Struct bevy::render::texture::Image

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pub struct Image {
    pub data: Vec<u8>,
    pub texture_descriptor: TextureDescriptor<Option<&'static str>, &'static [TextureFormat]>,
    pub sampler: ImageSampler,
    pub texture_view_descriptor: Option<TextureViewDescriptor<'static>>,
    pub asset_usage: RenderAssetUsages,
}

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§data: Vec<u8>§texture_descriptor: TextureDescriptor<Option<&'static str>, &'static [TextureFormat]>§sampler: ImageSampler

The ImageSampler to use during rendering.

§texture_view_descriptor: Option<TextureViewDescriptor<'static>>§asset_usage: RenderAssetUsages

Implementations§

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impl Image

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pub fn new( size: Extent3d, dimension: TextureDimension, data: Vec<u8>, format: TextureFormat, asset_usage: RenderAssetUsages ) -> Image

Creates a new image from raw binary data and the corresponding metadata.

Panics

Panics if the length of the data, volume of the size and the size of the format do not match.

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pub fn new_fill( size: Extent3d, dimension: TextureDimension, pixel: &[u8], format: TextureFormat, asset_usage: RenderAssetUsages ) -> Image

Creates a new image from raw binary data and the corresponding metadata, by filling the image data with the pixel data repeated multiple times.

Panics

Panics if the size of the format is not a multiple of the length of the pixel data.

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pub fn width(&self) -> u32

Returns the width of a 2D image.

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pub fn height(&self) -> u32

Returns the height of a 2D image.

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pub fn aspect_ratio(&self) -> AspectRatio

Returns the aspect ratio (width / height) of a 2D image.

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pub fn size_f32(&self) -> Vec2

Returns the size of a 2D image as f32.

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pub fn size(&self) -> UVec2

Returns the size of a 2D image.

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pub fn resize(&mut self, size: Extent3d)

Resizes the image to the new size, by removing information or appending 0 to the data. Does not properly resize the contents of the image, but only its internal data buffer.

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pub fn reinterpret_size(&mut self, new_size: Extent3d)

Changes the size, asserting that the total number of data elements (pixels) remains the same.

Panics

Panics if the new_size does not have the same volume as to old one.

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pub fn reinterpret_stacked_2d_as_array(&mut self, layers: u32)

Takes a 2D image containing vertically stacked images of the same size, and reinterprets it as a 2D array texture, where each of the stacked images becomes one layer of the array. This is primarily for use with the texture2DArray shader uniform type.

Panics

Panics if the texture is not 2D, has more than one layers or is not evenly dividable into the layers.

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pub fn convert(&self, new_format: TextureFormat) -> Option<Image>

Convert a texture from a format to another. Only a few formats are supported as input and output:

  • TextureFormat::R8Unorm
  • TextureFormat::Rg8Unorm
  • TextureFormat::Rgba8UnormSrgb

To get Image as a image::DynamicImage see: Image::try_into_dynamic.

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pub fn from_buffer( buffer: &[u8], image_type: ImageType<'_>, supported_compressed_formats: CompressedImageFormats, is_srgb: bool, image_sampler: ImageSampler, asset_usage: RenderAssetUsages ) -> Result<Image, TextureError>

Load a bytes buffer in a Image, according to type image_type, using the image crate

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pub fn is_compressed(&self) -> bool

Whether the texture format is compressed or uncompressed

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impl Image

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pub fn from_dynamic( dyn_img: DynamicImage, is_srgb: bool, asset_usage: RenderAssetUsages ) -> Image

Converts a DynamicImage to an Image.

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pub fn try_into_dynamic(self) -> Result<DynamicImage, IntoDynamicImageError>

Convert a Image to a DynamicImage. Useful for editing image data. Not all TextureFormat are covered, therefore it will return an error if the format is unsupported. Supported formats are:

  • TextureFormat::R8Unorm
  • TextureFormat::Rg8Unorm
  • TextureFormat::Rgba8UnormSrgb
  • TextureFormat::Bgra8UnormSrgb

To convert Image to a different format see: Image::convert.

Trait Implementations§

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impl Clone for Image

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fn clone(&self) -> Image

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Image

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Image

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fn default() -> Image

default is a 1x1x1 all ‘1.0’ texture

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impl FromReflect for Image
where Image: Any + Send + Sync,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Image>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Image
where Image: Any + Send + Sync,

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impl Reflect for Image
where Image: Any + Send + Sync,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Image>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Image>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Image>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, _value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl RenderAsset for Image

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fn prepare_asset( self, _: &mut <<Image as RenderAsset>::Param as SystemParam>::Item<'_, '_> ) -> Result<<Image as RenderAsset>::PreparedAsset, PrepareAssetError<Image>>

Converts the extracted image into a GpuImage.

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type PreparedAsset = GpuImage

The GPU-representation of the asset.
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type Param = (Res<'static, RenderDevice>, Res<'static, RenderQueue>, Res<'static, DefaultImageSampler>)

Specifies all ECS data required by RenderAsset::prepare_asset. Read more
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fn asset_usage(&self) -> RenderAssetUsages

Whether or not to unload the asset after extracting it to the render world.
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impl TypePath for Image
where Image: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Image
where Image: Any + Send + Sync,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl VisitAssetDependencies for Image

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fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))

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impl Asset for Image

Auto Trait Implementations§

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impl RefUnwindSafe for Image

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impl Send for Image

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impl Sync for Image

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impl Unpin for Image

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impl UnwindSafe for Image

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<A> AssetContainer for A
where A: Asset,

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fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)

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fn asset_type_name(&self) -> &'static str

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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where T: Reflect,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<A> RenderAssetDependency for A
where A: RenderAsset,

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fn register_system( render_app: &mut App, system: NodeConfigs<Box<dyn System<In = (), Out = ()>>> )

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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