Expand description
Entity hierarchies and property inheritance
Structs
- Struct for building children entities and adding them to a parent entity.
- Contains references to the child entities of this entity.
- Command that clears all children from an entity and removes
Parent
component from those children. - Despawns the given entity’s children recursively
- Despawns the given entity and all its children recursively
- Provides hierarchy functionality to a Bevy app.
- Command that inserts a child at a given index of a parent’s children, shifting following children back.
- Holds a reference to the parent entity of this entity. This component should only be present on entities that actually have a parent entity.
- Command that adds a child to an entity.
- Command that pushes children to the end of the entity’s
Children
. - Command that removes children from an entity, and removes these children’s parent.
- Command that removes the parent of an entity, and removes that entity from the parent’s
Children
. - Command that clear all children from an entity, replacing them with the given children.
- When enabled, runs
check_hierarchy_component_has_valid_parent<T>
. - Print a warning for each
Entity
with aT
component whose parent doesn’t have aT
component. - Struct for adding children to an entity directly through the
World
for use in exclusive systems.
Enums
- An
Event
that is fired whenever there is a change in the world’s hierarchy.
Traits
- Trait for removing, adding and replacing children and parents of an entity.
- Trait that defines adding, changing and children and parents of an entity directly through the
World
. - Trait that holds functions for despawning recursively down the transform hierarchy
- An extension trait for
Query
that adds hierarchy related methods.
Functions
- Function for despawning an entity and all its children
- Run criteria that only allows running when
ReportHierarchyIssue<T>
is enabled.