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use crate::{
binding_model::{BindGroup, BindGroupLayout, PipelineLayout},
command::RenderBundle,
device::{
queue::{EncoderInFlight, SubmittedWorkDoneClosure, TempResource},
DeviceError, DeviceLostClosure,
},
hal_api::HalApi,
id::{
self, BindGroupId, BindGroupLayoutId, BufferId, ComputePipelineId, PipelineLayoutId,
QuerySetId, RenderBundleId, RenderPipelineId, SamplerId, StagingBufferId, TextureId,
TextureViewId,
},
pipeline::{ComputePipeline, RenderPipeline},
resource::{
self, Buffer, DestroyedBuffer, DestroyedTexture, QuerySet, Resource, Sampler,
StagingBuffer, Texture, TextureView,
},
track::{ResourceTracker, Tracker},
FastHashMap, SubmissionIndex,
};
use smallvec::SmallVec;
use parking_lot::Mutex;
use std::sync::Arc;
use thiserror::Error;
/// A struct that keeps lists of resources that are no longer needed by the user.
#[derive(Default)]
pub(crate) struct ResourceMaps<A: HalApi> {
pub buffers: FastHashMap<BufferId, Arc<Buffer<A>>>,
pub staging_buffers: FastHashMap<StagingBufferId, Arc<StagingBuffer<A>>>,
pub textures: FastHashMap<TextureId, Arc<Texture<A>>>,
pub texture_views: FastHashMap<TextureViewId, Arc<TextureView<A>>>,
pub samplers: FastHashMap<SamplerId, Arc<Sampler<A>>>,
pub bind_groups: FastHashMap<BindGroupId, Arc<BindGroup<A>>>,
pub bind_group_layouts: FastHashMap<BindGroupLayoutId, Arc<BindGroupLayout<A>>>,
pub render_pipelines: FastHashMap<RenderPipelineId, Arc<RenderPipeline<A>>>,
pub compute_pipelines: FastHashMap<ComputePipelineId, Arc<ComputePipeline<A>>>,
pub pipeline_layouts: FastHashMap<PipelineLayoutId, Arc<PipelineLayout<A>>>,
pub render_bundles: FastHashMap<RenderBundleId, Arc<RenderBundle<A>>>,
pub query_sets: FastHashMap<QuerySetId, Arc<QuerySet<A>>>,
pub destroyed_buffers: FastHashMap<BufferId, Arc<DestroyedBuffer<A>>>,
pub destroyed_textures: FastHashMap<TextureId, Arc<DestroyedTexture<A>>>,
}
impl<A: HalApi> ResourceMaps<A> {
pub(crate) fn new() -> Self {
ResourceMaps {
buffers: FastHashMap::default(),
staging_buffers: FastHashMap::default(),
textures: FastHashMap::default(),
texture_views: FastHashMap::default(),
samplers: FastHashMap::default(),
bind_groups: FastHashMap::default(),
bind_group_layouts: FastHashMap::default(),
render_pipelines: FastHashMap::default(),
compute_pipelines: FastHashMap::default(),
pipeline_layouts: FastHashMap::default(),
render_bundles: FastHashMap::default(),
query_sets: FastHashMap::default(),
destroyed_buffers: FastHashMap::default(),
destroyed_textures: FastHashMap::default(),
}
}
pub(crate) fn clear(&mut self) {
let ResourceMaps {
buffers,
staging_buffers,
textures,
texture_views,
samplers,
bind_groups,
bind_group_layouts,
render_pipelines,
compute_pipelines,
pipeline_layouts,
render_bundles,
query_sets,
destroyed_buffers,
destroyed_textures,
} = self;
buffers.clear();
staging_buffers.clear();
textures.clear();
texture_views.clear();
samplers.clear();
bind_groups.clear();
bind_group_layouts.clear();
render_pipelines.clear();
compute_pipelines.clear();
pipeline_layouts.clear();
render_bundles.clear();
query_sets.clear();
destroyed_buffers.clear();
destroyed_textures.clear();
}
pub(crate) fn extend(&mut self, mut other: Self) {
let ResourceMaps {
buffers,
staging_buffers,
textures,
texture_views,
samplers,
bind_groups,
bind_group_layouts,
render_pipelines,
compute_pipelines,
pipeline_layouts,
render_bundles,
query_sets,
destroyed_buffers,
destroyed_textures,
} = self;
buffers.extend(other.buffers.drain());
staging_buffers.extend(other.staging_buffers.drain());
textures.extend(other.textures.drain());
texture_views.extend(other.texture_views.drain());
samplers.extend(other.samplers.drain());
bind_groups.extend(other.bind_groups.drain());
bind_group_layouts.extend(other.bind_group_layouts.drain());
render_pipelines.extend(other.render_pipelines.drain());
compute_pipelines.extend(other.compute_pipelines.drain());
pipeline_layouts.extend(other.pipeline_layouts.drain());
render_bundles.extend(other.render_bundles.drain());
query_sets.extend(other.query_sets.drain());
destroyed_buffers.extend(other.destroyed_buffers.drain());
destroyed_textures.extend(other.destroyed_textures.drain());
}
}
/// Resources used by a queue submission, and work to be done once it completes.
