline at the primitive assembly and rasterization level.
pub primitive: PrimitiveState,
/// The effect of draw calls on the depth and stencil aspects of the output target, if any.
pub depth_stencil: Option<DepthStencilState>,
/// The multi-sampling properties of the pipeline.
pub multisample: MultisampleState,
/// The compiled fragment stage, its entry point, and the color targets.
pub fragment: Option<FragmentState<'a>>,
/// If the pipeline will be used with a multiview render pass, this indicates how many array
/// layers the attachments will have.
pub multiview: Option<NonZeroU32>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RenderPipelineDescriptor<'_>: Send, Sync);
/// Describes the timestamp writes of a compute pass.
///
/// For use with [`ComputePassDescriptor`].
/// At least one of `beginning_of_pass_write_index` and `end_of_pass_write_index` must be `Some`.
///
/// Corresponds to [WebGPU `GPUComputePassTimestampWrites`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpucomputepasstimestampwrites).
#[derive(Clone, Debug)]
pub struct ComputePassTimestampWrites<'a> {
/// The query set to write to.
pub query_set: &'a QuerySet,
/// The index of the query set at which a start timestamp of this pass is written, if any.
pub beginning_of_pass_write_index: Option<u32>,
/// The index of the query set at which an end timestamp of this pass is written, if any.
pub end_of_pass_write_index: Option<u32>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ComputePassTimestampWrites<'_>: Send, Sync);
/// Describes the attachments of a compute pass.
///
/// For use with [`CommandEncoder::begin_compute_pass`].
///
/// Corresponds to [WebGPU `GPUComputePassDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpucomputepassdescriptor).
#[derive(Clone, Default, Debug)]
pub struct ComputePassDescriptor<'a> {
/// Debug label of the compute pass. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Defines which timestamp values will be written for this pass, and where to write them to.
///
/// Requires [`Features::TIMESTAMP_QUERY`] to be enabled.
pub timestamp_writes: Option<ComputePassTimestampWrites<'a>>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ComputePassDescriptor<'_>: Send, Sync);
/// Describes a compute pipeline.
///
/// For use with [`Device::create_compute_pipeline`].
///
/// Corresponds to [WebGPU `GPUComputePipelineDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpucomputepipelinedescriptor).
#[derive(Clone, Debug)]
pub struct ComputePipelineDescriptor<'a> {
/// Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The layout of bind groups for this pipeline.
pub layout: Option<&'a PipelineLayout>,
/// The compiled shader module for this stage.
pub module: &'a ShaderModule,
/// The name of the entry point in the compiled shader. There must be a function with this name
/// and no return value in the shader.
pub entry_point: &'a str,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ComputePipelineDescriptor<'_>: Send, Sync);
pub use wgt::ImageCopyBuffer as ImageCopyBufferBase;
/// View of a buffer which can be used to copy to/from a texture.
///
/// Corresponds to [WebGPU `GPUImageCopyBuffer`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopybuffer).
pub type ImageCopyBuffer<'a> = ImageCopyBufferBase<&'a Buffer>;
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ImageCopyBuffer<'_>: Send, Sync);
pub use wgt::ImageCopyTexture as ImageCopyTextureBase;
/// View of a texture which can be used to copy to/from a buffer/texture.
///
/// Corresponds to [WebGPU `GPUImageCopyTexture`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopytexture).
pub type ImageCopyTexture<'a> = ImageCopyTextureBase<&'a Texture>;
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ImageCopyTexture<'_>: Send, Sync);
pub use wgt::ImageCopyTextureTagged as ImageCopyTextureTaggedBase;
/// View of a texture which can be used to copy to a texture, including
/// color space and alpha premultiplication information.
///
/// Corresponds to [WebGPU `GPUImageCopyTextureTagged`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpuimagecopytexturetagged).
pub type ImageCopyTextureTagged<'a> = ImageCopyTextureTaggedBase<&'a Texture>;
#[cfg(send_sync)]
static_assertions::assert_impl_all!(ImageCopyTexture<'_>: Send, Sync);
/// Describes a [`BindGroupLayout`].
///
/// For use with [`Device::create_bind_group_layout`].
///
/// Corresponds to [WebGPU `GPUBindGroupLayoutDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpubindgrouplayoutdescriptor).
#[derive(Clone, Debug)]
pub struct BindGroupLayoutDescriptor<'a> {
/// Debug label of the bind group layout. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// Array of entries in this BindGroupLayout
pub entries: &'a [BindGroupLayoutEntry],
}
static_assertions::assert_impl_all!(BindGroupLayoutDescriptor<'_>: Send, Sync);
/// Describes a [`RenderBundleEncoder`].
///
/// For use with [`Device::create_render_bundle_encoder`].
///
/// Corresponds to [WebGPU `GPURenderBundleEncoderDescriptor`](
/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderbundleencoderdescriptor).
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
pub struct RenderBundleEncoderDescriptor<'a> {
/// Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.
pub label: Label<'a>,
/// The formats of the color attachments that this render bundle is capable to rendering to. This
/// must match the formats of the color attachments in the render pass this render bundle is executed in.
pub color_formats: &'a [Option<TextureFormat>],
/// Information about the depth attachment that this render bundle is capable to rendering to. This
/// must match the format of the depth attachments in the render pass this render bundle is executed in.
pub depth_stencil: Option<RenderBundleDepthStencil>,
/// Sample count this render bundle is capable of rendering to. This must match the pipelines and
/// the render passes it is used in.
pub sample_count: u32,
/// If this render bundle will rendering to multiple array layers in the attachments at the same time.
pub multiview: Option<NonZeroU32>,
}
static_assertions::assert_impl_all!(RenderBundleEncoderDescriptor<'_>: Send, Sync);
/// Surface texture that can be rendered to.
/// Result of a successful call to [`Surface::get_current_texture`].
///
/// This type is unique to the Rust API of `wgpu`. In the WebGPU specification,
/// the [`GPUCanvasContext`](https://gpuweb.github.io/gpuweb/#canvas-context) provides
/// a texture without any additional information.
#[derive(Debug)]
pub struct SurfaceTexture {
/// Accessible view of the frame.
pub texture: Texture,
/// `true` if the acquired buffer can still be used for rendering,
/// but should be recreated for maximum performance.
pub suboptimal: bool,
presented: bool,
detail: Box<dyn AnyWasmNotSendSync>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(SurfaceTexture: Send, Sync);
/// Result of an unsuccessful call to [`Surface::get_current_texture`].
#[derive(Clone, PartialEq, Eq, Debug)]
pub enum SurfaceError {
/// A timeout was encountered while trying to acquire the next frame.
Timeout,
/// The underlying surface has changed, and therefore the swap chain must be updated.
Outdated,
/// The swap chain has been lost and needs to be recreated.
Lost,
/// There is no more memory left to allocate a new frame.
OutOfMemory,
}
static_assertions::assert_impl_all!(SurfaceError: Send, Sync);
impl fmt::Display for SurfaceError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", match self {
Self::Timeout => "A timeout was encountered while trying to acquire the next frame",
Self::Outdated => "The underlying surface has changed, and therefore the swap chain must be updated",
Self::Lost => "The swap chain has been lost and needs to be recreated",
Self::OutOfMemory => "There is no more memory left to allocate a new frame",
})
}
}
impl error::Error for SurfaceError {}
impl Default for Instance {
/// Creates a new instance of wgpu with default options.
///
/// Backends are set to `Backends::all()`, and FXC is chosen as the `dx12_shader_compiler`.
///
/// # Panics
///
/// If no backend feature for the active target platform is enabled,
/// this method will panic, see [`Instance::any_backend_feature_enabled()`].
fn default() -> Self {
Self::new(InstanceDescriptor::default())
}
}
impl Instance {
/// Returns `true` if any backend feature is enabled for the current build configuration.
///
/// Which feature makes this method return true depends on the target platform:
/// * MacOS/iOS: `metal`, `vulkan-portability` or `angle`
/// * Wasm32: `webgpu`, `webgl` or Emscripten target.
/// * All other: Always returns true
///
/// TODO: Right now it's otherwise not possible yet to opt-out of all features on most platforms.
/// See <https://github.com/gfx-rs/wgpu/issues/3514>
/// * Windows: always enables Vulkan and GLES with no way to opt out
/// * Linux: always enables Vulkan and GLES with no way to opt out
pub const fn any_backend_feature_enabled() -> bool {
// Method intentionally kept verbose to keep it a bit easier to follow!
// On macOS and iOS, at least one of Metal, Vulkan or GLES backend must be enabled.
let is_mac_or_ios = cfg!(target_os = "macos") || cfg!(target_os = "ios");
if is_mac_or_ios {
cfg!(feature = "metal")
|| cfg!(feature = "vulkan-portability")
|| cfg!(feature = "angle")
// On the web, either WebGPU or WebGL must be enabled.
} else if cfg!(target_arch = "wasm32") {
cfg!(feature = "webgpu") || cfg!(feature = "webgl") || cfg!(target_os = "emscripten")
} else {
true
}
}
/// Create an new instance of wgpu.
///
/// # Arguments
///
/// - `instance_desc` - Has fields for which [backends][Backends] wgpu will choose
/// during instantiation, and which [DX12 shader compiler][Dx12Compiler] wgpu will use.
///
/// [`Backends::BROWSER_WEBGPU`] takes a special role:
/// If it is set and WebGPU support is detected, this instance will *only* be able to create
/// WebGPU adapters. If you instead want to force use of WebGL, either
/// disable the `webgpu` compile-time feature or do add the [`Backends::BROWSER_WEBGPU`]
/// flag to the the `instance_desc`'s `backends` field.
/// If it is set and WebGPU support is *not* detected, the instance will use wgpu-core
/// to create adapters. Meaning that if the `webgl` feature is enabled, it is able to create
/// a WebGL adapter.
///
/// # Panics
///
/// If no backend feature for the active target platform is enabled,
/// this method will panic, see [`Instance::any_backend_feature_enabled()`].
#[allow(unreachable_code)]
pub fn new(_instance_desc: InstanceDescriptor) -> Self {
if !Self::any_backend_feature_enabled() {
panic!(
"No wgpu backend feature that is implemented for the target platform was enabled. \
See `wgpu::Instance::any_backend_feature_enabled()` for more information."
);
}
#[cfg(all(webgpu, web_sys_unstable_apis))]
{
let is_only_available_backend = !cfg!(wgpu_core);
let requested_webgpu = _instance_desc.backends.contains(Backends::BROWSER_WEBGPU);
let support_webgpu =
crate::backend::get_browser_gpu_property().map_or(false, |gpu| !gpu.is_undefined());
if is_only_available_backend || (requested_webgpu && support_webgpu) {
return Self {
context: Arc::from(crate::backend::ContextWebGpu::init(_instance_desc)),
};
}
}
#[cfg(wgpu_core)]
{
return Self {
context: Arc::from(crate::backend::ContextWgpuCore::init(_instance_desc)),
};
}
unreachable!(
"Earlier check of `any_backend_feature_enabled` should have prevented getting here!"
);
}
/// Create an new instance of wgpu from a wgpu-hal instance.
///
/// # Arguments
///
/// - `hal_instance` - wgpu-hal instance.
///
/// # Safety
///
/// Refer to the creation of wgpu-hal Instance for every backend.
#[cfg(wgpu_core)]
pub unsafe fn from_hal<A: wgc::hal_api::HalApi>(hal_instance: A::Instance) -> Self {
Self {
context: Arc::new(unsafe {
crate::backend::ContextWgpuCore::from_hal_instance::<A>(hal_instance)
}),
}
}
/// Return a reference to a specific backend instance, if available.
///
/// If this `Instance` has a wgpu-hal [`Instance`] for backend
/// `A`, return a reference to it. Otherwise, return `None`.
///
/// # Safety
///
/// - The raw instance handle returned must not be manually destroyed.
///
/// [`Instance`]: hal::Api::Instance
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi>(&self) -> Option<&A::Instance> {
self.context
.as_any()
// If we don't have a wgpu-core instance, we don't have a hal instance either.
.downcast_ref::<crate::backend::ContextWgpuCore>()
.and_then(|ctx| unsafe { ctx.instance_as_hal::<A>() })
}
/// Create an new instance of wgpu from a wgpu-core instance.
///
/// # Arguments
///
/// - `core_instance` - wgpu-core instance.
///
/// # Safety
///
/// Refer to the creation of wgpu-core Instance.
#[cfg(wgpu_core)]
pub unsafe fn from_core(core_instance: wgc::instance::Instance) -> Self {
Self {
context: Arc::new(unsafe {
crate::backend::ContextWgpuCore::from_core_instance(core_instance)
}),
}
}
/// Retrieves all available [`Adapter`]s that match the given [`Backends`].
