pub struct PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
pub fn supported_depth_resolve_modes( self, supported_depth_resolve_modes: ResolveModeFlags ) -> Self
pub fn supported_stencil_resolve_modes( self, supported_stencil_resolve_modes: ResolveModeFlags ) -> Self
pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self
pub fn independent_resolve(self, independent_resolve: bool) -> Self
sourcepub fn build(self) -> PhysicalDeviceDepthStencilResolveProperties
pub fn build(self) -> PhysicalDeviceDepthStencilResolveProperties
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
source§impl<'a> DerefMut for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'_>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceDepthStencilResolvePropertiesBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more