Function bevy::ui::ui_layout_system
source · pub fn ui_layout_system(
primary_window: Query<'_, '_, (Entity, &Window), With<PrimaryWindow>>,
cameras: Query<'_, '_, (Entity, &Camera)>,
default_ui_camera: DefaultUiCamera<'_, '_>,
ui_scale: Res<'_, UiScale>,
scale_factor_events: EventReader<'_, '_, WindowScaleFactorChanged>,
resize_events: EventReader<'_, '_, WindowResized>,
ui_surface: ResMut<'_, UiSurface>,
root_node_query: Query<'_, '_, (Entity, Option<&TargetCamera>), (With<Node>, Without<Parent>)>,
style_query: Query<'_, '_, (Entity, Ref<'_, Style>, Option<&TargetCamera>), With<Node>>,
measure_query: Query<'_, '_, (Entity, &mut ContentSize)>,
children_query: Query<'_, '_, (Entity, Ref<'_, Children>), With<Node>>,
just_children_query: Query<'_, '_, &Children>,
removed_children: RemovedComponents<'_, '_, Children>,
removed_content_sizes: RemovedComponents<'_, '_, ContentSize>,
removed_nodes: RemovedComponents<'_, '_, Node>,
node_transform_query: Query<'_, '_, (&mut Node, &mut Transform)>
)
Expand description
Updates the UI’s layout tree, computes the new layout geometry and then updates the sizes and transforms of all the UI nodes.