Function bevy_core_pipeline::core_3d::prepare_prepass_textures
source · pub fn prepare_prepass_textures(
commands: Commands<'_, '_>,
texture_cache: ResMut<'_, TextureCache>,
msaa: Res<'_, Msaa>,
render_device: Res<'_, RenderDevice>,
views_3d: Query<'_, '_, (Entity, &ExtractedCamera, Has<DepthPrepass>, Has<NormalPrepass>, Has<MotionVectorPrepass>, Has<DeferredPrepass>), Or<(With<RenderPhase<Opaque3dPrepass>>, With<RenderPhase<AlphaMask3dPrepass>>, With<RenderPhase<Opaque3dDeferred>>, With<RenderPhase<AlphaMask3dDeferred>>)>>
)