Struct bevy_egui::egui_node::EguiPipelineKey
source · pub struct EguiPipelineKey {
pub texture_format: TextureFormat,
}
Expand description
Key for specialized pipeline.
Fields§
§texture_format: TextureFormat
Texture format of a window’s swap chain to render to.
Trait Implementations§
source§impl Clone for EguiPipelineKey
impl Clone for EguiPipelineKey
source§fn clone(&self) -> EguiPipelineKey
fn clone(&self) -> EguiPipelineKey
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Hash for EguiPipelineKey
impl Hash for EguiPipelineKey
source§impl PartialEq for EguiPipelineKey
impl PartialEq for EguiPipelineKey
source§fn eq(&self, other: &EguiPipelineKey) -> bool
fn eq(&self, other: &EguiPipelineKey) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for EguiPipelineKey
impl Eq for EguiPipelineKey
impl StructuralEq for EguiPipelineKey
impl StructuralPartialEq for EguiPipelineKey
Auto Trait Implementations§
impl RefUnwindSafe for EguiPipelineKey
impl Send for EguiPipelineKey
impl Sync for EguiPipelineKey
impl Unpin for EguiPipelineKey
impl UnwindSafe for EguiPipelineKey
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.