Function bevy_internal::ui::prepare_ui_materials
source · pub fn prepare_ui_materials<M>(
prepare_next_frame: Local<'_, PrepareNextFrameMaterials<M>>,
extracted_assets: ResMut<'_, ExtractedUiMaterials<M>>,
render_materials: ResMut<'_, RenderUiMaterials<M>>,
render_device: Res<'_, RenderDevice>,
images: Res<'_, RenderAssets<Image>>,
fallback_image: Res<'_, FallbackImage>,
pipeline: Res<'_, UiMaterialPipeline<M>>
)where
M: UiMaterial,