Struct ash::extensions::nv::MeshShader
source · pub struct MeshShader { /* private fields */ }
Implementations§
source§impl MeshShader
impl MeshShader
pub fn new(instance: &Instance, device: &Device) -> Self
sourcepub unsafe fn cmd_draw_mesh_tasks(
&self,
command_buffer: CommandBuffer,
task_count: u32,
first_task: u32
)
pub unsafe fn cmd_draw_mesh_tasks( &self, command_buffer: CommandBuffer, task_count: u32, first_task: u32 )
sourcepub unsafe fn cmd_draw_mesh_tasks_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
draw_count: u32,
stride: u32
)
pub unsafe fn cmd_draw_mesh_tasks_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 )
sourcepub unsafe fn cmd_draw_mesh_tasks_indirect_count(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
count_buffer: Buffer,
count_buffer_offset: DeviceSize,
max_draw_count: u32,
stride: u32
)
pub unsafe fn cmd_draw_mesh_tasks_indirect_count( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, count_buffer: Buffer, count_buffer_offset: DeviceSize, max_draw_count: u32, stride: u32 )
pub const fn name() -> &'static CStr
pub fn fp(&self) -> &NvMeshShaderFn
Trait Implementations§
source§impl Clone for MeshShader
impl Clone for MeshShader
source§fn clone(&self) -> MeshShader
fn clone(&self) -> MeshShader
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for MeshShader
impl Send for MeshShader
impl Sync for MeshShader
impl Unpin for MeshShader
impl UnwindSafe for MeshShader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more