pub struct AnyOf<T>(/* private fields */);
Expand description
The AnyOf
query parameter fetches entities with any of the component types included in T.
Query<AnyOf<(&A, &B, &mut C)>>
is equivalent to Query<(Option<&A>, Option<&B>, Option<&mut C>), Or<(With<A>, With<B>, With<C>)>>
.
Each of the components in T
is returned as an Option
, as with Option<A>
queries.
Entities are guaranteed to have at least one of the components in T
.
Trait Implementations§
source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData> QueryData for AnyOf<(F0, F1, F2, F3)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData> QueryData for AnyOf<(F0, F1, F2, F3)>
source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4)>
source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>
source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData, F13: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData, F13: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData, F13: QueryData, F14: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
impl<F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData, F13: QueryData, F14: QueryData> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly, <F14 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly, <F14 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl WorldQuery for AnyOf<()>
impl WorldQuery for AnyOf<()>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ()
type Fetch<'w> = ()
WorldQuery
to fetch Self::Item
§type Item<'w> = ()
type Item<'w> = ()
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = ()
type State = ()
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery> WorldQuery for AnyOf<(F0,)>
impl<F0: WorldQuery> WorldQuery for AnyOf<(F0,)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool),)
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool),)
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>,)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>,)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State,)
type State = (<F0 as WorldQuery>::State,)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery> WorldQuery for AnyOf<(F0, F1)>
impl<F0: WorldQuery, F1: WorldQuery> WorldQuery for AnyOf<(F0, F1)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moresource§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool), (<F14 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool), (<F14 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>, Option<<F14 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>, Option<<F14 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &'w Table
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &'w Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(_world: &mut World) -> Self::State
fn init_state(_world: &mut World) -> Self::State
State
for this WorldQuery
type.source§fn get_state(_world: &World) -> Option<Self::State>
fn get_state(_world: &World) -> Option<Self::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl ReadOnlyQueryData for AnyOf<()>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0,)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData, F9: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData, F9: ReadOnlyQueryData, F10: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData, F9: ReadOnlyQueryData, F10: ReadOnlyQueryData, F11: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData, F9: ReadOnlyQueryData, F10: ReadOnlyQueryData, F11: ReadOnlyQueryData, F12: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData, F9: ReadOnlyQueryData, F10: ReadOnlyQueryData, F11: ReadOnlyQueryData, F12: ReadOnlyQueryData, F13: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
SAFETY: each item in the tuple is read only
impl<F0: ReadOnlyQueryData, F1: ReadOnlyQueryData, F2: ReadOnlyQueryData, F3: ReadOnlyQueryData, F4: ReadOnlyQueryData, F5: ReadOnlyQueryData, F6: ReadOnlyQueryData, F7: ReadOnlyQueryData, F8: ReadOnlyQueryData, F9: ReadOnlyQueryData, F10: ReadOnlyQueryData, F11: ReadOnlyQueryData, F12: ReadOnlyQueryData, F13: ReadOnlyQueryData, F14: ReadOnlyQueryData> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
SAFETY: each item in the tuple is read only
Auto Trait Implementations§
impl<T> RefUnwindSafe for AnyOf<T>where
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T: Send,
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can
then be further downcast
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&mut Trait
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) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.