#[repr(C)]pub struct I16Vec3 {
pub x: i16,
pub y: i16,
pub z: i16,
}
Expand description
A 3-dimensional vector.
Fields§
§x: i16
§y: i16
§z: i16
Implementations§
source§impl I16Vec3
impl I16Vec3
sourcepub fn select(mask: BVec3, if_true: I16Vec3, if_false: I16Vec3) -> I16Vec3
pub fn select(mask: BVec3, if_true: I16Vec3, if_false: I16Vec3) -> I16Vec3
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [i16; 3]) -> I16Vec3
pub const fn from_array(a: [i16; 3]) -> I16Vec3
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[i16]) -> I16Vec3
pub const fn from_slice(slice: &[i16]) -> I16Vec3
Creates a vector from the first 3 values in slice
.
Panics
Panics if slice
is less than 3 elements long.
sourcepub fn write_to_slice(self, slice: &mut [i16])
pub fn write_to_slice(self, slice: &mut [i16])
Writes the elements of self
to the first 3 elements in slice
.
Panics
Panics if slice
is less than 3 elements long.
sourcepub fn truncate(self) -> I16Vec2
pub fn truncate(self) -> I16Vec2
Creates a 2D vector from the x
and y
elements of self
, discarding z
.
Truncation may also be performed by using self.xy()
.
sourcepub fn dot_into_vec(self, rhs: I16Vec3) -> I16Vec3
pub fn dot_into_vec(self, rhs: I16Vec3) -> I16Vec3
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: I16Vec3) -> I16Vec3
pub fn min(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: I16Vec3) -> I16Vec3
pub fn max(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: I16Vec3, max: I16Vec3) -> I16Vec3
pub fn clamp(self, min: I16Vec3, max: I16Vec3) -> I16Vec3
Component-wise clamping of values, similar to i16::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> i16
pub fn min_element(self) -> i16
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> i16
pub fn max_element(self) -> i16
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: I16Vec3) -> BVec3
pub fn cmpeq(self, rhs: I16Vec3) -> BVec3
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: I16Vec3) -> BVec3
pub fn cmpne(self, rhs: I16Vec3) -> BVec3
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: I16Vec3) -> BVec3
pub fn cmpge(self, rhs: I16Vec3) -> BVec3
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: I16Vec3) -> BVec3
pub fn cmpgt(self, rhs: I16Vec3) -> BVec3
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: I16Vec3) -> BVec3
pub fn cmple(self, rhs: I16Vec3) -> BVec3
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: I16Vec3) -> BVec3
pub fn cmplt(self, rhs: I16Vec3) -> BVec3
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> I16Vec3
pub fn abs(self) -> I16Vec3
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> I16Vec3
pub fn signum(self) -> I16Vec3
Returns a vector with elements representing the sign of self
.
0
if the number is zero1
if the number is positive-1
if the number is negative
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 3 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn length_squared(self) -> i16
pub fn length_squared(self) -> i16
Computes the squared length of self
.
sourcepub fn distance_squared(self, rhs: I16Vec3) -> i16
pub fn distance_squared(self, rhs: I16Vec3) -> i16
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: I16Vec3) -> I16Vec3
pub fn div_euclid(self, rhs: I16Vec3) -> I16Vec3
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn rem_euclid(self, rhs: I16Vec3) -> I16Vec3
pub fn rem_euclid(self, rhs: I16Vec3) -> I16Vec3
Returns the element-wise remainder of Euclidean division of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn as_u16vec3(&self) -> U16Vec3
pub fn as_u16vec3(&self) -> U16Vec3
Casts all elements of self
to u16
.
sourcepub fn as_i64vec3(&self) -> I64Vec3
pub fn as_i64vec3(&self) -> I64Vec3
Casts all elements of self
to i64
.
sourcepub fn as_u64vec3(&self) -> U64Vec3
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self
to u64
.
sourcepub const fn wrapping_add(self, rhs: I16Vec3) -> I16Vec3
pub const fn wrapping_add(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the wrapping addition of self
and rhs
.
In other words this computes [self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]
.
sourcepub const fn wrapping_sub(self, rhs: I16Vec3) -> I16Vec3
pub const fn wrapping_sub(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the wrapping subtraction of self
and rhs
.
In other words this computes [self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]
.
sourcepub const fn wrapping_mul(self, rhs: I16Vec3) -> I16Vec3
pub const fn wrapping_mul(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the wrapping multiplication of self
and rhs
.
In other words this computes [self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]
.
sourcepub const fn wrapping_div(self, rhs: I16Vec3) -> I16Vec3
pub const fn wrapping_div(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the wrapping division of self
and rhs
.
In other words this computes [self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]
.
sourcepub const fn saturating_add(self, rhs: I16Vec3) -> I16Vec3
pub const fn saturating_add(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the saturating addition of self
and rhs
.
