Struct bevy_internal::ui::UiPipeline
source · pub struct UiPipeline {
pub view_layout: BindGroupLayout,
pub image_layout: BindGroupLayout,
}
Fields§
§view_layout: BindGroupLayout
§image_layout: BindGroupLayout
Trait Implementations§
source§impl FromWorld for UiPipeline
impl FromWorld for UiPipeline
source§fn from_world(world: &mut World) -> UiPipeline
fn from_world(world: &mut World) -> UiPipeline
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for UiPipeline
impl SpecializedRenderPipeline for UiPipeline
type Key = UiPipelineKey
fn specialize( &self, key: <UiPipeline as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for UiPipeline
Auto Trait Implementations§
impl RefUnwindSafe for UiPipeline
impl Send for UiPipeline
impl Sync for UiPipeline
impl Unpin for UiPipeline
impl UnwindSafe for UiPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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then be further downcast
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