struct ActiveSubmission<A: HalApi> {
/// The index of the submission we track.
///
/// When `Device::fence`'s value is greater than or equal to this, our queue
/// submission has completed.
index: SubmissionIndex,
/// Resources to be freed once this queue submission has completed.
///
/// When the device is polled, for completed submissions,
/// `triage_submissions` removes resources that don't need to be held alive any longer
/// from there.
///
/// This includes things like temporary resources and resources that are
/// used by submitted commands but have been dropped by the user (meaning that
/// this submission is their last reference.)
last_resources: ResourceMaps<A>,
/// Buffers to be mapped once this submission has completed.
mapped: Vec<Arc<Buffer<A>>>,
encoders: Vec<EncoderInFlight<A>>,
/// List of queue "on_submitted_work_done" closures to be called once this
/// submission has completed.
work_done_closures: SmallVec<[SubmittedWorkDoneClosure; 1]>,
}
#[derive(Clone, Debug, Error)]
#[non_exhaustive]
pub enum WaitIdleError {
#[error(transparent)]
Device(#[from] DeviceError),
#[error("Tried to wait using a submission index from the wrong device. Submission index is from device {0:?}. Called poll on device {1:?}.")]
WrongSubmissionIndex(id::QueueId, id::DeviceId),
#[error("GPU got stuck :(")]
StuckGpu,
}
/// Resource tracking for a device.
///
/// ## Host mapping buffers
///
/// A buffer cannot be mapped until all active queue submissions that use it
/// have completed. To that end:
///
/// - Each buffer's `ResourceInfo::submission_index` records the index of the
/// most recent queue submission that uses that buffer.
///
/// - Calling `Global::buffer_map_async` adds the buffer to
/// `self.mapped`, and changes `Buffer::map_state` to prevent it
/// from being used in any new submissions.
///
/// - When the device is polled, the following `LifetimeTracker` methods decide
/// what should happen next:
///
/// 1) `triage_mapped` drains `self.mapped`, checking the submission index
/// of each buffer against the queue submissions that have finished
/// execution. Buffers used by submissions still in flight go in
/// `self.active[index].mapped`, and the rest go into
/// `self.ready_to_map`.
///
/// 2) `triage_submissions` moves entries in `self.active[i]` for completed
/// submissions to `self.ready_to_map`. At this point, both
/// `self.active` and `self.ready_to_map` are up to date with the given
/// submission index.
///
/// 3) `handle_mapping` drains `self.ready_to_map` and actually maps the
/// buffers, collecting a list of notification closures to call. But any
/// buffers that were dropped by the user get moved to
/// `self.free_resources`.
