Function bevy_internal::pbr::extract_materials
source · pub fn extract_materials<M>(
commands: Commands<'_, '_>,
events: Extract<'_, '_, EventReader<'_, '_, AssetEvent<M>>>,
assets: Extract<'_, '_, Res<'_, Assets<M>>>
)where
M: Material,
Expand description
This system extracts all created or modified assets of the corresponding Material
type
into the “render world”.