pub struct Update;
Expand description
The schedule that contains app logic. Ideally containing anything that must run once per render frame, such as UI.
See the Main
schedule for some details about how schedules are run.
Trait Implementations§
source§impl PartialEq for Update
impl PartialEq for Update
source§impl ScheduleLabel for Update
impl ScheduleLabel for Update
impl Eq for Update
impl StructuralEq for Update
impl StructuralPartialEq for Update
Auto Trait Implementations§
impl RefUnwindSafe for Update
impl Send for Update
impl Sync for Update
impl Unpin for Update
impl UnwindSafe for Update
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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source§impl<Q, K> Equivalent<K> for Q
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source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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