pub trait Source: Iterator{
Show 24 methods
// Required methods
fn current_frame_len(&self) -> Option<usize>;
fn channels(&self) -> u16;
fn sample_rate(&self) -> u32;
fn total_duration(&self) -> Option<Duration>;
// Provided methods
fn buffered(self) -> Buffered<Self>
where Self: Sized { ... }
fn mix<S>(self, other: S) -> Mix<Self, S>
where Self: Sized,
Self::Item: FromSample<<S as Iterator>::Item>,
S: Source,
<S as Iterator>::Item: Sample { ... }
fn repeat_infinite(self) -> Repeat<Self>
where Self: Sized { ... }
fn take_duration(self, duration: Duration) -> TakeDuration<Self>
where Self: Sized { ... }
fn delay(self, duration: Duration) -> Delay<Self>
where Self: Sized { ... }
fn skip_duration(self, duration: Duration) -> SkipDuration<Self>
where Self: Sized { ... }
fn amplify(self, value: f32) -> Amplify<Self>
where Self: Sized { ... }
fn take_crossfade_with<S>(
self,
other: S,
duration: Duration
) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
where S: Source,
Self: Sized,
Self::Item: FromSample<<S as Iterator>::Item>,
<S as Iterator>::Item: Sample { ... }
fn fade_in(self, duration: Duration) -> FadeIn<Self>
where Self: Sized { ... }
fn periodic_access<F>(
self,
period: Duration,
access: F
) -> PeriodicAccess<Self, F>
where Self: Sized,
F: FnMut(&mut Self) { ... }
fn speed(self, ratio: f32) -> Speed<Self>
where Self: Sized { ... }
fn reverb(
self,
duration: Duration,
amplitude: f32
) -> Mix<Self, Delay<Amplify<Self>>>
where Self: Sized + Clone { ... }
fn convert_samples<D>(self) -> SamplesConverter<Self, D>
where Self: Sized,
D: Sample { ... }
fn pausable(self, initially_paused: bool) -> Pausable<Self>
where Self: Sized { ... }
fn stoppable(self) -> Stoppable<Self>
where Self: Sized { ... }
fn skippable(self) -> Skippable<Self>
where Self: Sized { ... }
fn low_pass(self, freq: u32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32> { ... }
fn high_pass(self, freq: u32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32> { ... }
fn low_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32> { ... }
fn high_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32> { ... }
}
Expand description
A source of samples.
A quick lesson about sounds
Sampling
A sound is a vibration that propagates through air and reaches your ears. This vibration can be represented as an analog signal.
In order to store this signal in the computer’s memory or on the disk, we perform what is called sampling. The consists in choosing an interval of time (for example 20µs) and reading the amplitude of the signal at each interval (for example, if the interval is 20µs we read the amplitude every 20µs). By doing so we obtain a list of numerical values, each value being called a sample.
Therefore a sound can be represented in memory by a frequency and a list of samples. The frequency is expressed in hertz and corresponds to the number of samples that have been read per second. For example if we read one sample every 20µs, the frequency would be 50000 Hz. In reality, common values for the frequency are 44100, 48000 and 96000.
Channels
But a frequency and a list of values only represent one signal. When you listen to a sound, your left and right ears don’t receive exactly the same signal. In order to handle this, we usually record not one but two different signals: one for the left ear and one for the right ear. We say that such a sound has two channels.
Sometimes sounds even have five or six channels, each corresponding to a location around the head of the listener.
The standard in audio manipulation is to interleave the multiple channels. In other words, in a sound with two channels the list of samples contains the first sample of the first channel, then the first sample of the second channel, then the second sample of the first channel, then the second sample of the second channel, and so on. The same applies if you have more than two channels. The rodio library only supports this schema.
Therefore in order to represent a sound in memory in fact we need three characteristics: the frequency, the number of channels, and the list of samples.
The Source
trait
A Rust object that represents a sound should implement the Source
trait.
The three characteristics that describe a sound are provided through this trait:
- The number of channels can be retrieved with
channels
. - The frequency can be retrieved with
sample_rate
. - The list of values can be retrieved by iterating on the source. The
Source
trait requires that theIterator
trait be implemented as well.
Frames
The samples rate and number of channels of some sound sources can change by itself from time to time.
Note: As a basic example, if you play two audio files one after the other and treat the whole as a single source, then the channels and samples rate of that source may change at the transition between the two files.
However, for optimization purposes rodio supposes that the number of channels and the frequency
stay the same for long periods of time and avoids calling channels()
and
sample_rate
too frequently.