///
/// Only calling `Global::buffer_map_async` clones a new `Arc` for the
/// buffer. This new `Arc` is only dropped by `handle_mapping`.
pub(crate) struct LifetimeTracker<A: HalApi> {
/// Resources that the user has requested be mapped, but which are used by
/// queue submissions still in flight.
mapped: Vec<Arc<Buffer<A>>>,
/// Buffers can be used in a submission that is yet to be made, by the
/// means of `write_buffer()`, so we have a special place for them.
pub future_suspected_buffers: Vec<Arc<Buffer<A>>>,
/// Textures can be used in the upcoming submission by `write_texture`.
pub future_suspected_textures: Vec<Arc<Texture<A>>>,
/// Resources whose user handle has died (i.e. drop/destroy has been called)
/// and will likely be ready for destruction soon.
pub suspected_resources: ResourceMaps<A>,
/// Resources used by queue submissions still in flight. One entry per
/// submission, with older submissions appearing before younger.
///
/// Entries are added by `track_submission` and drained by
/// `LifetimeTracker::triage_submissions`. Lots of methods contribute data
/// to particular entries.
active: Vec<ActiveSubmission<A>>,
/// Buffers the user has asked us to map, and which are not used by any
/// queue submission still in flight.
ready_to_map: Vec<Arc<Buffer<A>>>,
/// Queue "on_submitted_work_done" closures that were initiated for while there is no
/// currently pending submissions. These cannot be immediately invoked as they
/// must happen _after_ all mapped buffer callbacks are mapped, so we defer them
/// here until the next time the device is maintained.
work_done_closures: SmallVec<[SubmittedWorkDoneClosure; 1]>,
/// Closure to be called on "lose the device". This is invoked directly by
/// device.lose or by the UserCallbacks returned from maintain when the device
/// has been destroyed and its queues are empty.
pub device_lost_closure: Option<DeviceLostClosure>,
}
impl<A: HalApi> LifetimeTracker<A> {
pub fn new() -> Self {
Self {
mapped: Vec::new(),
future_suspected_buffers: Vec::new(),
future_suspected_textures: Vec::new(),
suspected_resources: ResourceMaps::new(),
active: Vec::new(),
ready_to_map: Vec::new(),
work_done_closures: SmallVec::new(),
device_lost_closure: None,
}
}
/// Return true if there are no queue submissions still in flight.
pub fn queue_empty(&self) -> bool {
self.active.is_empty()
}
/// Start tracking resources associated with a new queue submission.
pub fn track_submission(
&mut self,
index: SubmissionIndex,
temp_resources: impl Iterator<Item = TempResource<A>>,
encoders: Vec<EncoderInFlight<A>>,
) {
let mut last_resources = ResourceMaps::new();
for res in temp_resources {
match res {
TempResource::Buffer(raw) => {
last_resources.buffers.insert(raw.as_info().id(), raw);
}
TempResource::StagingBuffer(raw) => {
last_resources
.staging_buffers
.insert(raw.as_info().id(), raw);
}
TempResource::DestroyedBuffer(destroyed) => {
last_resources
.destroyed_buffers
.insert(destroyed.id, destroyed);
}
TempResource::Texture(raw) => {
last_resources.textures.insert(raw.as_info().id(), raw);
}
TempResource::DestroyedTexture(destroyed) => {
last_resources
.destroyed_textures
.insert(destroyed.id, destroyed);
}
}
}
self.active.push(ActiveSubmission {
index,
last_resources,
mapped: Vec::new(),
encoders,
work_done_closures: SmallVec::new(),
});
}
pub fn post_submit(&mut self) {
for v in self.future_suspected_buffers.drain(..).take(1) {
self.suspected_resources.buffers.insert(v.as_info().id(), v);
}
for v in self.future_suspected_textures.drain(..).take(1) {
self.suspected_resources
.textures
.insert(v.as_info().id(), v);
}
}
pub(crate) fn map(&mut self, value: &Arc<Buffer<A>>) {
self.mapped.push(value.clone());
}
/// Sort out the consequences of completed submissions.
///
/// Assume that all submissions up through `last_done` have completed.
///
/// - Buffers used by those submissions are now ready to map, if
/// requested. Add any buffers in the submission's [`mapped`] list to
/// [`self.ready_to_map`], where [`LifetimeTracker::handle_mapping`] will find
/// them.
