Function bevy::sprite::prepare_materials_2d
source · pub fn prepare_materials_2d<M>(
prepare_next_frame: Local<'_, PrepareNextFrameMaterials<M>>,
extracted_assets: ResMut<'_, ExtractedMaterials2d<M>>,
render_materials: ResMut<'_, RenderMaterials2d<M>>,
render_device: Res<'_, RenderDevice>,
images: Res<'_, RenderAssets<Image>>,
fallback_image: Res<'_, FallbackImage>,
pipeline: Res<'_, Material2dPipeline<M>>
)where
M: Material2d,
Expand description
This system prepares all assets of the corresponding Material2d
type
which where extracted this frame for the GPU.