Function bevy_internal::ui::extract_uinodes
source · pub fn extract_uinodes(
commands: Commands<'_, '_>,
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (Entity, &Node, &GlobalTransform, &BackgroundColor, Option<&UiImage>, &ViewVisibility, Option<&CalculatedClip>, Option<&TextureAtlas>, Option<&TargetCamera>, Option<&ComputedTextureSlices>)>>
)