///
/// - Resources whose final use was in those submissions are now ready to
/// free. Add any resources in the submission's [`last_resources`] table
/// to [`self.free_resources`], where [`LifetimeTracker::cleanup`] will find
/// them.
///
/// Return a list of [`SubmittedWorkDoneClosure`]s to run.
///
/// [`mapped`]: ActiveSubmission::mapped
/// [`self.ready_to_map`]: LifetimeTracker::ready_to_map
/// [`last_resources`]: ActiveSubmission::last_resources
/// [`self.free_resources`]: LifetimeTracker::free_resources
/// [`SubmittedWorkDoneClosure`]: crate::device::queue::SubmittedWorkDoneClosure
#[must_use]
pub fn triage_submissions(
&mut self,
last_done: SubmissionIndex,
command_allocator: &mut super::CommandAllocator<A>,
) -> SmallVec<[SubmittedWorkDoneClosure; 1]> {
profiling::scope!("triage_submissions");
//TODO: enable when `is_sorted_by_key` is stable
//debug_assert!(self.active.is_sorted_by_key(|a| a.index));
let done_count = self
.active
.iter()
.position(|a| a.index > last_done)
.unwrap_or(self.active.len());
let mut work_done_closures: SmallVec<_> = self.work_done_closures.drain(..).collect();
for a in self.active.drain(..done_count) {
log::debug!("Active submission {} is done", a.index);
self.ready_to_map.extend(a.mapped);
for encoder in a.encoders {
let raw = unsafe { encoder.land() };
command_allocator.release_encoder(raw);
}
work_done_closures.extend(a.work_done_closures);
}
work_done_closures
}
pub fn schedule_resource_destruction(
&mut self,
temp_resource: TempResource<A>,
last_submit_index: SubmissionIndex,
) {
let resources = self
.active
.iter_mut()
.find(|a| a.index == last_submit_index)
.map(|a| &mut a.last_resources);
if let Some(resources) = resources {
match temp_resource {
TempResource::Buffer(raw) => {
resources.buffers.insert(raw.as_info().id(), raw);
}
TempResource::StagingBuffer(raw) => {
resources.staging_buffers.insert(raw.as_info().id(), raw);
}
TempResource::DestroyedBuffer(destroyed) => {
resources.destroyed_buffers.insert(destroyed.id, destroyed);
}
TempResource::Texture(raw) => {
resources.textures.insert(raw.as_info().id(), raw);
}
TempResource::DestroyedTexture(destroyed) => {
resources.destroyed_textures.insert(destroyed.id, destroyed);
}
}
}
}
pub fn add_work_done_closure(&mut self, closure: SubmittedWorkDoneClosure) {
match self.active.last_mut() {
Some(active) => {
active.work_done_closures.push(closure);
}
// We must defer the closure until all previously occuring map_async closures
// have fired. This is required by the spec.
