Function bevy_egui::render_systems::queue_pipelines_system
source · pub fn queue_pipelines_system(
commands: Commands<'_, '_>,
pipeline_cache: Res<'_, PipelineCache>,
pipelines: ResMut<'_, SpecializedRenderPipelines<EguiPipeline>>,
egui_pipeline: Res<'_, EguiPipeline>,
windows: Res<'_, ExtractedWindows>
)
Expand description
Queue EguiPipeline
s specialized on each window’s swap chain texture format.