///
/// Always returns an empty vector if the instance decided upon creation to
/// target WebGPU since adapter creation is always async on WebGPU.
///
/// # Arguments
///
/// - `backends` - Backends from which to enumerate adapters.
#[cfg(wgpu_core)]
pub fn enumerate_adapters(&self, backends: Backends) -> Vec<Adapter> {
let context = Arc::clone(&self.context);
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
.map(|ctx| {
ctx.enumerate_adapters(backends)
.into_iter()
.map(move |id| crate::Adapter {
context: Arc::clone(&context),
id: ObjectId::from(id),
data: Box::new(()),
})
.collect()
})
.unwrap_or_default()
}
/// Retrieves an [`Adapter`] which matches the given [`RequestAdapterOptions`].
///
/// Some options are "soft", so treated as non-mandatory. Others are "hard".
///
/// If no adapters are found that suffice all the "hard" options, `None` is returned.
pub fn request_adapter(
&self,
options: &RequestAdapterOptions<'_, '_>,
) -> impl Future<Output = Option<Adapter>> + WasmNotSend {
let context = Arc::clone(&self.context);
let adapter = self.context.instance_request_adapter(options);
async move {
adapter
.await
.map(|(id, data)| Adapter { context, id, data })
}
}
/// Converts a wgpu-hal `ExposedAdapter` to a wgpu [`Adapter`].
///
/// # Safety
///
/// `hal_adapter` must be created from this instance internal handle.
#[cfg(wgpu_core)]
pub unsafe fn create_adapter_from_hal<A: wgc::hal_api::HalApi>(
&self,
hal_adapter: hal::ExposedAdapter<A>,
) -> Adapter {
let context = Arc::clone(&self.context);
let id = unsafe {
context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
.unwrap()
.create_adapter_from_hal(hal_adapter)
.into()
};
Adapter {
context,
id,
data: Box::new(()),
}
}
/// Creates a new surface targeting a given window/canvas/surface/etc..
///
/// See [`SurfaceTarget`] for what targets are supported.
/// See [`Instance::create_surface`] for surface creation with unsafe target variants.
///
/// Most commonly used are window handles (or provider of windows handles)
/// which can be passed directly as they're automatically converted to [`SurfaceTarget`].
pub fn create_surface<'window>(
&self,
target: impl Into<SurfaceTarget<'window>>,
) -> Result<Surface<'window>, CreateSurfaceError> {
// Handle origin (i.e. window) to optionally take ownership of to make the surface outlast the window.
let handle_origin;
let target = target.into();
let mut surface = match target {
SurfaceTarget::Window(window) => unsafe {
let surface = self.create_surface_unsafe(
SurfaceTargetUnsafe::from_window(&window).map_err(|e| CreateSurfaceError {
inner: CreateSurfaceErrorKind::RawHandle(e),
})?,
);
handle_origin = Some(window);
surface
}?,
#[cfg(any(webgpu, webgl))]
SurfaceTarget::Canvas(canvas) => {
handle_origin = None;
let value: &wasm_bindgen::JsValue = &canvas;
let obj = std::ptr::NonNull::from(value).cast();
let raw_window_handle = raw_window_handle::WebCanvasWindowHandle::new(obj).into();
let raw_display_handle = raw_window_handle::WebDisplayHandle::new().into();
// Note that we need to call this while we still have `value` around.
// This is safe without storing canvas to `handle_origin` since the surface will create a copy internally.
unsafe {
self.create_surface_unsafe(SurfaceTargetUnsafe::RawHandle {
raw_display_handle,
raw_window_handle,
})
}?
}
#[cfg(any(webgpu, webgl))]
SurfaceTarget::OffscreenCanvas(canvas) => {
handle_origin = None;
let value: &wasm_bindgen::JsValue = &canvas;
let obj = std::ptr::NonNull::from(value).cast();
let raw_window_handle =
raw_window_handle::WebOffscreenCanvasWindowHandle::new(obj).into();
let raw_display_handle = raw_window_handle::WebDisplayHandle::new().into();
// Note that we need to call this while we still have `value` around.
// This is safe without storing canvas to `handle_origin` since the surface will create a copy internally.
unsafe {
self.create_surface_unsafe(SurfaceTargetUnsafe::RawHandle {
raw_display_handle,
raw_window_handle,
})
}?
}
};
surface._surface = handle_origin;
Ok(surface)
}
/// Creates a new surface targeting a given window/canvas/surface/etc. using an unsafe target.
///
/// See [`SurfaceTargetUnsafe`] for what targets are supported.
/// See [`Instance::create_surface`] for surface creation with safe target variants.
///
/// # Safety
///
/// - See respective [`SurfaceTargetUnsafe`] variants for safety requirements.
pub unsafe fn create_surface_unsafe<'window>(
&self,
target: SurfaceTargetUnsafe,
) -> Result<Surface<'window>, CreateSurfaceError> {
let (id, data) = unsafe { self.context.instance_create_surface(target) }?;
Ok(Surface {
context: Arc::clone(&self.context),
_surface: None,
id,
data,
config: Mutex::new(None),
})
}
/// Polls all devices.
///
/// If `force_wait` is true and this is not running on the web, then this
/// function will block until all in-flight buffers have been mapped and
/// all submitted commands have finished execution.
///
/// Return `true` if all devices' queues are empty, or `false` if there are
/// queue submissions still in flight. (Note that, unless access to all
/// [`Queue`s] associated with this [`Instance`] is coordinated somehow,
/// this information could be out of date by the time the caller receives
/// it. `Queue`s can be shared between threads, and other threads could
/// submit new work at any time.)
///
/// On the web, this is a no-op. `Device`s are automatically polled.
///
/// [`Queue`s]: Queue
pub fn poll_all(&self, force_wait: bool) -> bool {
self.context.instance_poll_all_devices(force_wait)
}
/// Generates memory report.
///
/// Returns `None` if the feature is not supported by the backend
/// which happens only when WebGPU is pre-selected by the instance creation.
#[cfg(wgpu_core)]
pub fn generate_report(&self) -> Option<wgc::global::GlobalReport> {
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
.map(|ctx| ctx.generate_report())
}
}
impl Adapter {
/// Requests a connection to a physical device, creating a logical device.
///
/// Returns the [`Device`] together with a [`Queue`] that executes command buffers.
///
/// # Arguments
///
/// - `desc` - Description of the features and limits requested from the given device.
/// - `trace_path` - Can be used for API call tracing, if that feature is
/// enabled in `wgpu-core`.
///
/// # Panics
///
/// - Features specified by `desc` are not supported by this adapter.
/// - Unsafe features were requested but not enabled when requesting the adapter.
/// - Limits requested exceed the values provided by the adapter.
/// - Adapter does not support all features wgpu requires to safely operate.
pub fn request_device(
&self,
desc: &DeviceDescriptor<'_>,
trace_path: Option<&std::path::Path>,
) -> impl Future<Output = Result<(Device, Queue), RequestDeviceError>> + WasmNotSend {
let context = Arc::clone(&self.context);
let device = DynContext::adapter_request_device(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
trace_path,
);
async move {
device.await.map(
|DeviceRequest {
device_id,
device_data,
queue_id,
queue_data,
}| {
(
Device {
context: Arc::clone(&context),
id: device_id,
data: device_data,
},
Queue {
context,
id: queue_id,
data: queue_data,
},
)
},
)
}
}
/// Create a wgpu [`Device`] and [`Queue`] from a wgpu-hal `OpenDevice`
///
/// # Safety
///
/// - `hal_device` must be created from this adapter internal handle.
/// - `desc.features` must be a subset of `hal_device` features.
#[cfg(wgpu_core)]
pub unsafe fn create_device_from_hal<A: wgc::hal_api::HalApi>(
&self,
hal_device: hal::OpenDevice<A>,
desc: &DeviceDescriptor<'_>,
trace_path: Option<&std::path::Path>,
) -> Result<(Device, Queue), RequestDeviceError> {
let context = Arc::clone(&self.context);
unsafe {
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
// Part of the safety requirements is that the device was generated from the same adapter.
// Therefore, unwrap is fine here since only WgpuCoreContext based adapters have the ability to create hal devices.
.unwrap()
.create_device_from_hal(&self.id.into(), hal_device, desc, trace_path)
}
.map(|(device, queue)| {
(
Device {
context: Arc::clone(&context),
id: device.id().into(),
data: Box::new(device),
},
Queue {
context,
id: queue.id().into(),
data: Box::new(queue),
},
)
})
}
/// Apply a callback to this `Adapter`'s underlying backend adapter.
///
/// If this `Adapter` is implemented by the backend API given by `A` (Vulkan,
/// Dx12, etc.), then apply `hal_adapter_callback` to `Some(&adapter)`, where
/// `adapter` is the underlying backend adapter type, [`A::Adapter`].
///
/// If this `Adapter` uses a different backend, apply `hal_adapter_callback`
/// to `None`.
///
/// The adapter is locked for reading while `hal_adapter_callback` runs. If
/// the callback attempts to perform any `wgpu` operations that require
/// write access to the adapter, deadlock will occur. The locks are
/// automatically released when the callback returns.
///
/// # Safety
///
/// - The raw handle passed to the callback must not be manually destroyed.
///
/// [`A::Adapter`]: hal::Api::Adapter
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi, F: FnOnce(Option<&A::Adapter>) -> R, R>(
&self,
hal_adapter_callback: F,
) -> R {
if let Some(ctx) = self
.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
{
unsafe { ctx.adapter_as_hal::<A, F, R>(self.id.into(), hal_adapter_callback) }
} else {
hal_adapter_callback(None)
}
}
/// Returns whether this adapter may present to the passed surface.
pub fn is_surface_supported(&self, surface: &Surface<'_>) -> bool {
DynContext::adapter_is_surface_supported(
&*self.context,
&self.id,
self.data.as_ref(),
&surface.id,
surface.data.as_ref(),
)
}
/// The features which can be used to create devices on this adapter.
pub fn features(&self) -> Features {
DynContext::adapter_features(&*self.context, &self.id, self.data.as_ref())
}
/// The best limits which can be used to create devices on this adapter.
pub fn limits(&self) -> Limits {
DynContext::adapter_limits(&*self.context, &self.id, self.data.as_ref())
}
/// Get info about the adapter itself.
pub fn get_info(&self) -> AdapterInfo {
DynContext::adapter_get_info(&*self.context, &self.id, self.data.as_ref())
}
/// Get info about the adapter itself.
pub fn get_downlevel_capabilities(&self) -> DownlevelCapabilities {
DynContext::adapter_downlevel_capabilities(&*self.context, &self.id, self.data.as_ref())
}
/// Returns the features supported for a given texture format by this adapter.
///
/// Note that the WebGPU spec further restricts the available usages/features.
/// To disable these restrictions on a device, request the [`Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES`] feature.
pub fn get_texture_format_features(&self, format: TextureFormat) -> TextureFormatFeatures {
DynContext::adapter_get_texture_format_features(
&*self.context,
&self.id,
self.data.as_ref(),
format,
)
}
/// Generates a timestamp using the clock used by the presentation engine.
///
/// When comparing completely opaque timestamp systems, we need a way of generating timestamps that signal
/// the exact same time. You can do this by calling your own timestamp function immediately after a call to
/// this function. This should result in timestamps that are 0.5 to 5 microseconds apart. There are locks
/// that must be taken during the call, so don't call your function before.
///
/// ```no_run
/// # let adapter: wgpu::Adapter = panic!();
/// # let some_code = || wgpu::PresentationTimestamp::INVALID_TIMESTAMP;
/// use std::time::{Duration, Instant};
/// let presentation = adapter.get_presentation_timestamp();
/// let instant = Instant::now();
///
/// // We can now turn a new presentation timestamp into an Instant.
/// let some_pres_timestamp = some_code();
/// let duration = Duration::from_nanos((some_pres_timestamp.0 - presentation.0) as u64);
/// let new_instant: Instant = instant + duration;
/// ```
//
/// [Instant]: std::time::Instant
pub fn get_presentation_timestamp(&self) -> PresentationTimestamp {
DynContext::adapter_get_presentation_timestamp(&*self.context, &self.id, self.data.as_ref())
}
}
impl Device {
/// Check for resource cleanups and mapping callbacks. Will block if [`Maintain::Wait`] is passed.
///
/// Return `true` if the queue is empty, or `false` if there are more queue
/// submissions still in flight. (Note that, unless access to the [`Queue`] is
/// coordinated somehow, this information could be out of date by the time
/// the caller receives it. `Queue`s can be shared between threads, so
/// other threads could submit new work at any time.)
