Struct bevy_internal::render::render_asset::RenderAssets
source · pub struct RenderAssets<A>(/* private fields */)
where
A: RenderAsset;
Expand description
Stores all GPU representations (RenderAsset::PreparedAssets
)
of RenderAssets
as long as they exist.
Implementations§
source§impl<A> RenderAssets<A>where
A: RenderAsset,
impl<A> RenderAssets<A>where
A: RenderAsset,
pub fn get( &self, id: impl Into<AssetId<A>> ) -> Option<&<A as RenderAsset>::PreparedAsset>
pub fn get_mut( &mut self, id: impl Into<AssetId<A>> ) -> Option<&mut <A as RenderAsset>::PreparedAsset>
pub fn insert( &mut self, id: impl Into<AssetId<A>>, value: <A as RenderAsset>::PreparedAsset ) -> Option<<A as RenderAsset>::PreparedAsset>
pub fn remove( &mut self, id: impl Into<AssetId<A>> ) -> Option<<A as RenderAsset>::PreparedAsset>
pub fn iter( &self ) -> impl Iterator<Item = (AssetId<A>, &<A as RenderAsset>::PreparedAsset)>
pub fn iter_mut( &mut self ) -> impl Iterator<Item = (AssetId<A>, &mut <A as RenderAsset>::PreparedAsset)>
Trait Implementations§
source§impl<A> Default for RenderAssets<A>where
A: RenderAsset,
impl<A> Default for RenderAssets<A>where
A: RenderAsset,
source§fn default() -> RenderAssets<A>
fn default() -> RenderAssets<A>
Returns the “default value” for a type. Read more
impl<A> Resource for RenderAssets<A>
Auto Trait Implementations§
impl<A> RefUnwindSafe for RenderAssets<A>
impl<A> Send for RenderAssets<A>
impl<A> Sync for RenderAssets<A>
impl<A> Unpin for RenderAssets<A>
impl<A> UnwindSafe for RenderAssets<A>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.