None => {
self.work_done_closures.push(closure);
}
}
}
}
impl<A: HalApi> LifetimeTracker<A> {
fn triage_resources<Id, R>(
resources_map: &mut FastHashMap<Id, Arc<R>>,
active: &mut [ActiveSubmission<A>],
trackers: &mut impl ResourceTracker<Id, R>,
get_resource_map: impl Fn(&mut ResourceMaps<A>) -> &mut FastHashMap<Id, Arc<R>>,
) -> Vec<Arc<R>>
where
Id: id::TypedId,
R: Resource<Id>,
{
let mut removed_resources = Vec::new();
resources_map.retain(|&id, resource| {
let submit_index = resource.as_info().submission_index();
let non_referenced_resources = active
.iter_mut()
.find(|a| a.index == submit_index)
.map(|a| &mut a.last_resources);
let is_removed = trackers.remove_abandoned(id);
if is_removed {
removed_resources.push(resource.clone());
if let Some(ressources) = non_referenced_resources {
get_resource_map(ressources).insert(id, resource.clone());
}
}
!is_removed
});
removed_resources
}
fn triage_suspected_render_bundles(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.render_bundles;
let mut removed_resources = Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.bundles,
|maps| &mut maps.render_bundles,
);
removed_resources.drain(..).for_each(|bundle| {
for v in bundle.used.buffers.write().drain_resources() {
self.suspected_resources.buffers.insert(v.as_info().id(), v);
}
for v in bundle.used.textures.write().drain_resources() {
self.suspected_resources
.textures
.insert(v.as_info().id(), v);
}
for v in bundle.used.bind_groups.write().drain_resources() {
self.suspected_resources
.bind_groups
.insert(v.as_info().id(), v);
}
for v in bundle.used.render_pipelines.write().drain_resources() {
self.suspected_resources
.render_pipelines
.insert(v.as_info().id(), v);
}
for v in bundle.used.query_sets.write().drain_resources() {
self.suspected_resources
.query_sets
.insert(v.as_info().id(), v);
}
});
self
}
fn triage_suspected_bind_groups(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.bind_groups;
let mut removed_resource = Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.bind_groups,
|maps| &mut maps.bind_groups,
);
removed_resource.drain(..).for_each(|bind_group| {
for v in bind_group.used.buffers.drain_resources() {
self.suspected_resources.buffers.insert(v.as_info().id(), v);
}
for v in bind_group.used.textures.drain_resources() {
self.suspected_resources
.textures
.insert(v.as_info().id(), v);
}
for v in bind_group.used.views.drain_resources() {
self.suspected_resources
.texture_views
.insert(v.as_info().id(), v);
}
for v in bind_group.used.samplers.drain_resources() {
self.suspected_resources
.samplers
.insert(v.as_info().id(), v);
}
self.suspected_resources
.bind_group_layouts
.insert(bind_group.layout.as_info().id(), bind_group.layout.clone());
});
self
}
fn triage_suspected_texture_views(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.texture_views;
let mut removed_resources = Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.views,
|maps| &mut maps.texture_views,
);
removed_resources.drain(..).for_each(|texture_view| {
let mut lock = texture_view.parent.write();
if let Some(parent_texture) = lock.take() {
self.suspected_resources
.textures
.insert(parent_texture.as_info().id(), parent_texture);
}
});
self
}
fn triage_suspected_textures(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.textures;
Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.textures,
|maps| &mut maps.textures,
);
self
}
fn triage_suspected_samplers(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.samplers;
Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.samplers,
|maps| &mut maps.samplers,
);
self
}
fn triage_suspected_buffers(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.buffers;
Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.buffers,
|maps| &mut maps.buffers,
);
self
}
fn triage_suspected_destroyed_buffers(&mut self) {
for (id, buffer) in self.suspected_resources.destroyed_buffers.drain() {
let submit_index = buffer.submission_index;
if let Some(resources) = self.active.iter_mut().find(|a| a.index == submit_index) {
resources
.last_resources
.destroyed_buffers
.insert(id, buffer);
}
}
}
fn triage_suspected_destroyed_textures(&mut self) {
for (id, texture) in self.suspected_resources.destroyed_textures.drain() {
let submit_index = texture.submission_index;
if let Some(resources) = self.active.iter_mut().find(|a| a.index == submit_index) {
resources
.last_resources
.destroyed_textures
.insert(id, texture);
}
}
}
fn triage_suspected_compute_pipelines(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.compute_pipelines;
let mut removed_resources = Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.compute_pipelines,