///
/// When running on WebGPU, this is a no-op. `Device`s are automatically polled.
pub fn poll(&self, maintain: Maintain) -> MaintainResult {
DynContext::device_poll(&*self.context, &self.id, self.data.as_ref(), maintain)
}
/// The features which can be used on this device.
///
/// No additional features can be used, even if the underlying adapter can support them.
pub fn features(&self) -> Features {
DynContext::device_features(&*self.context, &self.id, self.data.as_ref())
}
/// The limits which can be used on this device.
///
/// No better limits can be used, even if the underlying adapter can support them.
pub fn limits(&self) -> Limits {
DynContext::device_limits(&*self.context, &self.id, self.data.as_ref())
}
/// Creates a shader module from either SPIR-V or WGSL source code.
pub fn create_shader_module(&self, desc: ShaderModuleDescriptor<'_>) -> ShaderModule {
let (id, data) = DynContext::device_create_shader_module(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
wgt::ShaderBoundChecks::new(),
);
ShaderModule {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a shader module from either SPIR-V or WGSL source code without runtime checks.
///
/// # Safety
/// In contrast with [`create_shader_module`](Self::create_shader_module) this function
/// creates a shader module without runtime checks which allows shaders to perform
/// operations which can lead to undefined behavior like indexing out of bounds, thus it's
/// the caller responsibility to pass a shader which doesn't perform any of this
/// operations.
///
/// This has no effect on web.
pub unsafe fn create_shader_module_unchecked(
&self,
desc: ShaderModuleDescriptor<'_>,
) -> ShaderModule {
let (id, data) = DynContext::device_create_shader_module(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
unsafe { wgt::ShaderBoundChecks::unchecked() },
);
ShaderModule {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a shader module from SPIR-V binary directly.
///
/// # Safety
///
/// This function passes binary data to the backend as-is and can potentially result in a
/// driver crash or bogus behaviour. No attempt is made to ensure that data is valid SPIR-V.
///
/// See also [`include_spirv_raw!`] and [`util::make_spirv_raw`].
pub unsafe fn create_shader_module_spirv(
&self,
desc: &ShaderModuleDescriptorSpirV<'_>,
) -> ShaderModule {
let (id, data) = unsafe {
DynContext::device_create_shader_module_spirv(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
)
};
ShaderModule {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates an empty [`CommandEncoder`].
pub fn create_command_encoder(&self, desc: &CommandEncoderDescriptor<'_>) -> CommandEncoder {
let (id, data) = DynContext::device_create_command_encoder(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
CommandEncoder {
context: Arc::clone(&self.context),
id: Some(id),
data,
}
}
/// Creates an empty [`RenderBundleEncoder`].
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>,
) -> RenderBundleEncoder<'_> {
let (id, data) = DynContext::device_create_render_bundle_encoder(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
RenderBundleEncoder {
context: Arc::clone(&self.context),
id,
data,
parent: self,
_p: Default::default(),
}
}
/// Creates a new [`BindGroup`].
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup {
let (id, data) = DynContext::device_create_bind_group(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
BindGroup {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a [`BindGroupLayout`].
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>,
) -> BindGroupLayout {
let (id, data) = DynContext::device_create_bind_group_layout(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
BindGroupLayout {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a [`PipelineLayout`].
pub fn create_pipeline_layout(&self, desc: &PipelineLayoutDescriptor<'_>) -> PipelineLayout {
let (id, data) = DynContext::device_create_pipeline_layout(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
PipelineLayout {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a [`RenderPipeline`].
pub fn create_render_pipeline(&self, desc: &RenderPipelineDescriptor<'_>) -> RenderPipeline {
let (id, data) = DynContext::device_create_render_pipeline(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
RenderPipeline {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a [`ComputePipeline`].
pub fn create_compute_pipeline(&self, desc: &ComputePipelineDescriptor<'_>) -> ComputePipeline {
let (id, data) = DynContext::device_create_compute_pipeline(
&*self.context,
&self.id,
self.data.as_ref(),
desc,
);
ComputePipeline {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a [`Buffer`].
pub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer {
let mut map_context = MapContext::new(desc.size);
if desc.mapped_at_creation {
map_context.initial_range = 0..desc.size;
}
let (id, data) =
DynContext::device_create_buffer(&*self.context, &self.id, self.data.as_ref(), desc);
Buffer {
context: Arc::clone(&self.context),
id,
data,
map_context: Mutex::new(map_context),
size: desc.size,
usage: desc.usage,
}
}
/// Creates a new [`Texture`].
///
/// `desc` specifies the general format of the texture.
pub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture {
let (id, data) =
DynContext::device_create_texture(&*self.context, &self.id, self.data.as_ref(), desc);
Texture {
context: Arc::clone(&self.context),
id,
data,
owned: true,
descriptor: TextureDescriptor {
label: None,
view_formats: &[],
..desc.clone()
},
}
}
/// Creates a [`Texture`] from a wgpu-hal Texture.
///
/// # Safety
///
/// - `hal_texture` must be created from this device internal handle
/// - `hal_texture` must be created respecting `desc`
/// - `hal_texture` must be initialized
#[cfg(wgpu_core)]
pub unsafe fn create_texture_from_hal<A: wgc::hal_api::HalApi>(
&self,
hal_texture: A::Texture,
desc: &TextureDescriptor<'_>,
) -> Texture {
let texture = unsafe {
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
// Part of the safety requirements is that the texture was generated from the same hal device.
// Therefore, unwrap is fine here since only WgpuCoreContext has the ability to create hal textures.
.unwrap()
.create_texture_from_hal::<A>(
hal_texture,
self.data.as_ref().downcast_ref().unwrap(),
desc,
)
};
Texture {
context: Arc::clone(&self.context),
id: ObjectId::from(texture.id()),
data: Box::new(texture),
owned: true,
descriptor: TextureDescriptor {
label: None,
view_formats: &[],
..desc.clone()
},
}
}
/// Creates a [`Buffer`] from a wgpu-hal Buffer.
///
/// # Safety
///
/// - `hal_buffer` must be created from this device internal handle
/// - `hal_buffer` must be created respecting `desc`
/// - `hal_buffer` must be initialized
#[cfg(wgpu_core)]
pub unsafe fn create_buffer_from_hal<A: wgc::hal_api::HalApi>(
&self,
hal_buffer: A::Buffer,
desc: &BufferDescriptor<'_>,
) -> Buffer {
let mut map_context = MapContext::new(desc.size);
if desc.mapped_at_creation {
map_context.initial_range = 0..desc.size;
}
let (id, buffer) = unsafe {
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
// Part of the safety requirements is that the buffer was generated from the same hal device.
// Therefore, unwrap is fine here since only WgpuCoreContext has the ability to create hal buffers.
.unwrap()
.create_buffer_from_hal::<A>(
hal_buffer,
self.data.as_ref().downcast_ref().unwrap(),
desc,
)
};
Buffer {
context: Arc::clone(&self.context),
id: ObjectId::from(id),
data: Box::new(buffer),
map_context: Mutex::new(map_context),
size: desc.size,
usage: desc.usage,
}
}
/// Creates a new [`Sampler`].
///
/// `desc` specifies the behavior of the sampler.
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler {
let (id, data) =
DynContext::device_create_sampler(&*self.context, &self.id, self.data.as_ref(), desc);
Sampler {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Creates a new [`QuerySet`].
pub fn create_query_set(&self, desc: &QuerySetDescriptor<'_>) -> QuerySet {
let (id, data) =
DynContext::device_create_query_set(&*self.context, &self.id, self.data.as_ref(), desc);
QuerySet {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Set a callback for errors that are not handled in error scopes.
pub fn on_uncaptured_error(&self, handler: Box<dyn UncapturedErrorHandler>) {
self.context
.device_on_uncaptured_error(&self.id, self.data.as_ref(), handler);
}
/// Push an error scope.
pub fn push_error_scope(&self, filter: ErrorFilter) {
self.context
.device_push_error_scope(&self.id, self.data.as_ref(), filter);
}
/// Pop an error scope.
pub fn pop_error_scope(&self) -> impl Future<Output = Option<Error>> + WasmNotSend {
self.context
.device_pop_error_scope(&self.id, self.data.as_ref())
}
/// Starts frame capture.
pub fn start_capture(&self) {
DynContext::device_start_capture(&*self.context, &self.id, self.data.as_ref())
}
/// Stops frame capture.
pub fn stop_capture(&self) {
DynContext::device_stop_capture(&*self.context, &self.id, self.data.as_ref())
}
/// Apply a callback to this `Device`'s underlying backend device.
///
/// If this `Device` is implemented by the backend API given by `A` (Vulkan,
/// Dx12, etc.), then apply `hal_device_callback` to `Some(&device)`, where
/// `device` is the underlying backend device type, [`A::Device`].
///
/// If this `Device` uses a different backend, apply `hal_device_callback`
/// to `None`.
///
/// The device is locked for reading while `hal_device_callback` runs. If
/// the callback attempts to perform any `wgpu` operations that require
/// write access to the device (destroying a buffer, say), deadlock will
/// occur. The locks are automatically released when the callback returns.
///
/// # Safety
///
/// - The raw handle passed to the callback must not be manually destroyed.
///
/// [`A::Device`]: hal::Api::Device
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi, F: FnOnce(Option<&A::Device>) -> R, R>(
&self,
hal_device_callback: F,
) -> Option<R> {
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
.map(|ctx| unsafe {
ctx.device_as_hal::<A, F, R>(
self.data.as_ref().downcast_ref().unwrap(),
hal_device_callback,
)
})
}
/// Destroy this device.
pub fn destroy(&self) {
DynContext::device_destroy(&*self.context, &self.id, self.data.as_ref())
}
/// Set a DeviceLostCallback on this device.
pub fn set_device_lost_callback(
&self,
callback: impl Fn(DeviceLostReason, String) + Send + 'static,
) {
DynContext::device_set_device_lost_callback(
&*self.context,
&self.id,
self.data.as_ref(),
Box::new(callback),
)
}
}
impl Drop for Device {
fn drop(&mut self) {
if !thread::panicking() {
self.context.device_drop(&self.id, self.data.as_ref());
}
}
}
/// Requesting a device from an [`Adapter`] failed.
#[derive(Clone, Debug)]
pub struct RequestDeviceError {
inner: RequestDeviceErrorKind,
}
#[derive(Clone, Debug)]
enum RequestDeviceErrorKind {
/// Error from [`wgpu_core`].
// must match dependency cfg
#[cfg(wgpu_core)]
Core(wgc::instance::RequestDeviceError),
/// Error from web API that was called by `wgpu` to request a device.
///
/// (This is currently never used by the webgl backend, but it could be.)
#[cfg(webgpu)]
WebGpu(wasm_bindgen::JsValue),
}
#[cfg(send_sync)]
unsafe impl Send for RequestDeviceErrorKind {}
#[cfg(send_sync)]
unsafe impl Sync for RequestDeviceErrorKind {}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(RequestDeviceError: Send, Sync);
impl fmt::Display for RequestDeviceError {
fn fmt(&self, _f: &mut fmt::Formatter<'_>) -> fmt::Result {
match &self.inner {
#[cfg(wgpu_core)]
RequestDeviceErrorKind::Core(error) => error.fmt(_f),
#[cfg(webgpu)]
RequestDeviceErrorKind::WebGpu(error_js_value) => {
// wasm-bindgen provides a reasonable error stringification via `Debug` impl
write!(_f, "{error_js_value:?}")
}
#[cfg(not(any(webgpu, wgpu_core)))]
_ => unimplemented!("unknown `RequestDeviceErrorKind`"),
}
}
}
impl error::Error for RequestDeviceError {
fn source(&self) -> Option<&(dyn error::Error + 'static)> {
match &self.inner {
#[cfg(wgpu_core)]
RequestDeviceErrorKind::Core(error) => error.source(),
#[cfg(webgpu)]
RequestDeviceErrorKind::WebGpu(_) => None,
#[cfg(not(any(webgpu, wgpu_core)))]
_ => unimplemented!("unknown `RequestDeviceErrorKind`"),
}
}
}
#[cfg(wgpu_core)]
impl From<wgc::instance::RequestDeviceError> for RequestDeviceError {
fn from(error: wgc::instance::RequestDeviceError) -> Self {
Self {
inner: RequestDeviceErrorKind::Core(error),
}
}
}
/// [`Instance::create_surface()`] or a related function failed.
