Function bevy::sprite::prepare_mesh2d_view_bind_groups
source · pub fn prepare_mesh2d_view_bind_groups(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
mesh2d_pipeline: Res<'_, Mesh2dPipeline>,
view_uniforms: Res<'_, ViewUniforms>,
views: Query<'_, '_, Entity, With<ExtractedView>>,
globals_buffer: Res<'_, GlobalsBuffer>
)