Struct bevy::prelude::IsDefaultUiCamera
source · pub struct IsDefaultUiCamera;
Expand description
Marker used to identify default cameras, they will have priority over the PrimaryWindow
camera.
This is useful if the PrimaryWindow
has two cameras, one of them used
just for debug purposes and the user wants a way to choose the default Camera
without having to add a TargetCamera
to the root node.
Another use is when the user wants the Ui to be in another window by default, all that is needed is to place this component on the camera
fn spawn_camera(mut commands: Commands) {
let another_window = commands.spawn(Window {
title: String::from("Another window"),
..Default::default()
}).id();
commands.spawn((
Camera2dBundle {
camera: Camera {
target: RenderTarget::Window(WindowRef::Entity(another_window)),
..Default::default()
},
..Default::default()
},
// We add the Marker here so all Ui will spawn in
// another window if no TargetCamera is specified
IsDefaultUiCamera
));
}
Trait Implementations§
source§impl Component for IsDefaultUiCamera
impl Component for IsDefaultUiCamera
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl RefUnwindSafe for IsDefaultUiCamera
impl Send for IsDefaultUiCamera
impl Sync for IsDefaultUiCamera
impl Unpin for IsDefaultUiCamera
impl UnwindSafe for IsDefaultUiCamera
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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then be further downcast
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