#[derive(Clone, Debug)]
#[non_exhaustive]
pub struct CreateSurfaceError {
inner: CreateSurfaceErrorKind,
}
#[derive(Clone, Debug)]
enum CreateSurfaceErrorKind {
/// Error from [`wgpu_hal`].
#[cfg(wgpu_core)]
Hal(hal::InstanceError),
/// Error from WebGPU surface creation.
#[allow(dead_code)] // may be unused depending on target and features
Web(String),
/// Error when trying to get a [`DisplayHandle`] or a [`WindowHandle`] from
/// `raw_window_handle`.
RawHandle(raw_window_handle::HandleError),
}
static_assertions::assert_impl_all!(CreateSurfaceError: Send, Sync);
impl fmt::Display for CreateSurfaceError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match &self.inner {
#[cfg(wgpu_core)]
CreateSurfaceErrorKind::Hal(e) => e.fmt(f),
CreateSurfaceErrorKind::Web(e) => e.fmt(f),
CreateSurfaceErrorKind::RawHandle(e) => e.fmt(f),
}
}
}
impl error::Error for CreateSurfaceError {
fn source(&self) -> Option<&(dyn error::Error + 'static)> {
match &self.inner {
#[cfg(wgpu_core)]
CreateSurfaceErrorKind::Hal(e) => e.source(),
CreateSurfaceErrorKind::Web(_) => None,
CreateSurfaceErrorKind::RawHandle(e) => e.source(),
}
}
}
#[cfg(wgpu_core)]
impl From<hal::InstanceError> for CreateSurfaceError {
fn from(e: hal::InstanceError) -> Self {
Self {
inner: CreateSurfaceErrorKind::Hal(e),
}
}
}
/// Error occurred when trying to async map a buffer.
#[derive(Clone, PartialEq, Eq, Debug)]
pub struct BufferAsyncError;
static_assertions::assert_impl_all!(BufferAsyncError: Send, Sync);
impl fmt::Display for BufferAsyncError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Error occurred when trying to async map a buffer")
}
}
impl error::Error for BufferAsyncError {}
/// Type of buffer mapping.
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum MapMode {
/// Map only for reading
Read,
/// Map only for writing
Write,
}
static_assertions::assert_impl_all!(MapMode: Send, Sync);
fn range_to_offset_size<S: RangeBounds<BufferAddress>>(
bounds: S,
) -> (BufferAddress, Option<BufferSize>) {
let offset = match bounds.start_bound() {
Bound::Included(&bound) => bound,
Bound::Excluded(&bound) => bound + 1,
Bound::Unbounded => 0,
};
let size = match bounds.end_bound() {
Bound::Included(&bound) => Some(bound + 1 - offset),
Bound::Excluded(&bound) => Some(bound - offset),
Bound::Unbounded => None,
}
.map(|size| BufferSize::new(size).expect("Buffer slices can not be empty"));
(offset, size)
}
/// Read only view into a mapped buffer.
#[derive(Debug)]
pub struct BufferView<'a> {
slice: BufferSlice<'a>,
data: Box<dyn crate::context::BufferMappedRange>,
}
/// Write only view into mapped buffer.
///
/// It is possible to read the buffer using this view, but doing so is not
/// recommended, as it is likely to be slow.
#[derive(Debug)]
pub struct BufferViewMut<'a> {
slice: BufferSlice<'a>,
data: Box<dyn crate::context::BufferMappedRange>,
readable: bool,
}
impl std::ops::Deref for BufferView<'_> {
type Target = [u8];
#[inline]
fn deref(&self) -> &[u8] {
self.data.slice()
}
}
impl AsRef<[u8]> for BufferView<'_> {
#[inline]
fn as_ref(&self) -> &[u8] {
self.data.slice()
}
}
impl AsMut<[u8]> for BufferViewMut<'_> {
#[inline]
fn as_mut(&mut self) -> &mut [u8] {
self.data.slice_mut()
}
}
impl Deref for BufferViewMut<'_> {
type Target = [u8];
fn deref(&self) -> &Self::Target {
if !self.readable {
log::warn!("Reading from a BufferViewMut is slow and not recommended.");
}
self.data.slice()
}
}
impl DerefMut for BufferViewMut<'_> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.data.slice_mut()
}
}
impl Drop for BufferView<'_> {
fn drop(&mut self) {
self.slice
.buffer
.map_context
.lock()
.remove(self.slice.offset, self.slice.size);
}
}
impl Drop for BufferViewMut<'_> {
fn drop(&mut self) {
self.slice
.buffer
.map_context
.lock()
.remove(self.slice.offset, self.slice.size);
}
}
impl Buffer {
/// Return the binding view of the entire buffer.
pub fn as_entire_binding(&self) -> BindingResource<'_> {
BindingResource::Buffer(self.as_entire_buffer_binding())
}
/// Return the binding view of the entire buffer.
pub fn as_entire_buffer_binding(&self) -> BufferBinding<'_> {
BufferBinding {
buffer: self,
offset: 0,
size: None,
}
}
/// Use only a portion of this Buffer for a given operation. Choosing a range with no end
/// will use the rest of the buffer. Using a totally unbounded range will use the entire buffer.
pub fn slice<S: RangeBounds<BufferAddress>>(&self, bounds: S) -> BufferSlice<'_> {
let (offset, size) = range_to_offset_size(bounds);
BufferSlice {
buffer: self,
offset,
size,
}
}
/// Flushes any pending write operations and unmaps the buffer from host memory.
pub fn unmap(&self) {
self.map_context.lock().reset();
DynContext::buffer_unmap(&*self.context, &self.id, self.data.as_ref());
}
/// Destroy the associated native resources as soon as possible.
pub fn destroy(&self) {
DynContext::buffer_destroy(&*self.context, &self.id, self.data.as_ref());
}
/// Returns the length of the buffer allocation in bytes.
///
/// This is always equal to the `size` that was specified when creating the buffer.
pub fn size(&self) -> BufferAddress {
self.size
}
/// Returns the allowed usages for this `Buffer`.
///
/// This is always equal to the `usage` that was specified when creating the buffer.
pub fn usage(&self) -> BufferUsages {
self.usage
}
}
impl<'a> BufferSlice<'a> {
/// Map the buffer. Buffer is ready to map once the callback is called.
///
/// For the callback to complete, either `queue.submit(..)`, `instance.poll_all(..)`, or `device.poll(..)`
/// must be called elsewhere in the runtime, possibly integrated into an event loop or run on a separate thread.
///
/// The callback will be called on the thread that first calls the above functions after the gpu work
/// has completed. There are no restrictions on the code you can run in the callback, however on native the
/// call to the function will not complete until the callback returns, so prefer keeping callbacks short
/// and used to set flags, send messages, etc.
pub fn map_async(
&self,
mode: MapMode,
callback: impl FnOnce(Result<(), BufferAsyncError>) + WasmNotSend + 'static,
) {
let mut mc = self.buffer.map_context.lock();
assert_eq!(
mc.initial_range,
0..0,
"Buffer {:?} is already mapped",
self.buffer.id
);
let end = match self.size {
Some(s) => self.offset + s.get(),
None => mc.total_size,
};
mc.initial_range = self.offset..end;
DynContext::buffer_map_async(
&*self.buffer.context,
&self.buffer.id,
self.buffer.data.as_ref(),
mode,
self.offset..end,
Box::new(callback),
)
}
/// Synchronously and immediately map a buffer for reading. If the buffer is not immediately mappable
/// through [`BufferDescriptor::mapped_at_creation`] or [`BufferSlice::map_async`], will panic.
pub fn get_mapped_range(&self) -> BufferView<'a> {
let end = self.buffer.map_context.lock().add(self.offset, self.size);
let data = DynContext::buffer_get_mapped_range(
&*self.buffer.context,
&self.buffer.id,
self.buffer.data.as_ref(),
self.offset..end,
);
BufferView { slice: *self, data }
}
/// Synchronously and immediately map a buffer for reading. If the buffer is not immediately mappable
/// through [`BufferDescriptor::mapped_at_creation`] or [`BufferSlice::map_async`], will fail.
///
/// This is useful when targeting WebGPU and you want to pass mapped data directly to js.
/// Unlike `get_mapped_range` which unconditionally copies mapped data into the wasm heap,
/// this function directly hands you the ArrayBuffer that we mapped the data into in js.
///
/// This is only available on WebGPU, on any other backends this will return `None`.
#[cfg(all(webgpu, web_sys_unstable_apis))]
pub fn get_mapped_range_as_array_buffer(&self) -> Option<js_sys::ArrayBuffer> {
self.buffer
.context
.as_any()
.downcast_ref::<crate::backend::ContextWebGpu>()
.map(|ctx| {
let buffer_data = crate::context::downcast_ref(self.buffer.data.as_ref());
let end = self.buffer.map_context.lock().add(self.offset, self.size);
ctx.buffer_get_mapped_range_as_array_buffer(buffer_data, self.offset..end)
})
}
/// Synchronously and immediately map a buffer for writing. If the buffer is not immediately mappable
/// through [`BufferDescriptor::mapped_at_creation`] or [`BufferSlice::map_async`], will panic.
pub fn get_mapped_range_mut(&self) -> BufferViewMut<'a> {
let end = self.buffer.map_context.lock().add(self.offset, self.size);
let data = DynContext::buffer_get_mapped_range(
&*self.buffer.context,
&self.buffer.id,
self.buffer.data.as_ref(),
self.offset..end,
);
BufferViewMut {
slice: *self,
data,
readable: self.buffer.usage.contains(BufferUsages::MAP_READ),
}
}
}
impl Drop for Buffer {
fn drop(&mut self) {
if !thread::panicking() {
self.context.buffer_drop(&self.id, self.data.as_ref());
}
}
}
impl Texture {
/// Returns the inner hal Texture using a callback. The hal texture will be `None` if the
/// backend type argument does not match with this wgpu Texture
///
/// # Safety
///
/// - The raw handle obtained from the hal Texture must not be manually destroyed
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi, F: FnOnce(Option<&A::Texture>)>(
&self,
hal_texture_callback: F,
) {
let texture = self.data.as_ref().downcast_ref().unwrap();
if let Some(ctx) = self
.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
{
unsafe { ctx.texture_as_hal::<A, F>(texture, hal_texture_callback) }
} else {
hal_texture_callback(None)
}
}
/// Creates a view of this texture.
pub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> TextureView {
let (id, data) =
DynContext::texture_create_view(&*self.context, &self.id, self.data.as_ref(), desc);
TextureView {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Destroy the associated native resources as soon as possible.
pub fn destroy(&self) {
DynContext::texture_destroy(&*self.context, &self.id, self.data.as_ref());
}
/// Make an `ImageCopyTexture` representing the whole texture.
pub fn as_image_copy(&self) -> ImageCopyTexture<'_> {
ImageCopyTexture {
texture: self,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
}
}
/// Returns the size of this `Texture`.
///
/// This is always equal to the `size` that was specified when creating the texture.
pub fn size(&self) -> Extent3d {
self.descriptor.size
}
/// Returns the width of this `Texture`.
///
/// This is always equal to the `size.width` that was specified when creating the texture.
pub fn width(&self) -> u32 {
self.descriptor.size.width
}
/// Returns the height of this `Texture`.
///
/// This is always equal to the `size.height` that was specified when creating the texture.
pub fn height(&self) -> u32 {
self.descriptor.size.height
}
/// Returns the depth or layer count of this `Texture`.
///
/// This is always equal to the `size.depth_or_array_layers` that was specified when creating the texture.
pub fn depth_or_array_layers(&self) -> u32 {
self.descriptor.size.depth_or_array_layers
}
/// Returns the mip_level_count of this `Texture`.
///
/// This is always equal to the `mip_level_count` that was specified when creating the texture.
pub fn mip_level_count(&self) -> u32 {
self.descriptor.mip_level_count
}
/// Returns the sample_count of this `Texture`.
///
/// This is always equal to the `sample_count` that was specified when creating the texture.
pub fn sample_count(&self) -> u32 {
self.descriptor.sample_count
}
/// Returns the dimension of this `Texture`.
///
/// This is always equal to the `dimension` that was specified when creating the texture.
pub fn dimension(&self) -> TextureDimension {
self.descriptor.dimension
}
/// Returns the format of this `Texture`.
///
/// This is always equal to the `format` that was specified when creating the texture.
pub fn format(&self) -> TextureFormat {
self.descriptor.format
}
/// Returns the allowed usages of this `Texture`.
