Modules
Structs
- Configures basic color grading parameters to adjust the image appearance. Grading is applied just before/after tonemapping for a given
Camera
entity. - Whether or not an entity is visible in the hierarchy. This will not be accurate until
VisibilityPropagate
runs in thePostUpdate
schedule. - Use this component to opt-out of built-in frustum culling for entities, see
Frustum
. - Describes which rendering layers an entity belongs to.
- Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering.
- A
Bundle
of theVisibility
,InheritedVisibility
, andViewVisibility
Component
s, which describe the visibility of an entity. - Collection of entities visible from the current view.
Enums
- Configuration resource for Multi-Sample Anti-Aliasing.
- User indication of whether an entity is visible. Propagates down the entity hierarchy.
Constants
Functions
- Computes and adds an
Aabb
component to entities with aHandle<Mesh>
component and without aNoFrustumCulling
component. - System updating the visibility of entities each frame.
- Creates window surfaces.
- (re)configures window surfaces, and obtains a swapchain texture for rendering.
- Updates
Frustum
.
Type Aliases
- An identifier for a rendering layer.