Crate bevy_core_pipeline
source ·Modules
- Experimental features that are not yet finished. Please report any issues you encounter!
- Run a prepass before the main pass to generate depth, normals, and/or motion vectors textures, sometimes called a thin g-buffer. These textures are useful for various screen-space effects and reducing overdraw in the main pass.
Structs
- Adds a skybox to a 3D camera, based on a cubemap texture.