///
/// This is always equal to the `usage` that was specified when creating the texture.
pub fn usage(&self) -> TextureUsages {
self.descriptor.usage
}
}
impl Drop for Texture {
fn drop(&mut self) {
if self.owned && !thread::panicking() {
self.context.texture_drop(&self.id, self.data.as_ref());
}
}
}
impl Drop for TextureView {
fn drop(&mut self) {
if !thread::panicking() {
self.context.texture_view_drop(&self.id, self.data.as_ref());
}
}
}
impl CommandEncoder {
/// Finishes recording and returns a [`CommandBuffer`] that can be submitted for execution.
pub fn finish(mut self) -> CommandBuffer {
let (id, data) = DynContext::command_encoder_finish(
&*self.context,
self.id.take().unwrap(),
self.data.as_mut(),
);
CommandBuffer {
context: Arc::clone(&self.context),
id: Some(id),
data: Some(data),
}
}
/// Begins recording of a render pass.
///
/// This function returns a [`RenderPass`] object which records a single render pass.
pub fn begin_render_pass<'pass>(
&'pass mut self,
desc: &RenderPassDescriptor<'pass, '_>,
) -> RenderPass<'pass> {
let id = self.id.as_ref().unwrap();
let (id, data) = DynContext::command_encoder_begin_render_pass(
&*self.context,
id,
self.data.as_ref(),
desc,
);
RenderPass {
id,
data,
parent: self,
}
}
/// Begins recording of a compute pass.
///
/// This function returns a [`ComputePass`] object which records a single compute pass.
pub fn begin_compute_pass(&mut self, desc: &ComputePassDescriptor<'_>) -> ComputePass<'_> {
let id = self.id.as_ref().unwrap();
let (id, data) = DynContext::command_encoder_begin_compute_pass(
&*self.context,
id,
self.data.as_ref(),
desc,
);
ComputePass {
id,
data,
parent: self,
}
}
/// Copy data from one buffer to another.
///
/// # Panics
///
/// - Buffer offsets or copy size not a multiple of [`COPY_BUFFER_ALIGNMENT`].
/// - Copy would overrun buffer.
/// - Copy within the same buffer.
pub fn copy_buffer_to_buffer(
&mut self,
source: &Buffer,
source_offset: BufferAddress,
destination: &Buffer,
destination_offset: BufferAddress,
copy_size: BufferAddress,
) {
DynContext::command_encoder_copy_buffer_to_buffer(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
&source.id,
source.data.as_ref(),
source_offset,
&destination.id,
destination.data.as_ref(),
destination_offset,
copy_size,
);
}
/// Copy data from a buffer to a texture.
pub fn copy_buffer_to_texture(
&mut self,
source: ImageCopyBuffer<'_>,
destination: ImageCopyTexture<'_>,
copy_size: Extent3d,
) {
DynContext::command_encoder_copy_buffer_to_texture(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
source,
destination,
copy_size,
);
}
/// Copy data from a texture to a buffer.
pub fn copy_texture_to_buffer(
&mut self,
source: ImageCopyTexture<'_>,
destination: ImageCopyBuffer<'_>,
copy_size: Extent3d,
) {
DynContext::command_encoder_copy_texture_to_buffer(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
source,
destination,
copy_size,
);
}
/// Copy data from one texture to another.
///
/// # Panics
///
/// - Textures are not the same type
/// - If a depth texture, or a multisampled texture, the entire texture must be copied
/// - Copy would overrun either texture
pub fn copy_texture_to_texture(
&mut self,
source: ImageCopyTexture<'_>,
destination: ImageCopyTexture<'_>,
copy_size: Extent3d,
) {
DynContext::command_encoder_copy_texture_to_texture(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
source,
destination,
copy_size,
);
}
/// Clears texture to zero.
///
/// Note that unlike with clear_buffer, `COPY_DST` usage is not required.
///
/// # Implementation notes
///
/// - implemented either via buffer copies and render/depth target clear, path depends on texture usages
/// - behaves like texture zero init, but is performed immediately (clearing is *not* delayed via marking it as uninitialized)
///
/// # Panics
///
/// - `CLEAR_TEXTURE` extension not enabled
/// - Range is out of bounds
pub fn clear_texture(&mut self, texture: &Texture, subresource_range: &ImageSubresourceRange) {
DynContext::command_encoder_clear_texture(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
texture,
subresource_range,
);
}
/// Clears buffer to zero.
///
/// # Panics
///
/// - Buffer does not have `COPY_DST` usage.
/// - Range it out of bounds
pub fn clear_buffer(
&mut self,
buffer: &Buffer,
offset: BufferAddress,
size: Option<BufferAddress>,
) {
DynContext::command_encoder_clear_buffer(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
buffer,
offset,
size,
);
}
/// Inserts debug marker.
pub fn insert_debug_marker(&mut self, label: &str) {
let id = self.id.as_ref().unwrap();
DynContext::command_encoder_insert_debug_marker(
&*self.context,
id,
self.data.as_ref(),
label,
);
}
/// Start record commands and group it into debug marker group.
pub fn push_debug_group(&mut self, label: &str) {
let id = self.id.as_ref().unwrap();
DynContext::command_encoder_push_debug_group(&*self.context, id, self.data.as_ref(), label);
}
/// Stops command recording and creates debug group.
pub fn pop_debug_group(&mut self) {
let id = self.id.as_ref().unwrap();
DynContext::command_encoder_pop_debug_group(&*self.context, id, self.data.as_ref());
}
/// Resolves a query set, writing the results into the supplied destination buffer.
///
/// Occlusion and timestamp queries are 8 bytes each (see [`crate::QUERY_SIZE`]). For pipeline statistics queries,
/// see [`PipelineStatisticsTypes`] for more information.
pub fn resolve_query_set(
&mut self,
query_set: &QuerySet,
query_range: Range<u32>,
destination: &Buffer,
destination_offset: BufferAddress,
) {
DynContext::command_encoder_resolve_query_set(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_ref(),
&query_set.id,
query_set.data.as_ref(),
query_range.start,
query_range.end - query_range.start,
&destination.id,
destination.data.as_ref(),
destination_offset,
)
}
}
/// [`Features::TIMESTAMP_QUERY`] must be enabled on the device in order to call these functions.
impl CommandEncoder {
/// Issue a timestamp command at this point in the queue.
/// The timestamp will be written to the specified query set, at the specified index.
///
/// Must be multiplied by [`Queue::get_timestamp_period`] to get
/// the value in nanoseconds. Absolute values have no meaning,
/// but timestamps can be subtracted to get the time it takes
/// for a string of operations to complete.
pub fn write_timestamp(&mut self, query_set: &QuerySet, query_index: u32) {
DynContext::command_encoder_write_timestamp(
&*self.context,
self.id.as_ref().unwrap(),
self.data.as_mut(),
&query_set.id,
query_set.data.as_ref(),
query_index,
)
}
}
impl<'a> RenderPass<'a> {
/// Sets the active bind group for a given bind group index. The bind group layout
/// in the active pipeline when any `draw_*()` method is called must match the layout of
/// this bind group.
///
/// If the bind group have dynamic offsets, provide them in binding order.
/// These offsets have to be aligned to [`Limits::min_uniform_buffer_offset_alignment`]
/// or [`Limits::min_storage_buffer_offset_alignment`] appropriately.
///
/// Subsequent draw calls’ shader executions will be able to access data in these bind groups.
pub fn set_bind_group(
&mut self,
index: u32,
bind_group: &'a BindGroup,
offsets: &[DynamicOffset],
) {
DynContext::render_pass_set_bind_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
index,
&bind_group.id,
bind_group.data.as_ref(),
offsets,
)
}
/// Sets the active render pipeline.
///
/// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
pub fn set_pipeline(&mut self, pipeline: &'a RenderPipeline) {
DynContext::render_pass_set_pipeline(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&pipeline.id,
pipeline.data.as_ref(),
)
}
/// Sets the blend color as used by some of the blending modes.
///
/// Subsequent blending tests will test against this value.
/// If this method has not been called, the blend constant defaults to [`Color::TRANSPARENT`]
/// (all components zero).
pub fn set_blend_constant(&mut self, color: Color) {
DynContext::render_pass_set_blend_constant(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
color,
)
}
/// Sets the active index buffer.
///
/// Subsequent calls to [`draw_indexed`](RenderPass::draw_indexed) on this [`RenderPass`] will
/// use `buffer` as the source index buffer.
pub fn set_index_buffer(&mut self, buffer_slice: BufferSlice<'a>, index_format: IndexFormat) {
DynContext::render_pass_set_index_buffer(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&buffer_slice.buffer.id,
buffer_slice.buffer.data.as_ref(),
index_format,
buffer_slice.offset,
buffer_slice.size,
)
}
/// Assign a vertex buffer to a slot.
///
/// Subsequent calls to [`draw`] and [`draw_indexed`] on this
/// [`RenderPass`] will use `buffer` as one of the source vertex buffers.
///
/// The `slot` refers to the index of the matching descriptor in
/// [`VertexState::buffers`].
///
/// [`draw`]: RenderPass::draw
/// [`draw_indexed`]: RenderPass::draw_indexed
pub fn set_vertex_buffer(&mut self, slot: u32, buffer_slice: BufferSlice<'a>) {
DynContext::render_pass_set_vertex_buffer(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
slot,
&buffer_slice.buffer.id,
buffer_slice.buffer.data.as_ref(),
buffer_slice.offset,
buffer_slice.size,
)
}
/// Sets the scissor rectangle used during the rasterization stage.
/// After transformation into [viewport coordinates](https://www.w3.org/TR/webgpu/#viewport-coordinates).
///
/// Subsequent draw calls will discard any fragments which fall outside the scissor rectangle.
/// If this method has not been called, the scissor rectangle defaults to the entire bounds of
/// the render targets.
///
/// The function of the scissor rectangle resembles [`set_viewport()`](Self::set_viewport),
/// but it does not affect the coordinate system, only which fragments are discarded.
pub fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
DynContext::render_pass_set_scissor_rect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
x,
y,
width,
height,
);
}
/// Sets the viewport used during the rasterization stage to linearly map
/// from [normalized device coordinates](https://www.w3.org/TR/webgpu/#ndc) to [viewport coordinates](https://www.w3.org/TR/webgpu/#viewport-coordinates).
///
/// Subsequent draw calls will only draw within this region.
/// If this method has not been called, the viewport defaults to the entire bounds of the render
/// targets.
pub fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32) {
DynContext::render_pass_set_viewport(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
x,
y,
w,
h,
min_depth,
max_depth,
);
}
/// Sets the stencil reference.
///
/// Subsequent stencil tests will test against this value.
/// If this method has not been called, the stencil reference value defaults to `0`.
pub fn set_stencil_reference(&mut self, reference: u32) {
DynContext::render_pass_set_stencil_reference(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
reference,
);
}
/// Inserts debug marker.
pub fn insert_debug_marker(&mut self, label: &str) {
DynContext::render_pass_insert_debug_marker(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
label,
);
}
/// Start record commands and group it into debug marker group.
pub fn push_debug_group(&mut self, label: &str) {
DynContext::render_pass_push_debug_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
label,
);
}
/// Stops command recording and creates debug group.
pub fn pop_debug_group(&mut self) {
DynContext::render_pass_pop_debug_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
);
}
/// Draws primitives from the active vertex buffer(s).
///
/// The active vertex buffer(s) can be set with [`RenderPass::set_vertex_buffer`].
/// Does not use an Index Buffer. If you need this see [`RenderPass::draw_indexed`]
///
/// Panics if vertices Range is outside of the range of the vertices range of any set vertex buffer.
///
/// vertices: The range of vertices to draw.
/// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
/// E.g.of how its used internally
/// ```rust ignore
/// for instance_id in instance_range {
/// for vertex_id in vertex_range {
/// let vertex = vertex[vertex_id];
/// vertex_shader(vertex, vertex_id, instance_id);
/// }
/// }
/// ```
///
/// This drawing command uses the current render state, as set by preceding `set_*()` methods.
/// It is not affected by changes to the state that are performed after it is called.
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
DynContext::render_pass_draw(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
vertices,
instances,
)
}
/// Draws indexed primitives using the active index buffer and the active vertex buffers.
///
/// The active index buffer can be set with [`RenderPass::set_index_buffer`]
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
///
/// Panics if indices Range is outside of the range of the indices range of any set index buffer.
///
/// indices: The range of indices to draw.
/// base_vertex: value added to each index value before indexing into the vertex buffers.
/// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
/// E.g.of how its used internally
/// ```rust ignore
/// for instance_id in instance_range {
/// for index_index in index_range {
/// let vertex_id = index_buffer[index_index];
/// let adjusted_vertex_id = vertex_id + base_vertex;
/// let vertex = vertex[adjusted_vertex_id];
/// vertex_shader(vertex, adjusted_vertex_id, instance_id);
/// }
/// }
/// ```
///
/// This drawing command uses the current render state, as set by preceding `set_*()` methods.
