Struct ash::vk::ExtShaderObjectFn
source · pub struct ExtShaderObjectFn {Show 53 fields
pub create_shaders_ext: PFN_vkCreateShadersEXT,
pub destroy_shader_ext: PFN_vkDestroyShaderEXT,
pub get_shader_binary_data_ext: PFN_vkGetShaderBinaryDataEXT,
pub cmd_bind_shaders_ext: PFN_vkCmdBindShadersEXT,
pub cmd_set_cull_mode_ext: PFN_vkCmdSetCullMode,
pub cmd_set_front_face_ext: PFN_vkCmdSetFrontFace,
pub cmd_set_primitive_topology_ext: PFN_vkCmdSetPrimitiveTopology,
pub cmd_set_viewport_with_count_ext: PFN_vkCmdSetViewportWithCount,
pub cmd_set_scissor_with_count_ext: PFN_vkCmdSetScissorWithCount,
pub cmd_bind_vertex_buffers2_ext: PFN_vkCmdBindVertexBuffers2,
pub cmd_set_depth_test_enable_ext: PFN_vkCmdSetDepthTestEnable,
pub cmd_set_depth_write_enable_ext: PFN_vkCmdSetDepthWriteEnable,
pub cmd_set_depth_compare_op_ext: PFN_vkCmdSetDepthCompareOp,
pub cmd_set_depth_bounds_test_enable_ext: PFN_vkCmdSetDepthBoundsTestEnable,
pub cmd_set_stencil_test_enable_ext: PFN_vkCmdSetStencilTestEnable,
pub cmd_set_stencil_op_ext: PFN_vkCmdSetStencilOp,
pub cmd_set_vertex_input_ext: PFN_vkCmdSetVertexInputEXT,
pub cmd_set_patch_control_points_ext: PFN_vkCmdSetPatchControlPointsEXT,
pub cmd_set_rasterizer_discard_enable_ext: PFN_vkCmdSetRasterizerDiscardEnable,
pub cmd_set_depth_bias_enable_ext: PFN_vkCmdSetDepthBiasEnable,
pub cmd_set_logic_op_ext: PFN_vkCmdSetLogicOpEXT,
pub cmd_set_primitive_restart_enable_ext: PFN_vkCmdSetPrimitiveRestartEnable,
pub cmd_set_tessellation_domain_origin_ext: PFN_vkCmdSetTessellationDomainOriginEXT,
pub cmd_set_depth_clamp_enable_ext: PFN_vkCmdSetDepthClampEnableEXT,
pub cmd_set_polygon_mode_ext: PFN_vkCmdSetPolygonModeEXT,
pub cmd_set_rasterization_samples_ext: PFN_vkCmdSetRasterizationSamplesEXT,
pub cmd_set_sample_mask_ext: PFN_vkCmdSetSampleMaskEXT,
pub cmd_set_alpha_to_coverage_enable_ext: PFN_vkCmdSetAlphaToCoverageEnableEXT,
pub cmd_set_alpha_to_one_enable_ext: PFN_vkCmdSetAlphaToOneEnableEXT,
pub cmd_set_logic_op_enable_ext: PFN_vkCmdSetLogicOpEnableEXT,
pub cmd_set_color_blend_enable_ext: PFN_vkCmdSetColorBlendEnableEXT,
pub cmd_set_color_blend_equation_ext: PFN_vkCmdSetColorBlendEquationEXT,
pub cmd_set_color_write_mask_ext: PFN_vkCmdSetColorWriteMaskEXT,
pub cmd_set_rasterization_stream_ext: PFN_vkCmdSetRasterizationStreamEXT,
pub cmd_set_conservative_rasterization_mode_ext: PFN_vkCmdSetConservativeRasterizationModeEXT,
pub cmd_set_extra_primitive_overestimation_size_ext: PFN_vkCmdSetExtraPrimitiveOverestimationSizeEXT,
pub cmd_set_depth_clip_enable_ext: PFN_vkCmdSetDepthClipEnableEXT,
pub cmd_set_sample_locations_enable_ext: PFN_vkCmdSetSampleLocationsEnableEXT,