|maps| &mut maps.compute_pipelines,
);
removed_resources.drain(..).for_each(|compute_pipeline| {
self.suspected_resources.pipeline_layouts.insert(
compute_pipeline.layout.as_info().id(),
compute_pipeline.layout.clone(),
);
});
self
}
fn triage_suspected_render_pipelines(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.render_pipelines;
let mut removed_resources = Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.render_pipelines,
|maps| &mut maps.render_pipelines,
);
removed_resources.drain(..).for_each(|render_pipeline| {
self.suspected_resources.pipeline_layouts.insert(
render_pipeline.layout.as_info().id(),
render_pipeline.layout.clone(),
);
});
self
}
fn triage_suspected_pipeline_layouts(&mut self) -> &mut Self {
let mut removed_resources = Vec::new();
self.suspected_resources
.pipeline_layouts
.retain(|_pipeline_layout_id, pipeline_layout| {
removed_resources.push(pipeline_layout.clone());
false
});
removed_resources.drain(..).for_each(|pipeline_layout| {
for bgl in &pipeline_layout.bind_group_layouts {
self.suspected_resources
.bind_group_layouts
.insert(bgl.as_info().id(), bgl.clone());
}
});
self
}
fn triage_suspected_bind_group_layouts(&mut self) -> &mut Self {
//Note: this has to happen after all the suspected pipelines are destroyed
//Note: nothing else can bump the refcount since the guard is locked exclusively
//Note: same BGL can appear multiple times in the list, but only the last
self.suspected_resources.bind_group_layouts.clear();
self
}
fn triage_suspected_query_sets(&mut self, trackers: &Mutex<Tracker<A>>) -> &mut Self {
let mut trackers = trackers.lock();
let resource_map = &mut self.suspected_resources.query_sets;
Self::triage_resources(
resource_map,
self.active.as_mut_slice(),
&mut trackers.query_sets,
|maps| &mut maps.query_sets,
);
self
}
fn triage_suspected_staging_buffers(&mut self) -> &mut Self {
self.suspected_resources.staging_buffers.clear();
self
}
/// Identify resources to free, according to `trackers` and `self.suspected_resources`.
///
/// Given `trackers`, the [`Tracker`] belonging to same [`Device`] as
/// `self`, and `hub`, the [`Hub`] to which that `Device` belongs:
///
/// Remove from `trackers` each resource mentioned in
/// [`self.suspected_resources`]. If `trackers` held the final reference to
/// that resource, add it to the appropriate free list, to be destroyed by
/// the hal:
///
/// - Add resources used by queue submissions still in flight to the
/// [`last_resources`] table of the last such submission's entry in
/// [`self.active`]. When that submission has finished execution. the
/// [`triage_submissions`] method will remove from the tracker and the
/// resource reference count will be responsible carrying out deallocation.
///
/// ## Entrained resources
///
/// This function finds resources that are used only by other resources
/// ready to be freed, and adds those to the free lists as well. For
/// example, if there's some texture `T` used only by some texture view
/// `TV`, then if `TV` can be freed, `T` gets added to the free lists too.
///
/// Since `wgpu-core` resource ownership patterns are acyclic, we can visit
/// each type that can be owned after all types that could possibly own
/// it. This way, we can detect all free-able objects in a single pass,
/// simply by starting with types that are roots of the ownership DAG (like
/// render bundles) and working our way towards leaf types (like buffers).
///
/// [`Device`]: super::Device
/// [`self.suspected_resources`]: LifetimeTracker::suspected_resources
/// [`last_resources`]: ActiveSubmission::last_resources
/// [`self.active`]: LifetimeTracker::active
/// [`triage_submissions`]: LifetimeTracker::triage_submissions
pub(crate) fn triage_suspected(&mut self, trackers: &Mutex<Tracker<A>>) {
profiling::scope!("triage_suspected");
//NOTE: the order is important to release resources that depends between each other!
self.triage_suspected_render_bundles(trackers);
self.triage_suspected_compute_pipelines(trackers);
self.triage_suspected_render_pipelines(trackers);
self.triage_suspected_bind_groups(trackers);
self.triage_suspected_pipeline_layouts();
self.triage_suspected_bind_group_layouts();
self.triage_suspected_query_sets(trackers);
self.triage_suspected_samplers(trackers);
self.triage_suspected_staging_buffers();
self.triage_suspected_texture_views(trackers);
self.triage_suspected_textures(trackers);
self.triage_suspected_buffers(trackers);
self.triage_suspected_destroyed_buffers();
self.triage_suspected_destroyed_textures();
}
/// Determine which buffers are ready to map, and which must wait for the
/// GPU.