/// It is not affected by changes to the state that are performed after it is called.
pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
DynContext::render_pass_draw_indexed(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
indices,
base_vertex,
instances,
);
}
/// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
///
/// This is like calling [`RenderPass::draw`] but the contents of the call are specified in the `indirect_buffer`.
/// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
///
/// Indirect drawing has some caveats depending on the features available. We are not currently able to validate
/// these and issue an error.
/// - If [`Features::INDIRECT_FIRST_INSTANCE`] is not present on the adapter,
/// [`DrawIndirect::first_instance`](crate::util::DrawIndirectArgs::first_instance) will be ignored.
/// - If [`DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW`] is not present on the adapter,
/// any use of `@builtin(vertex_index)` or `@builtin(instance_index)` in the vertex shader will have different values.
///
/// See details on the individual flags for more information.
pub fn draw_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: BufferAddress) {
DynContext::render_pass_draw_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
);
}
/// Draws indexed primitives using the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`.
///
/// This is like calling [`RenderPass::draw_indexed`] but the contents of the call are specified in the `indirect_buffer`.
/// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
///
/// Indirect drawing has some caveats depending on the features available. We are not currently able to validate
/// these and issue an error.
/// - If [`Features::INDIRECT_FIRST_INSTANCE`] is not present on the adapter,
/// [`DrawIndexedIndirect::first_instance`](crate::util::DrawIndexedIndirectArgs::first_instance) will be ignored.
/// - If [`DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW`] is not present on the adapter,
/// any use of `@builtin(vertex_index)` or `@builtin(instance_index)` in the vertex shader will have different values.
///
/// See details on the individual flags for more information.
pub fn draw_indexed_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
) {
DynContext::render_pass_draw_indexed_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
);
}
/// Execute a [render bundle][RenderBundle], which is a set of pre-recorded commands
/// that can be run together.
///
/// Commands in the bundle do not inherit this render pass's current render state, and after the
/// bundle has executed, the state is **cleared** (reset to defaults, not the previous state).
pub fn execute_bundles<I: IntoIterator<Item = &'a RenderBundle>>(&mut self, render_bundles: I) {
let mut render_bundles = render_bundles
.into_iter()
.map(|rb| (&rb.id, rb.data.as_ref()));
DynContext::render_pass_execute_bundles(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&mut render_bundles,
)
}
}
/// [`Features::MULTI_DRAW_INDIRECT`] must be enabled on the device in order to call these functions.
impl<'a> RenderPass<'a> {
/// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
/// `count` draw calls are issued.
///
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
/// These draw structures are expected to be tightly packed.
///
/// This drawing command uses the current render state, as set by preceding `set_*()` methods.
/// It is not affected by changes to the state that are performed after it is called.
pub fn multi_draw_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
count: u32,
) {
DynContext::render_pass_multi_draw_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
count,
);
}
/// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`. `count` draw calls are issued.
///
/// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
/// vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
/// These draw structures are expected to be tightly packed.
///
/// This drawing command uses the current render state, as set by preceding `set_*()` methods.
/// It is not affected by changes to the state that are performed after it is called.
pub fn multi_draw_indexed_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
count: u32,
) {
DynContext::render_pass_multi_draw_indexed_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
count,
);
}
}
/// [`Features::MULTI_DRAW_INDIRECT_COUNT`] must be enabled on the device in order to call these functions.
impl<'a> RenderPass<'a> {
/// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
/// The count buffer is read to determine how many draws to issue.
///
/// The indirect buffer must be long enough to account for `max_count` draws, however only `count`
/// draws will be read. If `count` is greater than `max_count`, `max_count` will be used.
///
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
/// These draw structures are expected to be tightly packed.
///
/// The structure expected in `count_buffer` is the following:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndirectCount {
/// count: u32, // Number of draw calls to issue.
/// }
/// ```
///
/// This drawing command uses the current render state, as set by preceding `set_*()` methods.
/// It is not affected by changes to the state that are performed after it is called.
pub fn multi_draw_indirect_count(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
count_buffer: &'a Buffer,
count_offset: BufferAddress,
max_count: u32,
) {
DynContext::render_pass_multi_draw_indirect_count(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
&count_buffer.id,
count_buffer.data.as_ref(),
count_offset,
max_count,
);
}
/// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`. The count buffer is read to determine how many draws to issue.
///
/// The indirect buffer must be long enough to account for `max_count` draws, however only `count`
/// draws will be read. If `count` is greater than `max_count`, `max_count` will be used.
///
/// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
/// vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
///
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
///
/// These draw structures are expected to be tightly packed.
///
/// The structure expected in `count_buffer` is the following:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndexedIndirectCount {
/// count: u32, // Number of draw calls to issue.
/// }
/// ```
///
/// This drawing command uses the current render state, as set by preceding `set_*()` methods.
/// It is not affected by changes to the state that are performed after it is called.
pub fn multi_draw_indexed_indirect_count(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
count_buffer: &'a Buffer,
count_offset: BufferAddress,
max_count: u32,
) {
DynContext::render_pass_multi_draw_indexed_indirect_count(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
&count_buffer.id,
count_buffer.data.as_ref(),
count_offset,
max_count,
);
}
}
/// [`Features::PUSH_CONSTANTS`] must be enabled on the device in order to call these functions.
impl<'a> RenderPass<'a> {
/// Set push constant data for subsequent draw calls.
///
/// Write the bytes in `data` at offset `offset` within push constant
/// storage, all of which are accessible by all the pipeline stages in
/// `stages`, and no others. Both `offset` and the length of `data` must be
/// multiples of [`PUSH_CONSTANT_ALIGNMENT`], which is always 4.
///
/// For example, if `offset` is `4` and `data` is eight bytes long, this
/// call will write `data` to bytes `4..12` of push constant storage.
///
/// # Stage matching
///
/// Every byte in the affected range of push constant storage must be
/// accessible to exactly the same set of pipeline stages, which must match
/// `stages`. If there are two bytes of storage that are accessible by
/// different sets of pipeline stages - say, one is accessible by fragment
/// shaders, and the other is accessible by both fragment shaders and vertex
/// shaders - then no single `set_push_constants` call may affect both of
/// them; to write both, you must make multiple calls, each with the
/// appropriate `stages` value.
///
/// Which pipeline stages may access a given byte is determined by the
/// pipeline's [`PushConstant`] global variable and (if it is a struct) its
/// members' offsets.
///
/// For example, suppose you have twelve bytes of push constant storage,
/// where bytes `0..8` are accessed by the vertex shader, and bytes `4..12`
/// are accessed by the fragment shader. This means there are three byte
/// ranges each accessed by a different set of stages:
///
/// - Bytes `0..4` are accessed only by the fragment shader.
///
/// - Bytes `4..8` are accessed by both the fragment shader and the vertex shader.
///
/// - Bytes `8..12` are accessed only by the vertex shader.
///
/// To write all twelve bytes requires three `set_push_constants` calls, one
/// for each range, each passing the matching `stages` mask.
///
/// [`PushConstant`]: https://docs.rs/naga/latest/naga/enum.StorageClass.html#variant.PushConstant
pub fn set_push_constants(&mut self, stages: ShaderStages, offset: u32, data: &[u8]) {
DynContext::render_pass_set_push_constants(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
stages,
offset,
data,
);
}
}
/// [`Features::TIMESTAMP_QUERY_INSIDE_PASSES`] must be enabled on the device in order to call these functions.
impl<'a> RenderPass<'a> {
/// Issue a timestamp command at this point in the queue. The
/// timestamp will be written to the specified query set, at the specified index.
///
/// Must be multiplied by [`Queue::get_timestamp_period`] to get
/// the value in nanoseconds. Absolute values have no meaning,
/// but timestamps can be subtracted to get the time it takes
/// for a string of operations to complete.
pub fn write_timestamp(&mut self, query_set: &QuerySet, query_index: u32) {
DynContext::render_pass_write_timestamp(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&query_set.id,
query_set.data.as_ref(),
query_index,
)
}
}
impl<'a> RenderPass<'a> {
/// Start a occlusion query on this render pass. It can be ended with
/// `end_occlusion_query`. Occlusion queries may not be nested.
pub fn begin_occlusion_query(&mut self, query_index: u32) {
DynContext::render_pass_begin_occlusion_query(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
query_index,
);
}
/// End the occlusion query on this render pass. It can be started with
/// `begin_occlusion_query`. Occlusion queries may not be nested.
pub fn end_occlusion_query(&mut self) {
DynContext::render_pass_end_occlusion_query(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
);
}
}
/// [`Features::PIPELINE_STATISTICS_QUERY`] must be enabled on the device in order to call these functions.
impl<'a> RenderPass<'a> {
/// Start a pipeline statistics query on this render pass. It can be ended with
/// `end_pipeline_statistics_query`. Pipeline statistics queries may not be nested.
pub fn begin_pipeline_statistics_query(&mut self, query_set: &QuerySet, query_index: u32) {
DynContext::render_pass_begin_pipeline_statistics_query(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&query_set.id,
query_set.data.as_ref(),
query_index,
);
}
/// End the pipeline statistics query on this render pass. It can be started with
/// `begin_pipeline_statistics_query`. Pipeline statistics queries may not be nested.
pub fn end_pipeline_statistics_query(&mut self) {
DynContext::render_pass_end_pipeline_statistics_query(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
);
}
}
impl<'a> Drop for RenderPass<'a> {
fn drop(&mut self) {
if !thread::panicking() {
let parent_id = self.parent.id.as_ref().unwrap();
self.parent.context.command_encoder_end_render_pass(
parent_id,
self.parent.data.as_ref(),
&mut self.id,
self.data.as_mut(),
);
}
}
}
impl<'a> ComputePass<'a> {
/// Sets the active bind group for a given bind group index. The bind group layout
/// in the active pipeline when the `dispatch()` function is called must match the layout of this bind group.
///
/// If the bind group have dynamic offsets, provide them in the binding order.
/// These offsets have to be aligned to [`Limits::min_uniform_buffer_offset_alignment`]
/// or [`Limits::min_storage_buffer_offset_alignment`] appropriately.
pub fn set_bind_group(
&mut self,
index: u32,
bind_group: &'a BindGroup,
offsets: &[DynamicOffset],
) {
DynContext::compute_pass_set_bind_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
index,
&bind_group.id,
bind_group.data.as_ref(),
offsets,
);
}
/// Sets the active compute pipeline.
pub fn set_pipeline(&mut self, pipeline: &'a ComputePipeline) {
DynContext::compute_pass_set_pipeline(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&pipeline.id,
pipeline.data.as_ref(),
);
}
/// Inserts debug marker.
pub fn insert_debug_marker(&mut self, label: &str) {
DynContext::compute_pass_insert_debug_marker(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
label,
);
}
/// Start record commands and group it into debug marker group.
pub fn push_debug_group(&mut self, label: &str) {
DynContext::compute_pass_push_debug_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
label,
);
}
/// Stops command recording and creates debug group.
pub fn pop_debug_group(&mut self) {
DynContext::compute_pass_pop_debug_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
);
}
/// Dispatches compute work operations.
///
/// `x`, `y` and `z` denote the number of work groups to dispatch in each dimension.
pub fn dispatch_workgroups(&mut self, x: u32, y: u32, z: u32) {
DynContext::compute_pass_dispatch_workgroups(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
x,
y,
z,
);
}
/// Dispatches compute work operations, based on the contents of the `indirect_buffer`.
///
/// The structure expected in `indirect_buffer` must conform to [`DispatchIndirectArgs`](crate::util::DispatchIndirectArgs).
pub fn dispatch_workgroups_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
) {
DynContext::compute_pass_dispatch_workgroups_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
);
}
}
/// [`Features::PUSH_CONSTANTS`] must be enabled on the device in order to call these functions.
impl<'a> ComputePass<'a> {
/// Set push constant data for subsequent dispatch calls.
///
/// Write the bytes in `data` at offset `offset` within push constant
/// storage. Both `offset` and the length of `data` must be
/// multiples of [`PUSH_CONSTANT_ALIGNMENT`], which is always 4.
///
/// For example, if `offset` is `4` and `data` is eight bytes long, this
/// call will write `data` to bytes `4..12` of push constant storage.
pub fn set_push_constants(&mut self, offset: u32, data: &[u8]) {
DynContext::compute_pass_set_push_constants(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
offset,
data,
);
}
}
/// [`Features::TIMESTAMP_QUERY_INSIDE_PASSES`] must be enabled on the device in order to call these functions.
impl<'a> ComputePass<'a> {
/// Issue a timestamp command at this point in the queue. The timestamp will be written to the specified query set, at the specified index.
