pub struct TextureMapping {
pub texture: Handle<GlobalVariable>,
pub sampler: Option<Handle<GlobalVariable>>,
}
Expand description
Mapping between a texture and its sampler, if it exists.
GLSL pre-Vulkan has no concept of separate textures and samplers. Instead, everything is a
gsamplerN
where g
is the scalar type and N
is the dimension. But naga uses separate textures
and samplers in the IR, so the backend produces a FastHashMap
with the texture name
as a key and a TextureMapping
as a value. This way, the user knows where to bind.
Storage
images produce gimageN
and don’t have an associated sampler,
so the sampler
field will be None
.
Fields§
§texture: Handle<GlobalVariable>
Handle to the image global variable.
sampler: Option<Handle<GlobalVariable>>
Handle to the associated sampler global variable, if it exists.
Trait Implementations§
source§impl Clone for TextureMapping
impl Clone for TextureMapping
source§fn clone(&self) -> TextureMapping
fn clone(&self) -> TextureMapping
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for TextureMapping
impl Send for TextureMapping
impl Sync for TextureMapping
impl Unpin for TextureMapping
impl UnwindSafe for TextureMapping
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more