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//! Some wrappers around the generated code to simplify use.
use std::convert::TryInto;
use super::cookie::VoidCookie;
use super::errors::{ConnectionError, ReplyError};
use super::protocol::xproto::{Atom, ConnectionExt as XProtoConnectionExt, PropMode, Window};
/// Extension trait that simplifies API use
pub trait ConnectionExt: XProtoConnectionExt {
/// Change a property on a window with format 8.
fn change_property8<A, B>(
&self,
mode: PropMode,
window: Window,
property: A,
type_: B,
data: &[u8],
) -> Result<VoidCookie<'_, Self>, ConnectionError>
where
A: Into<Atom>,
B: Into<Atom>,
{
self.change_property(
mode,
window,
property,
type_,
8,
data.len().try_into().expect("`data` has too many elements"),
data,
)
}
/// Change a property on a window with format 16.
fn change_property16<A, B>(
&self,
mode: PropMode,
window: Window,
property: A,
type_: B,
data: &[u16],
) -> Result<VoidCookie<'_, Self>, ConnectionError>
where
A: Into<Atom>,
B: Into<Atom>,
{
let mut data_u8 = Vec::with_capacity(data.len() * 2);
for item in data {
data_u8.extend(item.to_ne_bytes());
}
self.change_property(
mode,
window,
property,
type_,
16,
data.len().try_into().expect("`data` has too many elements"),
&data_u8,
)
}
/// Change a property on a window with format 32.
fn change_property32<A, B>(
&self,
mode: PropMode,
window: Window,
property: A,
type_: B,
data: &[u32],
) -> Result<VoidCookie<'_, Self>, ConnectionError>
where
A: Into<Atom>,
B: Into<Atom>,
{
let mut data_u8 = Vec::with_capacity(data.len() * 4);
for item in data {
data_u8.extend(item.to_ne_bytes());
}
self.change_property(
mode,
window,
property,
type_,
32,
data.len().try_into().expect("`data` has too many elements"),
&data_u8,
)
}
/// Synchronise with the X11 server.
///
/// This function synchronises with the X11 server. This means that all requests that are still
/// in the output buffer are sent to the server. Then, we wait until the X11 server processed
/// all requests.
fn sync(&self) -> Result<(), ReplyError> {
// When a new request is generated, it is appended to the output buffer. Thus, this causes
// all previous requests to be sent.
// The X11 server is single-threaded and processes requests in-order. Thus, it will only
// reply to our GetInputFocus after everything before was processed.
self.get_input_focus()?.reply().and(Ok(()))
}
}
impl<C: XProtoConnectionExt + ?Sized> ConnectionExt for C {}
/// A RAII-like wrapper around [super::protocol::xproto::grab_server] and
/// [super::protocol::xproto::ungrab_server].
///
/// Instances of this struct represent that we sent a [super::protocol::xproto::grab_server]
/// request. When this struct is dropped, an [super::protocol::xproto::ungrab_server] request is
/// sent.
///
/// Any errors during `Drop` are silently ignored. Most likely an error here means that your
/// X11 connection is broken and later requests will also fail.
#[derive(Debug)]
pub struct GrabServer<'c, C: XProtoConnectionExt>(&'c C);
impl<'c, C: XProtoConnectionExt> GrabServer<'c, C> {
/// Grab the server by sending a [super::protocol::xproto::grab_server] request.
///
/// The returned type will call [super::protocol::xproto::ungrab_server] when it is dropped.
pub fn grab(conn: &'c C) -> Result<Self, ConnectionError> {
// Grab the server, return any errors, ignore the resulting VoidCookie
drop(conn.grab_server()?);
Ok(Self(conn))
}
}
impl<C: XProtoConnectionExt> Drop for GrabServer<'_, C> {
fn drop(&mut self) {
let _ = (self.0).ungrab_server();
}
}