pub cmd_set_color_blend_advanced_ext: PFN_vkCmdSetColorBlendAdvancedEXT,
pub cmd_set_provoking_vertex_mode_ext: PFN_vkCmdSetProvokingVertexModeEXT,
pub cmd_set_line_rasterization_mode_ext: PFN_vkCmdSetLineRasterizationModeEXT,
pub cmd_set_line_stipple_enable_ext: PFN_vkCmdSetLineStippleEnableEXT,
pub cmd_set_depth_clip_negative_one_to_one_ext: PFN_vkCmdSetDepthClipNegativeOneToOneEXT,
pub cmd_set_viewport_w_scaling_enable_nv: PFN_vkCmdSetViewportWScalingEnableNV,
pub cmd_set_viewport_swizzle_nv: PFN_vkCmdSetViewportSwizzleNV,
pub cmd_set_coverage_to_color_enable_nv: PFN_vkCmdSetCoverageToColorEnableNV,
pub cmd_set_coverage_to_color_location_nv: PFN_vkCmdSetCoverageToColorLocationNV,
pub cmd_set_coverage_modulation_mode_nv: PFN_vkCmdSetCoverageModulationModeNV,
pub cmd_set_coverage_modulation_table_enable_nv: PFN_vkCmdSetCoverageModulationTableEnableNV,
pub cmd_set_coverage_modulation_table_nv: PFN_vkCmdSetCoverageModulationTableNV,
pub cmd_set_shading_rate_image_enable_nv: PFN_vkCmdSetShadingRateImageEnableNV,
pub cmd_set_representative_fragment_test_enable_nv: PFN_vkCmdSetRepresentativeFragmentTestEnableNV,
pub cmd_set_coverage_reduction_mode_nv: PFN_vkCmdSetCoverageReductionModeNV,
}
Fields§
§create_shaders_ext: PFN_vkCreateShadersEXT
§destroy_shader_ext: PFN_vkDestroyShaderEXT
§get_shader_binary_data_ext: PFN_vkGetShaderBinaryDataEXT
§cmd_bind_shaders_ext: PFN_vkCmdBindShadersEXT
§cmd_set_cull_mode_ext: PFN_vkCmdSetCullMode
§cmd_set_front_face_ext: PFN_vkCmdSetFrontFace
§cmd_set_primitive_topology_ext: PFN_vkCmdSetPrimitiveTopology
§cmd_set_viewport_with_count_ext: PFN_vkCmdSetViewportWithCount
§cmd_set_scissor_with_count_ext: PFN_vkCmdSetScissorWithCount
§cmd_bind_vertex_buffers2_ext: PFN_vkCmdBindVertexBuffers2
§cmd_set_depth_test_enable_ext: PFN_vkCmdSetDepthTestEnable
§cmd_set_depth_write_enable_ext: PFN_vkCmdSetDepthWriteEnable
§cmd_set_depth_compare_op_ext: PFN_vkCmdSetDepthCompareOp
§cmd_set_depth_bounds_test_enable_ext: PFN_vkCmdSetDepthBoundsTestEnable
§cmd_set_stencil_test_enable_ext: PFN_vkCmdSetStencilTestEnable
§cmd_set_stencil_op_ext: PFN_vkCmdSetStencilOp
§cmd_set_vertex_input_ext: PFN_vkCmdSetVertexInputEXT
§cmd_set_patch_control_points_ext: PFN_vkCmdSetPatchControlPointsEXT
§cmd_set_rasterizer_discard_enable_ext: PFN_vkCmdSetRasterizerDiscardEnable
§cmd_set_depth_bias_enable_ext: PFN_vkCmdSetDepthBiasEnable
§cmd_set_logic_op_ext: PFN_vkCmdSetLogicOpEXT
§cmd_set_primitive_restart_enable_ext: PFN_vkCmdSetPrimitiveRestartEnable
§cmd_set_tessellation_domain_origin_ext: PFN_vkCmdSetTessellationDomainOriginEXT
§cmd_set_depth_clamp_enable_ext: PFN_vkCmdSetDepthClampEnableEXT
