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//! Window startup notification to handle window raising.
//!
//! The [`ActivationToken`] is essential to ensure that your newly
//! created window will obtain the focus, otherwise the user could
//! be requered to click on the window.
//!
//! Such token is usually delivered via the environment variable and
//! could be read from it with the [`EventLoopExtStartupNotify::read_token_from_env`].
//!
//! Such token must also be reset after reading it from your environment with
//! [`reset_activation_token_env`] otherwise child processes could inherit it.
//!
//! When starting a new child process with a newly obtained [`ActivationToken`] from
//! [`WindowExtStartupNotify::request_activation_token`] the [`set_activation_token_env`]
//! must be used to propagate it to the child
//!
//! To ensure the delivery of such token by other processes to you, the user should
//! set `StartupNotify=true` inside the `.desktop` file of their application.
//!
//! The specification could be found [`here`].
//!
//! [`here`]: https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
use std::env;
use crate::error::NotSupportedError;
use crate::event_loop::{AsyncRequestSerial, EventLoopWindowTarget};
use crate::window::{ActivationToken, Window, WindowBuilder};
/// The variable which is used mostly on X11.
const X11_VAR: &str = "DESKTOP_STARTUP_ID";
/// The variable which is used mostly on Wayland.
const WAYLAND_VAR: &str = "XDG_ACTIVATION_TOKEN";
pub trait EventLoopExtStartupNotify {
/// Read the token from the environment.
///
/// It's recommended **to unset** this environment variable for child processes.
fn read_token_from_env(&self) -> Option<ActivationToken>;
}
pub trait WindowExtStartupNotify {
/// Request a new activation token.
///
/// The token will be delivered inside
fn request_activation_token(&self) -> Result<AsyncRequestSerial, NotSupportedError>;
}
pub trait WindowBuilderExtStartupNotify {
/// Use this [`ActivationToken`] during window creation.
///
/// Not using such a token upon a window could make your window not gaining
/// focus until the user clicks on the window.
fn with_activation_token(self, token: ActivationToken) -> Self;
}
impl<T> EventLoopExtStartupNotify for EventLoopWindowTarget<T> {
fn read_token_from_env(&self) -> Option<ActivationToken> {
match self.p {
#[cfg(wayland_platform)]
crate::platform_impl::EventLoopWindowTarget::Wayland(_) => env::var(WAYLAND_VAR),
#[cfg(x11_platform)]
crate::platform_impl::EventLoopWindowTarget::X(_) => env::var(X11_VAR),
}
.ok()
.map(ActivationToken::_new)
}
}
impl WindowExtStartupNotify for Window {
fn request_activation_token(&self) -> Result<AsyncRequestSerial, NotSupportedError> {
self.window.request_activation_token()
}
}
impl WindowBuilderExtStartupNotify for WindowBuilder {
fn with_activation_token(mut self, token: ActivationToken) -> Self {
self.platform_specific.activation_token = Some(token);
self
}
}
/// Remove the activation environment variables from the current process.
///
/// This is wise to do before running child processes,
/// which may not to support the activation token.
pub fn reset_activation_token_env() {
env::remove_var(X11_VAR);
env::remove_var(WAYLAND_VAR);
}
/// Set environment variables responsible for activation token.
///
/// This could be used before running daemon processes.
pub fn set_activation_token_env(token: ActivationToken) {
env::set_var(X11_VAR, &token._token);
env::set_var(WAYLAND_VAR, token._token);
}