Function bevy_internal::sprite::prepare_mesh2d_bind_group
source · pub fn prepare_mesh2d_bind_group(
commands: Commands<'_, '_>,
mesh2d_pipeline: Res<'_, Mesh2dPipeline>,
render_device: Res<'_, RenderDevice>,
mesh2d_uniforms: Res<'_, GpuArrayBuffer<Mesh2dUniform>>
)