In order to properly handle this situation, the current_frame_len()
method should return
the number of samples that remain in the iterator before the samples rate and number of
channels can potentially change.
Required Methods§
sourcefn current_frame_len(&self) -> Option<usize>
fn current_frame_len(&self) -> Option<usize>
Returns the number of samples before the current frame ends. None
means “infinite” or
“until the sound ends”.
Should never return 0 unless there’s no more data.
After the engine has finished reading the specified number of samples, it will check
whether the value of channels()
and/or sample_rate()
have changed.
sourcefn sample_rate(&self) -> u32
fn sample_rate(&self) -> u32
Returns the rate at which the source should be played. In number of samples per second.
sourcefn total_duration(&self) -> Option<Duration>
fn total_duration(&self) -> Option<Duration>
Returns the total duration of this source, if known.
None
indicates at the same time “infinite” or “unknown”.
Provided Methods§
sourcefn buffered(self) -> Buffered<Self>where
Self: Sized,
fn buffered(self) -> Buffered<Self>where
Self: Sized,
Stores the source in a buffer in addition to returning it. This iterator can be cloned.
sourcefn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
Repeats this source forever.
Note that this works by storing the data in a buffer, so the amount of memory used is proportional to the size of the sound.
sourcefn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
Takes a certain duration of this source and then stops.
sourcefn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
Delays the sound by a certain duration.
The rate and channels of the silence will use the same format as the first frame of the source.
sourcefn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
Immediately skips a certain duration of this source.
If the specified duration is longer than the source itself, skip_duration
will skip to the end of the source.
sourcefn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
Amplifies the sound by the given value.
sourcefn take_crossfade_with<S>(
self,
other: S,
duration: Duration
) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
fn take_crossfade_with<S>( self, other: S, duration: Duration ) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
Mixes this sound fading out with another sound fading in for the given duration.
Only the crossfaded portion (beginning of self, beginning of other) is returned.
sourcefn periodic_access<F>(
self,
period: Duration,
access: F
) -> PeriodicAccess<Self, F>
fn periodic_access<F>( self, period: Duration, access: F ) -> PeriodicAccess<Self, F>
Calls the access
closure on Self
the first time the source is iterated and every
time period
elapses.
Later changes in either sample_rate()
or channels_count()
won’t be reflected in
the rate of access.
The rate is based on playback speed, so both the following will call access
when the
same samples are reached:
periodic_access(Duration::from_secs(1), ...).speed(2.0)
speed(2.0).periodic_access(Duration::from_secs(2), ...)
sourcefn speed(self, ratio: f32) -> Speed<Self>where
Self: Sized,
fn speed(self, ratio: f32) -> Speed<Self>where
Self: Sized,
Changes the play speed of the sound. Does not adjust the samples, only the play speed.
sourcefn convert_samples<D>(self) -> SamplesConverter<Self, D>
fn convert_samples<D>(self) -> SamplesConverter<Self, D>
Converts the samples of this source to another type.
sourcefn pausable(self, initially_paused: bool) -> Pausable<Self>where
Self: Sized,
fn pausable(self, initially_paused: bool) -> Pausable<Self>where
Self: Sized,
Makes the sound pausable.
fn skippable(self) -> Skippable<Self>where
Self: Sized,
sourcefn low_pass(self, freq: u32) -> BltFilter<Self>
fn low_pass(self, freq: u32) -> BltFilter<Self>
Applies a low-pass filter to the source. Warning: Probably buggy.
sourcefn low_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self>
fn low_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self>
Applies a low-pass filter to the source while allowing the q (badnwidth) to be changed.
Trait Implementations§
source§impl<S> Source for Box<dyn Source<Item = S>>where
S: Sample,
impl<S> Source for Box<dyn Source<Item = S>>where
S: Sample,
source§fn current_frame_len(&self) -> Option<usize>
fn current_frame_len(&self) -> Option<usize>
None
means “infinite” or
“until the sound ends”.
