Expand description
Cameras, meshes, textures, shaders, and pipelines.
Use RenderDevice::features
,
RenderDevice::limits
, and the
RenderAdapterInfo
resource to
get runtime information about the actual adapter, backend, features, and limits.
Modules
- Convenience logic for turning components from the main world into extracted instances in the render world.
- The modular rendering abstraction responsible for queuing, preparing, sorting and drawing entities as part of separate render phases.
Macros
Structs
- A helper for accessing
MainWorld
content using a system parameter. - Schedule which extract data from the main world and inserts it into the render world.
- The simulation
World
of the application, stored as a resource. This resource is only available duringExtractSchedule
and not during command application of that schedule. SeeExtract
for more details. - The main render schedule.
- A Label for the rendering sub-app.
- Contains the default Bevy rendering backend based on wgpu.
Enums
- The labels of the default App rendering sets.