Struct bevy_input::touch::TouchInput
source · pub struct TouchInput {
pub phase: TouchPhase,
pub position: Vec2,
pub window: Entity,
pub force: Option<ForceTouch>,
pub id: u64,
}
Expand description
A touch input event.
Logic
Every time the user touches the screen, a new TouchPhase::Started
event with an unique
identifier for the finger is generated. When the finger is lifted, the TouchPhase::Ended
event is generated with the same finger id.
After a TouchPhase::Started
event has been emitted, there may be zero or more TouchPhase::Moved
events when the finger is moved or the touch pressure changes.
The finger id may be reused by the system after an TouchPhase::Ended
event. The user
should assume that a new TouchPhase::Started
event received with the same id has nothing
to do with the old finger and is a new finger.
A TouchPhase::Canceled
event is emitted when the system has canceled tracking this
touch, such as when the window loses focus, or on iOS if the user moves the
device against their face.
Note
This event is the translated version of the WindowEvent::Touch
from the winit
crate.
It is available to the end user and can be used for game logic.
Fields§
§phase: TouchPhase
The phase of the touch input.
position: Vec2
The position of the finger on the touchscreen.
window: Entity
The window entity registering the touch.
force: Option<ForceTouch>
Describes how hard the screen was pressed.
May be None
if the platform does not support pressure sensitivity.
This feature is only available on iOS 9.0+ and Windows 8+.
id: u64
The unique identifier of the finger.
Trait Implementations§
source§impl Clone for TouchInput
impl Clone for TouchInput
source§fn clone(&self) -> TouchInput
fn clone(&self) -> TouchInput
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for TouchInput
impl Debug for TouchInput
source§impl From<&TouchInput> for Touch
impl From<&TouchInput> for Touch
source§fn from(input: &TouchInput) -> Touch
fn from(input: &TouchInput) -> Touch
source§impl FromReflect for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
impl FromReflect for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
impl GetTypeRegistration for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
source§impl PartialEq for TouchInput
impl PartialEq for TouchInput
source§fn eq(&self, other: &TouchInput) -> bool
fn eq(&self, other: &TouchInput) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
impl Reflect for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<Self>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
impl Struct for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for TouchInput
impl TypePath for TouchInput
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
impl Typed for TouchInputwhere
Self: Any + Send + Sync,
TouchPhase: FromReflect + TypePath,
Vec2: FromReflect + TypePath,
Entity: FromReflect + TypePath,
Option<ForceTouch>: FromReflect + TypePath,
u64: FromReflect + TypePath,
impl Copy for TouchInput
impl Event for TouchInput
impl StructuralPartialEq for TouchInput
Auto Trait Implementations§
impl RefUnwindSafe for TouchInput
impl Send for TouchInput
impl Sync for TouchInput
impl Unpin for TouchInput
impl UnwindSafe for TouchInput
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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(where Trait: Downcast
) to Rc<Any>
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can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
) to &Any
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’s vtable from &Trait
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impl<T> DowncastSync for T
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T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
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S: Struct,
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