Enum bevy_internal::input::gamepad::GamepadAxisType
source · pub enum GamepadAxisType {
LeftStickX,
LeftStickY,
LeftZ,
RightStickX,
RightStickY,
RightZ,
Other(u8),
}
Expand description
A type of a GamepadAxis
.
Usage
This is used to determine which axis has changed its value when receiving a
GamepadAxisChangedEvent
. It is also used in the GamepadAxis
which in turn is used to create the Axis<GamepadAxis>
bevy
resource.
Variants§
LeftStickX
The horizontal value of the left stick.
LeftStickY
The vertical value of the left stick.
LeftZ
The value of the left Z
button.
RightStickX
The horizontal value of the right stick.
RightStickY
The vertical value of the right stick.
RightZ
The value of the right Z
button.
Other(u8)
Non-standard support for other axis types (i.e. HOTAS sliders, potentiometers, etc).
Trait Implementations§
source§impl Clone for GamepadAxisType
impl Clone for GamepadAxisType
source§fn clone(&self) -> GamepadAxisType
fn clone(&self) -> GamepadAxisType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadAxisType
impl Debug for GamepadAxisType
source§impl Enum for GamepadAxisType
impl Enum for GamepadAxisType
source§fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
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&mut self,
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&mut self,
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fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
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fn name_at(&self, __index_param: usize) -> Option<&str>
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The name of the current variant.
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fn variant_index(&self) -> usize
The index of the current variant.
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fn variant_type(&self) -> VariantType
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source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
source§impl FromReflect for GamepadAxisType
impl FromReflect for GamepadAxisType
source§fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadAxisType>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadAxisType>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl Hash for GamepadAxisType
impl Hash for GamepadAxisType
source§impl PartialEq for GamepadAxisType
impl PartialEq for GamepadAxisType
source§fn eq(&self, other: &GamepadAxisType) -> bool
fn eq(&self, other: &GamepadAxisType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for GamepadAxisType
impl Reflect for GamepadAxisType
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<GamepadAxisType>) -> Box<dyn Any>
fn into_any(self: Box<GamepadAxisType>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<GamepadAxisType>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadAxisType>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
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Casts this type to a mutable reflected value.
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<GamepadAxisType>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadAxisType>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl TypePath for GamepadAxisType
impl TypePath for GamepadAxisType
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for GamepadAxisType
impl Typed for GamepadAxisType
impl Copy for GamepadAxisType
impl Eq for GamepadAxisType
impl StructuralEq for GamepadAxisType
impl StructuralPartialEq for GamepadAxisType
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxisType
impl Send for GamepadAxisType
impl Sync for GamepadAxisType
impl Unpin for GamepadAxisType
impl UnwindSafe for GamepadAxisType
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