Struct bevy_internal::app::prelude::Main
source · pub struct Main;
Expand description
The schedule that contains the app logic that is evaluated each tick of App::update()
.
By default, it will run the following schedules in the given order:
On the first run of the schedule (and only on the first run), it will run:
Then it will run:
First
PreUpdate
StateTransition
RunFixedMainLoop
- This will run
FixedMain
zero to many times, based on how much time has elapsed.
- This will run
Update
PostUpdate
Last
Rendering
Note rendering is not executed in the main schedule by default.
Instead, rendering is performed in a separate SubApp
which exchanges data with the main app in between the main schedule runs.
See RenderPlugin
and PipelinedRenderingPlugin
for more details.
Implementations§
Trait Implementations§
source§impl PartialEq for Main
impl PartialEq for Main
source§impl ScheduleLabel for Main
impl ScheduleLabel for Main
impl Eq for Main
impl StructuralEq for Main
impl StructuralPartialEq for Main
Auto Trait Implementations§
impl RefUnwindSafe for Main
impl Send for Main
impl Sync for Main
impl Unpin for Main
impl UnwindSafe for Main
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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ShaderType
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