///
/// Must be multiplied by [`Queue::get_timestamp_period`] to get
/// the value in nanoseconds. Absolute values have no meaning,
/// but timestamps can be subtracted to get the time it takes
/// for a string of operations to complete.
pub fn write_timestamp(&mut self, query_set: &QuerySet, query_index: u32) {
DynContext::compute_pass_write_timestamp(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&query_set.id,
query_set.data.as_ref(),
query_index,
)
}
}
/// [`Features::PIPELINE_STATISTICS_QUERY`] must be enabled on the device in order to call these functions.
impl<'a> ComputePass<'a> {
/// Start a pipeline statistics query on this render pass. It can be ended with
/// `end_pipeline_statistics_query`. Pipeline statistics queries may not be nested.
pub fn begin_pipeline_statistics_query(&mut self, query_set: &QuerySet, query_index: u32) {
DynContext::compute_pass_begin_pipeline_statistics_query(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&query_set.id,
query_set.data.as_ref(),
query_index,
);
}
/// End the pipeline statistics query on this render pass. It can be started with
/// `begin_pipeline_statistics_query`. Pipeline statistics queries may not be nested.
pub fn end_pipeline_statistics_query(&mut self) {
DynContext::compute_pass_end_pipeline_statistics_query(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
);
}
}
impl<'a> Drop for ComputePass<'a> {
fn drop(&mut self) {
if !thread::panicking() {
let parent_id = self.parent.id.as_ref().unwrap();
self.parent.context.command_encoder_end_compute_pass(
parent_id,
self.parent.data.as_ref(),
&mut self.id,
self.data.as_mut(),
);
}
}
}
impl<'a> RenderBundleEncoder<'a> {
/// Finishes recording and returns a [`RenderBundle`] that can be executed in other render passes.
pub fn finish(self, desc: &RenderBundleDescriptor<'_>) -> RenderBundle {
let (id, data) =
DynContext::render_bundle_encoder_finish(&*self.context, self.id, self.data, desc);
RenderBundle {
context: Arc::clone(&self.context),
id,
data,
}
}
/// Sets the active bind group for a given bind group index. The bind group layout
/// in the active pipeline when any `draw()` function is called must match the layout of this bind group.
///
/// If the bind group have dynamic offsets, provide them in the binding order.
pub fn set_bind_group(
&mut self,
index: u32,
bind_group: &'a BindGroup,
offsets: &[DynamicOffset],
) {
DynContext::render_bundle_encoder_set_bind_group(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
index,
&bind_group.id,
bind_group.data.as_ref(),
offsets,
)
}
/// Sets the active render pipeline.
///
/// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
pub fn set_pipeline(&mut self, pipeline: &'a RenderPipeline) {
DynContext::render_bundle_encoder_set_pipeline(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&pipeline.id,
pipeline.data.as_ref(),
)
}
/// Sets the active index buffer.
///
/// Subsequent calls to [`draw_indexed`](RenderBundleEncoder::draw_indexed) on this [`RenderBundleEncoder`] will
/// use `buffer` as the source index buffer.
pub fn set_index_buffer(&mut self, buffer_slice: BufferSlice<'a>, index_format: IndexFormat) {
DynContext::render_bundle_encoder_set_index_buffer(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&buffer_slice.buffer.id,
buffer_slice.buffer.data.as_ref(),
index_format,
buffer_slice.offset,
buffer_slice.size,
)
}
/// Assign a vertex buffer to a slot.
///
/// Subsequent calls to [`draw`] and [`draw_indexed`] on this
/// [`RenderBundleEncoder`] will use `buffer` as one of the source vertex buffers.
///
/// The `slot` refers to the index of the matching descriptor in
/// [`VertexState::buffers`].
///
/// [`draw`]: RenderBundleEncoder::draw
/// [`draw_indexed`]: RenderBundleEncoder::draw_indexed
pub fn set_vertex_buffer(&mut self, slot: u32, buffer_slice: BufferSlice<'a>) {
DynContext::render_bundle_encoder_set_vertex_buffer(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
slot,
&buffer_slice.buffer.id,
buffer_slice.buffer.data.as_ref(),
buffer_slice.offset,
buffer_slice.size,
)
}
/// Draws primitives from the active vertex buffer(s).
///
/// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
/// Does not use an Index Buffer. If you need this see [`RenderBundleEncoder::draw_indexed`]
///
/// Panics if vertices Range is outside of the range of the vertices range of any set vertex buffer.
///
/// vertices: The range of vertices to draw.
/// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
/// E.g.of how its used internally
/// ```rust ignore
/// for instance_id in instance_range {
/// for vertex_id in vertex_range {
/// let vertex = vertex[vertex_id];
/// vertex_shader(vertex, vertex_id, instance_id);
/// }
/// }
/// ```
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
DynContext::render_bundle_encoder_draw(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
vertices,
instances,
)
}
/// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
///
/// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`].
/// The active vertex buffer(s) can be set with [`RenderBundleEncoder::set_vertex_buffer`].
///
/// Panics if indices Range is outside of the range of the indices range of any set index buffer.
///
/// indices: The range of indices to draw.
/// base_vertex: value added to each index value before indexing into the vertex buffers.
/// instances: Range of Instances to draw. Use 0..1 if instance buffers are not used.
/// E.g.of how its used internally
/// ```rust ignore
/// for instance_id in instance_range {
/// for index_index in index_range {
/// let vertex_id = index_buffer[index_index];
/// let adjusted_vertex_id = vertex_id + base_vertex;
/// let vertex = vertex[adjusted_vertex_id];
/// vertex_shader(vertex, adjusted_vertex_id, instance_id);
/// }
/// }
/// ```
pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
DynContext::render_bundle_encoder_draw_indexed(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
indices,
base_vertex,
instances,
);
}
/// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
///
/// The active vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
pub fn draw_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: BufferAddress) {
DynContext::render_bundle_encoder_draw_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
);
}
/// Draws indexed primitives using the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`.
///
/// The active index buffer can be set with [`RenderBundleEncoder::set_index_buffer`], while the active
/// vertex buffers can be set with [`RenderBundleEncoder::set_vertex_buffer`].
///
/// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
pub fn draw_indexed_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: BufferAddress,
) {
DynContext::render_bundle_encoder_draw_indexed_indirect(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
&indirect_buffer.id,
indirect_buffer.data.as_ref(),
indirect_offset,
);
}
}
/// [`Features::PUSH_CONSTANTS`] must be enabled on the device in order to call these functions.
impl<'a> RenderBundleEncoder<'a> {
/// Set push constant data.
///
/// Offset is measured in bytes, but must be a multiple of [`PUSH_CONSTANT_ALIGNMENT`].
///
/// Data size must be a multiple of 4 and must have an alignment of 4.
/// For example, with an offset of 4 and an array of `[u8; 8]`, that will write to the range
/// of 4..12.
///
/// For each byte in the range of push constant data written, the union of the stages of all push constant
/// ranges that covers that byte must be exactly `stages`. There's no good way of explaining this simply,
/// so here are some examples:
///
/// ```text
/// For the given ranges:
/// - 0..4 Vertex
/// - 4..8 Fragment
/// ```
///
/// You would need to upload this in two set_push_constants calls. First for the `Vertex` range, second for the `Fragment` range.
///
/// ```text
/// For the given ranges:
/// - 0..8 Vertex
/// - 4..12 Fragment
/// ```
///
/// You would need to upload this in three set_push_constants calls. First for the `Vertex` only range 0..4, second
/// for the `Vertex | Fragment` range 4..8, third for the `Fragment` range 8..12.
pub fn set_push_constants(&mut self, stages: ShaderStages, offset: u32, data: &[u8]) {
DynContext::render_bundle_encoder_set_push_constants(
&*self.parent.context,
&mut self.id,
self.data.as_mut(),
stages,
offset,
data,
);
}
}
/// A write-only view into a staging buffer.
///
/// Reading into this buffer won't yield the contents of the buffer from the
/// GPU and is likely to be slow. Because of this, although [`AsMut`] is
/// implemented for this type, [`AsRef`] is not.
pub struct QueueWriteBufferView<'a> {
queue: &'a Queue,
buffer: &'a Buffer,
offset: BufferAddress,
inner: Box<dyn context::QueueWriteBuffer>,
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(QueueWriteBufferView<'_>: Send, Sync);
impl Deref for QueueWriteBufferView<'_> {
type Target = [u8];
fn deref(&self) -> &Self::Target {
log::warn!("Reading from a QueueWriteBufferView won't yield the contents of the buffer and may be slow.");
self.inner.slice()
}
}
impl DerefMut for QueueWriteBufferView<'_> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.inner.slice_mut()
}
}
impl<'a> AsMut<[u8]> for QueueWriteBufferView<'a> {
fn as_mut(&mut self) -> &mut [u8] {
self.inner.slice_mut()
}
}
impl<'a> Drop for QueueWriteBufferView<'a> {
fn drop(&mut self) {
DynContext::queue_write_staging_buffer(
&*self.queue.context,
&self.queue.id,
self.queue.data.as_ref(),
&self.buffer.id,
self.buffer.data.as_ref(),
self.offset,
&*self.inner,
);
}
}
impl Queue {
/// Schedule a data write into `buffer` starting at `offset`.
///
/// This method is intended to have low performance costs.
/// As such, the write is not immediately submitted, and instead enqueued
/// internally to happen at the start of the next `submit()` call.
///
/// This method fails if `data` overruns the size of `buffer` starting at `offset`.
pub fn write_buffer(&self, buffer: &Buffer, offset: BufferAddress, data: &[u8]) {
DynContext::queue_write_buffer(
&*self.context,
&self.id,
self.data.as_ref(),
&buffer.id,
buffer.data.as_ref(),
offset,
data,
)
}
/// Schedule a data write into `buffer` starting at `offset` via the returned
/// [`QueueWriteBufferView`].
///
/// Reading from this buffer is slow and will not yield the actual contents of the buffer.
///
/// This method is intended to have low performance costs.
/// As such, the write is not immediately submitted, and instead enqueued
/// internally to happen at the start of the next `submit()` call.
///
/// This method fails if `size` is greater than the size of `buffer` starting at `offset`.
#[must_use]
pub fn write_buffer_with<'a>(
&'a self,
buffer: &'a Buffer,
offset: BufferAddress,
size: BufferSize,
) -> Option<QueueWriteBufferView<'a>> {
profiling::scope!("Queue::write_buffer_with");
DynContext::queue_validate_write_buffer(
&*self.context,
&self.id,
self.data.as_ref(),
&buffer.id,
buffer.data.as_ref(),
offset,
size,
)?;
let staging_buffer = DynContext::queue_create_staging_buffer(
&*self.context,
&self.id,
self.data.as_ref(),
size,
)?;
Some(QueueWriteBufferView {
queue: self,
buffer,
offset,
inner: staging_buffer,
})
}
/// Schedule a write of some data into a texture.
///
/// * `data` contains the texels to be written, which must be in
/// [the same format as the texture](TextureFormat).
/// * `data_layout` describes the memory layout of `data`, which does not necessarily
/// have to have tightly packed rows.
/// * `texture` specifies the texture to write into, and the location within the
/// texture (coordinate offset, mip level) that will be overwritten.
/// * `size` is the size, in texels, of the region to be written.
///
/// This method is intended to have low performance costs.
/// As such, the write is not immediately submitted, and instead enqueued
/// internally to happen at the start of the next `submit()` call.
/// However, `data` will be immediately copied into staging memory; so the caller may
/// discard it any time after this call completes.
///
/// This method fails if `size` overruns the size of `texture`, or if `data` is too short.
pub fn write_texture(
&self,
texture: ImageCopyTexture<'_>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d,
) {
DynContext::queue_write_texture(
&*self.context,
&self.id,
self.data.as_ref(),
texture,
data,
data_layout,
size,
)
}
/// Schedule a copy of data from `image` into `texture`.
#[cfg(any(webgpu, webgl))]
pub fn copy_external_image_to_texture(
&self,
source: &wgt::ImageCopyExternalImage,
dest: ImageCopyTextureTagged<'_>,
size: Extent3d,
) {
DynContext::queue_copy_external_image_to_texture(
&*self.context,
&self.id,
self.data.as_ref(),
source,
dest,
size,
)
}
/// Submits a series of finished command buffers for execution.
pub fn submit<I: IntoIterator<Item = CommandBuffer>>(
&self,
command_buffers: I,
) -> SubmissionIndex {
let mut command_buffers = command_buffers
.into_iter()
.map(|mut comb| (comb.id.take().unwrap(), comb.data.take().unwrap()));
let (raw, data) = DynContext::queue_submit(
&*self.context,
&self.id,
self.data.as_ref(),
&mut command_buffers,
);
SubmissionIndex(raw, data)
}
/// Gets the amount of nanoseconds each tick of a timestamp query represents.
