Struct bevy::ui::DefaultUiCamera

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pub struct DefaultUiCamera<'w, 's> { /* private fields */ }

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impl<'w, 's> DefaultUiCamera<'w, 's>

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pub fn get(&self) -> Option<Entity>

Trait Implementations§

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impl SystemParam for DefaultUiCamera<'_, '_>

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type State = FetchState

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = DefaultUiCamera<'w, 's>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <DefaultUiCamera<'_, '_> as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn new_archetype( state: &mut <DefaultUiCamera<'_, '_> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).
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fn apply( state: &mut <DefaultUiCamera<'_, '_> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World )

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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unsafe fn get_param<'w, 's>( state: &'s mut <DefaultUiCamera<'_, '_> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> <DefaultUiCamera<'_, '_> as SystemParam>::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's> ReadOnlySystemParam for DefaultUiCamera<'w, 's>

Auto Trait Implementations§

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impl<'w, 's> !RefUnwindSafe for DefaultUiCamera<'w, 's>

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impl<'w, 's> Send for DefaultUiCamera<'w, 's>

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impl<'w, 's> Sync for DefaultUiCamera<'w, 's>

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impl<'w, 's> Unpin for DefaultUiCamera<'w, 's>

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impl<'w, 's> !UnwindSafe for DefaultUiCamera<'w, 's>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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