Struct bevy_ecs::query::NopWorldQuery
source · pub struct NopWorldQuery<D: QueryData>(/* private fields */);
Expand description
WorldQuery
used to nullify queries by turning Query<D>
into Query<NopWorldQuery<D>>
This will rarely be useful to consumers of bevy_ecs
.
Trait Implementations§
source§impl<D: QueryData> QueryData for NopWorldQuery<D>
impl<D: QueryData> QueryData for NopWorldQuery<D>
SAFETY: Self::ReadOnly
is Self
§type ReadOnly = NopWorldQuery<D>
type ReadOnly = NopWorldQuery<D>
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<D: QueryData> WorldQuery for NopWorldQuery<D>
impl<D: QueryData> WorldQuery for NopWorldQuery<D>
SAFETY:
update_component_access
and update_archetype_component_access
do nothing.
This is sound because fetch
does not access components.
§type Item<'w> = ()
type Item<'w> = ()
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type Fetch<'w> = ()
type Fetch<'w> = ()
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type State = <D as WorldQuery>::State
type State = <D as WorldQuery>::State
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong: 'wshort, 'wshort>(_: ())
fn shrink<'wlong: 'wshort, 'wshort>(_: ())
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch(
_world: UnsafeWorldCell<'_>,
_state: &D::State,
_last_run: Tick,
_this_run: Tick
)
unsafe fn init_fetch( _world: UnsafeWorldCell<'_>, _state: &D::State, _last_run: Tick, _this_run: Tick )
Creates a new instance of this fetch. Read more
source§const IS_DENSE: bool = D::IS_DENSE
const IS_DENSE: bool = D::IS_DENSE
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn set_archetype(
_fetch: &mut (),
_state: &D::State,
_archetype: &Archetype,
_tables: &Table
)
unsafe fn set_archetype( _fetch: &mut (), _state: &D::State, _archetype: &Archetype, _tables: &Table )
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(_fetch: &mut (), _state: &D::State, _table: &Table)
unsafe fn set_table<'w>(_fetch: &mut (), _state: &D::State, _table: &Table)
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§unsafe fn fetch<'w>(
_fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
_state: &D::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( _state: &D::State, _access: &mut FilteredAccess<ComponentId> )
Adds any component accesses used by this
WorldQuery
to access
.source§fn init_state(world: &mut World) -> Self::State
fn init_state(world: &mut World) -> Self::State
Creates and initializes a
State
for this WorldQuery
type.source§fn get_state(world: &World) -> Option<Self::State>
fn get_state(world: &World) -> Option<Self::State>
Attempts to initializes a
State
for this WorldQuery
type.source§fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
Returns
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl<D: QueryData> ReadOnlyQueryData for NopWorldQuery<D>
SAFETY: NopFetch
never accesses any data
Auto Trait Implementations§
impl<D> RefUnwindSafe for NopWorldQuery<D>where
D: RefUnwindSafe,
impl<D> Send for NopWorldQuery<D>where
D: Send,
impl<D> Sync for NopWorldQuery<D>where
D: Sync,
impl<D> Unpin for NopWorldQuery<D>where
D: Unpin,
impl<D> UnwindSafe for NopWorldQuery<D>where
D: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.