///
/// Returns zero if timestamp queries are unsupported.
///
/// Timestamp values are represented in nanosecond values on WebGPU, see `<https://gpuweb.github.io/gpuweb/#timestamp>`
/// Therefore, this is always 1.0 on the web, but on wgpu-core a manual conversion is required.
pub fn get_timestamp_period(&self) -> f32 {
DynContext::queue_get_timestamp_period(&*self.context, &self.id, self.data.as_ref())
}
/// Registers a callback when the previous call to submit finishes running on the gpu. This callback
/// being called implies that all mapped buffer callbacks which were registered before this call will
/// have been called.
///
/// For the callback to complete, either `queue.submit(..)`, `instance.poll_all(..)`, or `device.poll(..)`
/// must be called elsewhere in the runtime, possibly integrated into an event loop or run on a separate thread.
///
/// The callback will be called on the thread that first calls the above functions after the gpu work
/// has completed. There are no restrictions on the code you can run in the callback, however on native the
/// call to the function will not complete until the callback returns, so prefer keeping callbacks short
/// and used to set flags, send messages, etc.
pub fn on_submitted_work_done(&self, callback: impl FnOnce() + Send + 'static) {
DynContext::queue_on_submitted_work_done(
&*self.context,
&self.id,
self.data.as_ref(),
Box::new(callback),
)
}
}
impl SurfaceTexture {
/// Schedule this texture to be presented on the owning surface.
///
/// Needs to be called after any work on the texture is scheduled via [`Queue::submit`].
///
/// # Platform dependent behavior
///
/// On Wayland, `present` will attach a `wl_buffer` to the underlying `wl_surface` and commit the new surface
/// state. If it is desired to do things such as request a frame callback, scale the surface using the viewporter
/// or synchronize other double buffered state, then these operations should be done before the call to `present`.
pub fn present(mut self) {
self.presented = true;
DynContext::surface_present(
&*self.texture.context,
&self.texture.id,
// This call to as_ref is essential because we want the DynContext implementation to see the inner
// value of the Box (T::SurfaceOutputDetail), not the Box itself.
self.detail.as_ref(),
);
}
}
impl Drop for SurfaceTexture {
fn drop(&mut self) {
if !self.presented && !thread::panicking() {
DynContext::surface_texture_discard(
&*self.texture.context,
&self.texture.id,
// This call to as_ref is essential because we want the DynContext implementation to see the inner
// value of the Box (T::SurfaceOutputDetail), not the Box itself.
self.detail.as_ref(),
);
}
}
}
impl Surface<'_> {
/// Returns the capabilities of the surface when used with the given adapter.
///
/// Returns specified values (see [`SurfaceCapabilities`]) if surface is incompatible with the adapter.
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities {
DynContext::surface_get_capabilities(
&*self.context,
&self.id,
self.data.as_ref(),
&adapter.id,
adapter.data.as_ref(),
)
}
/// Return a default `SurfaceConfiguration` from width and height to use for the [`Surface`] with this adapter.
///
/// Returns None if the surface isn't supported by this adapter
pub fn get_default_config(
&self,
adapter: &Adapter,
width: u32,
height: u32,
) -> Option<SurfaceConfiguration> {
let caps = self.get_capabilities(adapter);
Some(SurfaceConfiguration {
usage: wgt::TextureUsages::RENDER_ATTACHMENT,
format: *caps.formats.get(0)?,
width,
height,
desired_maximum_frame_latency: 2,
present_mode: *caps.present_modes.get(0)?,
alpha_mode: wgt::CompositeAlphaMode::Auto,
view_formats: vec![],
})
}
/// Initializes [`Surface`] for presentation.
///
/// # Panics
///
/// - A old [`SurfaceTexture`] is still alive referencing an old surface.
/// - Texture format requested is unsupported on the surface.
/// - `config.width` or `config.height` is zero.
pub fn configure(&self, device: &Device, config: &SurfaceConfiguration) {
DynContext::surface_configure(
&*self.context,
&self.id,
self.data.as_ref(),
&device.id,
device.data.as_ref(),
config,
);
let mut conf = self.config.lock();
*conf = Some(config.clone());
}
/// Returns the next texture to be presented by the swapchain for drawing.
///
/// In order to present the [`SurfaceTexture`] returned by this method,
/// first a [`Queue::submit`] needs to be done with some work rendering to this texture.
/// Then [`SurfaceTexture::present`] needs to be called.
///
/// If a SurfaceTexture referencing this surface is alive when the swapchain is recreated,
/// recreating the swapchain will panic.
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError> {
let (texture_id, texture_data, status, detail) =
DynContext::surface_get_current_texture(&*self.context, &self.id, self.data.as_ref());
let suboptimal = match status {
SurfaceStatus::Good => false,
SurfaceStatus::Suboptimal => true,
SurfaceStatus::Timeout => return Err(SurfaceError::Timeout),
SurfaceStatus::Outdated => return Err(SurfaceError::Outdated),
SurfaceStatus::Lost => return Err(SurfaceError::Lost),
};
let guard = self.config.lock();
let config = guard
.as_ref()
.expect("This surface has not been configured yet.");
let descriptor = TextureDescriptor {
label: None,
size: Extent3d {
width: config.width,
height: config.height,
depth_or_array_layers: 1,
},
format: config.format,
usage: config.usage,
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
view_formats: &[],
};
texture_id
.zip(texture_data)
.map(|(id, data)| SurfaceTexture {
texture: Texture {
context: Arc::clone(&self.context),
id,
data,
owned: false,
descriptor,
},
suboptimal,
presented: false,
detail,
})
.ok_or(SurfaceError::Lost)
}
/// Returns the inner hal Surface using a callback. The hal surface will be `None` if the
/// backend type argument does not match with this wgpu Surface
///
/// # Safety
///
/// - The raw handle obtained from the hal Surface must not be manually destroyed
#[cfg(wgpu_core)]
pub unsafe fn as_hal<A: wgc::hal_api::HalApi, F: FnOnce(Option<&A::Surface>) -> R, R>(
&mut self,
hal_surface_callback: F,
) -> Option<R> {
self.context
.as_any()
.downcast_ref::<crate::backend::ContextWgpuCore>()
.map(|ctx| unsafe {
ctx.surface_as_hal::<A, F, R>(
self.data.downcast_ref().unwrap(),
hal_surface_callback,
)
})
}
}
/// Opaque globally-unique identifier
#[repr(transparent)]
pub struct Id<T>(NonZeroU64, PhantomData<*mut T>);
impl<T> Id<T> {
/// For testing use only. We provide no guarentees about the actual value of the ids.
#[doc(hidden)]
pub fn inner(&self) -> u64 {
self.0.get()
}
}
// SAFETY: `Id` is a bare `NonZeroU64`, the type parameter is a marker purely to avoid confusing Ids
// returned for different types , so `Id` can safely implement Send and Sync.
unsafe impl<T> Send for Id<T> {}
// SAFETY: See the implementation for `Send`.
unsafe impl<T> Sync for Id<T> {}
impl<T> Clone for Id<T> {
fn clone(&self) -> Self {
*self
}
}
impl<T> Copy for Id<T> {}
impl<T> fmt::Debug for Id<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_tuple("Id").field(&self.0).finish()
}
}
impl<T> PartialEq for Id<T> {
fn eq(&self, other: &Id<T>) -> bool {
self.0 == other.0
}
}
impl<T> Eq for Id<T> {}
impl<T> std::hash::Hash for Id<T> {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.0.hash(state)
}
}
impl Adapter {
/// Returns a globally-unique identifier for this `Adapter`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl Device {
/// Returns a globally-unique identifier for this `Device`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl Queue {
/// Returns a globally-unique identifier for this `Queue`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl ShaderModule {
/// Returns a globally-unique identifier for this `ShaderModule`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl BindGroupLayout {
/// Returns a globally-unique identifier for this `BindGroupLayout`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl BindGroup {
/// Returns a globally-unique identifier for this `BindGroup`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl TextureView {
/// Returns a globally-unique identifier for this `TextureView`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl Sampler {
/// Returns a globally-unique identifier for this `Sampler`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl Buffer {
/// Returns a globally-unique identifier for this `Buffer`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl Texture {
/// Returns a globally-unique identifier for this `Texture`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl QuerySet {
/// Returns a globally-unique identifier for this `QuerySet`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl PipelineLayout {
/// Returns a globally-unique identifier for this `PipelineLayout`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl RenderPipeline {
/// Returns a globally-unique identifier for this `RenderPipeline`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl ComputePipeline {
/// Returns a globally-unique identifier for this `ComputePipeline`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl RenderBundle {
/// Returns a globally-unique identifier for this `RenderBundle`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Self> {
Id(self.id.global_id(), PhantomData)
}
}
impl Surface<'_> {
/// Returns a globally-unique identifier for this `Surface`.
///
/// Calling this method multiple times on the same object will always return the same value.
/// The returned value is guaranteed to be different for all resources created from the same `Instance`.
pub fn global_id(&self) -> Id<Surface<'_>> {
Id(self.id.global_id(), PhantomData)
}
}
/// Type for the callback of uncaptured error handler
pub trait UncapturedErrorHandler: Fn(Error) + Send + 'static {}
impl<T> UncapturedErrorHandler for T where T: Fn(Error) + Send + 'static {}
/// Error type
#[derive(Debug)]
pub enum Error {
/// Out of memory error
OutOfMemory {
/// Lower level source of the error.
#[cfg(send_sync)]
#[cfg_attr(docsrs, doc(cfg(all())))]
source: Box<dyn error::Error + Send + 'static>,
/// Lower level source of the error.
#[cfg(not(send_sync))]
#[cfg_attr(docsrs, doc(cfg(all())))]
source: Box<dyn error::Error + 'static>,
},
/// Validation error, signifying a bug in code or data
Validation {
/// Lower level source of the error.
#[cfg(send_sync)]
#[cfg_attr(docsrs, doc(cfg(all())))]
source: Box<dyn error::Error + Send + 'static>,
/// Lower level source of the error.
#[cfg(not(send_sync))]
#[cfg_attr(docsrs, doc(cfg(all())))]
source: Box<dyn error::Error + 'static>,
/// Description of the validation error.
description: String,
},
}
#[cfg(send_sync)]
static_assertions::assert_impl_all!(Error: Send);
impl error::Error for Error {
fn source(&self) -> Option<&(dyn error::Error + 'static)> {
match self {
Error::OutOfMemory { source } => Some(source.as_ref()),
Error::Validation { source, .. } => Some(source.as_ref()),
}
}
}
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Error::OutOfMemory { .. } => f.write_str("Out of Memory"),
Error::Validation { description, .. } => f.write_str(description),
}
}
}
use send_sync::*;
mod send_sync {
use std::any::Any;
use std::fmt;
use wgt::WasmNotSendSync;
pub trait AnyWasmNotSendSync: Any + WasmNotSendSync {
fn upcast_any_ref(&self) -> &dyn Any;
}
impl<T: Any + WasmNotSendSync> AnyWasmNotSendSync for T {
#[inline]
fn upcast_any_ref(&self) -> &dyn Any {
self
}
}
impl dyn AnyWasmNotSendSync + 'static {
#[inline]
pub fn downcast_ref<T: 'static>(&self) -> Option<&T> {
self.upcast_any_ref().downcast_ref::<T>()
}
}
impl fmt::Debug for dyn AnyWasmNotSendSync {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Any").finish_non_exhaustive()
}
}
}
#[cfg(test)]
mod tests {
use crate::BufferSize;
#[test]
fn range_to_offset_size_works() {
assert_eq!(crate::range_to_offset_size(0..2), (0, BufferSize::new(2)));
assert_eq!(crate::range_to_offset_size(2..5), (2, BufferSize::new(3)));
assert_eq!(crate::range_to_offset_size(..), (0, None));
assert_eq!(crate::range_to_offset_size(21..), (21, None));
assert_eq!(crate::range_to_offset_size(0..), (0, None));
assert_eq!(crate::range_to_offset_size(..21), (0, BufferSize::new(21)));
}
#[test]
#[should_panic]
fn range_to_offset_size_panics_for_empty_range() {
crate::range_to_offset_size(123..123);
}
#[test]
#[should_panic]
fn range_to_offset_size_panics_for_unbounded_empty_range() {
crate::range_to_offset_size(..0);
}
}