///
/// See the documentation for [`LifetimeTracker`] for details.
pub(crate) fn triage_mapped(&mut self) {
if self.mapped.is_empty() {
return;
}
for buffer in self.mapped.drain(..) {
let submit_index = buffer.info.submission_index();
log::trace!(
"Mapping of {:?} at submission {:?} gets assigned to active {:?}",
buffer.info.id(),
submit_index,
self.active.iter().position(|a| a.index == submit_index)
);
self.active
.iter_mut()
.find(|a| a.index == submit_index)
.map_or(&mut self.ready_to_map, |a| &mut a.mapped)
.push(buffer);
}
}
/// Map the buffers in `self.ready_to_map`.
///
/// Return a list of mapping notifications to send.
///
/// See the documentation for [`LifetimeTracker`] for details.
#[must_use]
pub(crate) fn handle_mapping(
&mut self,
raw: &A::Device,
trackers: &Mutex<Tracker<A>>,
) -> Vec<super::BufferMapPendingClosure> {
if self.ready_to_map.is_empty() {
return Vec::new();
}
let mut pending_callbacks: Vec<super::BufferMapPendingClosure> =
Vec::with_capacity(self.ready_to_map.len());
for buffer in self.ready_to_map.drain(..) {
let buffer_id = buffer.info.id();
let is_removed = {
let mut trackers = trackers.lock();
trackers.buffers.remove_abandoned(buffer_id)
};
if is_removed {
*buffer.map_state.lock() = resource::BufferMapState::Idle;
log::trace!("Buffer ready to map {:?} is not tracked anymore", buffer_id);
} else {
let mapping = match std::mem::replace(
&mut *buffer.map_state.lock(),
resource::BufferMapState::Idle,
) {
resource::BufferMapState::Waiting(pending_mapping) => pending_mapping,
// Mapping cancelled
resource::BufferMapState::Idle => continue,
// Mapping queued at least twice by map -> unmap -> map
// and was already successfully mapped below
active @ resource::BufferMapState::Active { .. } => {
*buffer.map_state.lock() = active;
continue;
}
_ => panic!("No pending mapping."),
};
let status = if mapping.range.start != mapping.range.end {
log::debug!("Buffer {:?} map state -> Active", buffer_id);
let host = mapping.op.host;
let size = mapping.range.end - mapping.range.start;
match super::map_buffer(raw, &buffer, mapping.range.start, size, host) {
Ok(ptr) => {
*buffer.map_state.lock() = resource::BufferMapState::Active {
ptr,
range: mapping.range.start..mapping.range.start + size,
host,
};
Ok(())
}
Err(e) => {
log::error!("Mapping failed: {e}");
Err(e)
}
}
} else {
*buffer.map_state.lock() = resource::BufferMapState::Active {
ptr: std::ptr::NonNull::dangling(),
range: mapping.range,
host: mapping.op.host,
};
Ok(())
};
pending_callbacks.push((mapping.op, status));
}
}
pending_callbacks
}
pub(crate) fn release_gpu_resources(&mut self) {
// This is called when the device is lost, which makes every associated
// resource invalid and unusable. This is an opportunity to release all of
// the underlying gpu resources, even though the objects remain visible to
// the user agent. We purge this memory naturally when resources have been
// moved into the appropriate buckets, so this function just needs to
// initiate movement into those buckets, and it can do that by calling
// "destroy" on all the resources we know about which aren't already marked
// for cleanup.
// During these iterations, we discard all errors. We don't care!
// Destroy all the mapped buffers.
for buffer in &self.mapped {
let _ = buffer.destroy();
}
// Destroy all the unmapped buffers.
for buffer in &self.ready_to_map {
let _ = buffer.destroy();
}
// Destroy all the future_suspected_buffers.
for buffer in &self.future_suspected_buffers {
let _ = buffer.destroy();
}
// Destroy the buffers in all active submissions.
for submission in &self.active {
for buffer in &submission.mapped {
let _ = buffer.destroy();
}
}
// Destroy all the future_suspected_textures.
// TODO: texture.destroy is not implemented
/*
for texture in &self.future_suspected_textures {
let _ = texture.destroy();
}
*/
}
}