pub fn queue_uinodes(
    extracted_uinodes: Res<'_, ExtractedUiNodes>,
    ui_pipeline: Res<'_, UiPipeline>,
    pipelines: ResMut<'_, SpecializedRenderPipelines<UiPipeline>>,
    views: Query<'_, '_, (&ExtractedView, &mut RenderPhase<TransparentUi>)>,
    pipeline_cache: Res<'_, PipelineCache>,
    draw_functions: Res<'_, DrawFunctions<TransparentUi>>
)