§cmd_set_polygon_mode_ext: PFN_vkCmdSetPolygonModeEXT
§cmd_set_rasterization_samples_ext: PFN_vkCmdSetRasterizationSamplesEXT
§cmd_set_sample_mask_ext: PFN_vkCmdSetSampleMaskEXT
§cmd_set_alpha_to_coverage_enable_ext: PFN_vkCmdSetAlphaToCoverageEnableEXT
§cmd_set_alpha_to_one_enable_ext: PFN_vkCmdSetAlphaToOneEnableEXT
§cmd_set_logic_op_enable_ext: PFN_vkCmdSetLogicOpEnableEXT
§cmd_set_color_blend_enable_ext: PFN_vkCmdSetColorBlendEnableEXT
§cmd_set_color_blend_equation_ext: PFN_vkCmdSetColorBlendEquationEXT
§cmd_set_color_write_mask_ext: PFN_vkCmdSetColorWriteMaskEXT
§cmd_set_rasterization_stream_ext: PFN_vkCmdSetRasterizationStreamEXT
§cmd_set_conservative_rasterization_mode_ext: PFN_vkCmdSetConservativeRasterizationModeEXT
§cmd_set_extra_primitive_overestimation_size_ext: PFN_vkCmdSetExtraPrimitiveOverestimationSizeEXT
§cmd_set_depth_clip_enable_ext: PFN_vkCmdSetDepthClipEnableEXT
§cmd_set_sample_locations_enable_ext: PFN_vkCmdSetSampleLocationsEnableEXT
§cmd_set_color_blend_advanced_ext: PFN_vkCmdSetColorBlendAdvancedEXT
§cmd_set_provoking_vertex_mode_ext: PFN_vkCmdSetProvokingVertexModeEXT
§cmd_set_line_rasterization_mode_ext: PFN_vkCmdSetLineRasterizationModeEXT
§cmd_set_line_stipple_enable_ext: PFN_vkCmdSetLineStippleEnableEXT
§cmd_set_depth_clip_negative_one_to_one_ext: PFN_vkCmdSetDepthClipNegativeOneToOneEXT
§cmd_set_viewport_w_scaling_enable_nv: PFN_vkCmdSetViewportWScalingEnableNV
§cmd_set_viewport_swizzle_nv: PFN_vkCmdSetViewportSwizzleNV
§cmd_set_coverage_to_color_enable_nv: PFN_vkCmdSetCoverageToColorEnableNV
§cmd_set_coverage_to_color_location_nv: PFN_vkCmdSetCoverageToColorLocationNV
§cmd_set_coverage_modulation_mode_nv: PFN_vkCmdSetCoverageModulationModeNV
§cmd_set_coverage_modulation_table_enable_nv: PFN_vkCmdSetCoverageModulationTableEnableNV
§cmd_set_coverage_modulation_table_nv: PFN_vkCmdSetCoverageModulationTableNV
§cmd_set_shading_rate_image_enable_nv: PFN_vkCmdSetShadingRateImageEnableNV
§cmd_set_representative_fragment_test_enable_nv: PFN_vkCmdSetRepresentativeFragmentTestEnableNV
§cmd_set_coverage_reduction_mode_nv: PFN_vkCmdSetCoverageReductionModeNV
Implementations§
Trait Implementations§
source§impl Clone for ExtShaderObjectFn
impl Clone for ExtShaderObjectFn
source§fn clone(&self) -> ExtShaderObjectFn
fn clone(&self) -> ExtShaderObjectFn
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Send for ExtShaderObjectFn
impl Sync for ExtShaderObjectFn
Auto Trait Implementations§
impl RefUnwindSafe for ExtShaderObjectFn
impl Unpin for ExtShaderObjectFn
impl UnwindSafe for ExtShaderObjectFn
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more