#[no_mangle]
pub extern "C" fn wgpu_render_bundle_draw_indexed_indirect(
bundle: &mut RenderBundleEncoder,
buffer_id: BufferId,
offset: BufferAddress
)
#[no_mangle]
pub extern "C" fn wgpu_render_bundle_draw_indexed_indirect(
bundle: &mut RenderBundleEncoder,
buffer_id: BufferId,
offset: BufferAddress
)