Should never return 0 unless there’s no more data. Read moresource§fn sample_rate(&self) -> u32
fn sample_rate(&self) -> u32
source§fn total_duration(&self) -> Option<Duration>
fn total_duration(&self) -> Option<Duration>
source§fn buffered(self) -> Buffered<Self>where
Self: Sized,
fn buffered(self) -> Buffered<Self>where
Self: Sized,
source§fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
source§fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
source§fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
source§fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
source§fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
source§fn take_crossfade_with<S>(
self,
other: S,
duration: Duration
) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
fn take_crossfade_with<S>( self, other: S, duration: Duration ) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
source§fn periodic_access<F>(
self,
period: Duration,
access: F
) -> PeriodicAccess<Self, F>
fn periodic_access<F>( self, period: Duration, access: F ) -> PeriodicAccess<Self, F>
access
closure on Self
the first time the source is iterated and every
time period
elapses. Read moresource§fn speed(self, ratio: f32) -> Speed<Self>where
Self: Sized,
fn speed(self, ratio: f32) -> Speed<Self>where
Self: Sized,
source§fn convert_samples<D>(self) -> SamplesConverter<Self, D>
fn convert_samples<D>(self) -> SamplesConverter<Self, D>
source§fn pausable(self, initially_paused: bool) -> Pausable<Self>where
Self: Sized,
fn pausable(self, initially_paused: bool) -> Pausable<Self>where
Self: Sized,
fn skippable(self) -> Skippable<Self>where
Self: Sized,
source§impl<S> Source for Box<dyn Source<Item = S> + Send>where
S: Sample,
impl<S> Source for Box<dyn Source<Item = S> + Send>where
S: Sample,
source§fn current_frame_len(&self) -> Option<usize>
fn current_frame_len(&self) -> Option<usize>
None
means “infinite” or
“until the sound ends”.
Should never return 0 unless there’s no more data. Read moresource§fn sample_rate(&self) -> u32
fn sample_rate(&self) -> u32
source§fn total_duration(&self) -> Option<Duration>
fn total_duration(&self) -> Option<Duration>
source§fn buffered(self) -> Buffered<Self>where
Self: Sized,
fn buffered(self) -> Buffered<Self>where
Self: Sized,
source§fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
source§fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
source§fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
source§fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
source§fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
source§fn take_crossfade_with<S>(
self,
other: S,
duration: Duration
) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
fn take_crossfade_with<S>( self, other: S, duration: Duration ) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
source§fn periodic_access<F>(
self,
period: Duration,
access: F
) -> PeriodicAccess<Self, F>
fn periodic_access<F>( self, period: Duration, access: F ) -> PeriodicAccess<Self, F>
access
closure on Self
the first time the source is iterated and every
time period
elapses. Read moresource§fn speed(self, ratio: f32) -> Speed<Self>where
Self: Sized,
fn speed(self, ratio: f32) -> Speed<Self>where
Self: Sized,
source§fn convert_samples<D>(self) -> SamplesConverter<Self, D>
fn convert_samples<D>(self) -> SamplesConverter<Self, D>
source§fn pausable(self, initially_paused: bool) -> Pausable<Self>where
Self: Sized,
fn pausable(self, initially_paused: bool) -> Pausable<Self>where
Self: Sized,
fn skippable(self) -> Skippable<Self>where
Self: Sized,
source§impl<S> Source for Box<dyn Source<Item = S> + Send + Sync>where
S: Sample,
impl<S> Source for Box<dyn Source<Item = S> + Send + Sync>where
S: Sample,
source§fn current_frame_len(&self) -> Option<usize>
fn current_frame_len(&self) -> Option<usize>
None
means “infinite” or
“until the sound ends”.
Should never return 0 unless there’s no more data. Read moresource§fn sample_rate(&self) -> u32
fn sample_rate(&self) -> u32
source§fn total_duration(&self) -> Option<Duration>
fn total_duration(&self) -> Option<Duration>
source§fn buffered(self) -> Buffered<Self>where
Self: Sized,
fn buffered(self) -> Buffered<Self>where
Self: Sized,
source§fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
fn repeat_infinite(self) -> Repeat<Self>where
Self: Sized,
source§fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
fn take_duration(self, duration: Duration) -> TakeDuration<Self>where
Self: Sized,
source§fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
fn delay(self, duration: Duration) -> Delay<Self>where
Self: Sized,
source§fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
fn skip_duration(self, duration: Duration) -> SkipDuration<Self>where
Self: Sized,
source§fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
fn amplify(self, value: f32) -> Amplify<Self>where
Self: Sized,
source§fn take_crossfade_with<S>(
self,
other: S,
duration: Duration
) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
fn take_crossfade_with<S>( self, other: S, duration: Duration ) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>>
source§fn periodic_access<F>(
self,
period: Duration,
access: F
) -> PeriodicAccess<Self, F>
fn periodic_access<F>( self, period: Duration, access: F ) -> PeriodicAccess<Self, F>
access
closure on Self
the first time the source is iterated and every
time period
elapses. Read more