In other words this computes [self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]
.
sourcepub const fn saturating_sub(self, rhs: I16Vec3) -> I16Vec3
pub const fn saturating_sub(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the saturating subtraction of self
and rhs
.
In other words this computes [self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]
.
sourcepub const fn saturating_mul(self, rhs: I16Vec3) -> I16Vec3
pub const fn saturating_mul(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the saturating multiplication of self
and rhs
.
In other words this computes [self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]
.
sourcepub const fn saturating_div(self, rhs: I16Vec3) -> I16Vec3
pub const fn saturating_div(self, rhs: I16Vec3) -> I16Vec3
Returns a vector containing the saturating division of self
and rhs
.
In other words this computes [self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]
.
Trait Implementations§
source§impl AddAssign<i16> for I16Vec3
impl AddAssign<i16> for I16Vec3
source§fn add_assign(&mut self, rhs: i16)
fn add_assign(&mut self, rhs: i16)
+=
operation. Read moresource§impl AddAssign for I16Vec3
impl AddAssign for I16Vec3
source§fn add_assign(&mut self, rhs: I16Vec3)
fn add_assign(&mut self, rhs: I16Vec3)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for I16Vec3
impl<'de> Deserialize<'de> for I16Vec3
source§fn deserialize<D>(
deserializer: D
) -> Result<I16Vec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<I16Vec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<i16> for I16Vec3
impl DivAssign<i16> for I16Vec3
source§fn div_assign(&mut self, rhs: i16)
fn div_assign(&mut self, rhs: i16)
/=
operation. Read moresource§impl DivAssign for I16Vec3
impl DivAssign for I16Vec3
source§fn div_assign(&mut self, rhs: I16Vec3)
fn div_assign(&mut self, rhs: I16Vec3)
/=
operation. Read moresource§impl MulAssign<i16> for I16Vec3
impl MulAssign<i16> for I16Vec3
source§fn mul_assign(&mut self, rhs: i16)
fn mul_assign(&mut self, rhs: i16)
*=
operation. Read moresource§impl MulAssign for I16Vec3
impl MulAssign for I16Vec3
source§fn mul_assign(&mut self, rhs: I16Vec3)
fn mul_assign(&mut self, rhs: I16Vec3)
*=
operation. Read moresource§impl PartialEq for I16Vec3
impl PartialEq for I16Vec3
source§impl RemAssign<i16> for I16Vec3
impl RemAssign<i16> for I16Vec3
source§fn rem_assign(&mut self, rhs: i16)
fn rem_assign(&mut self, rhs: i16)
%=
operation. Read moresource§impl RemAssign for I16Vec3
impl RemAssign for I16Vec3
source§fn rem_assign(&mut self, rhs: I16Vec3)
fn rem_assign(&mut self, rhs: I16Vec3)
%=
operation. Read moresource§impl Serialize for I16Vec3
impl Serialize for I16Vec3
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl SubAssign<i16> for I16Vec3
impl SubAssign<i16> for I16Vec3
source§fn sub_assign(&mut self, rhs: i16)
fn sub_assign(&mut self, rhs: i16)
-=
operation. Read moresource§impl SubAssign for I16Vec3
impl SubAssign for I16Vec3
source§fn sub_assign(&mut self, rhs: I16Vec3)
fn sub_assign(&mut self, rhs: I16Vec3)
-=
operation. Read moresource§impl Vec3Swizzles for I16Vec3
impl Vec3Swizzles for I16Vec3
type Vec2 = I16Vec2
type Vec4 = I16Vec4
fn xx(self) -> I16Vec2
fn xy(self) -> I16Vec2
fn xz(self) -> I16Vec2
fn yx(self) -> I16Vec2
fn yy(self) -> I16Vec2
fn yz(self) -> I16Vec2
fn zx(self) -> I16Vec2
fn zy(self) -> I16Vec2
fn zz(self) -> I16Vec2
fn xxx(self) -> I16Vec3
fn xxy(self) -> I16Vec3
fn xxz(self) -> I16Vec3
fn xyx(self) -> I16Vec3
fn xyy(self) -> I16Vec3
fn xyz(self) -> I16Vec3
fn xzx(self) -> I16Vec3
fn xzy(self) -> I16Vec3
fn xzz(self) -> I16Vec3
fn yxx(self) -> I16Vec3
fn yxy(self) -> I16Vec3
fn yxz(self) -> I16Vec3
fn yyx(self) -> I16Vec3
fn yyy(self) -> I16Vec3
fn yyz(self) -> I16Vec3
fn yzx(self) -> I16Vec3
fn yzy(self) -> I16Vec3
fn yzz(self) -> I16Vec3
fn zxx(self) -> I16Vec3
fn zxy(self) -> I16Vec3
fn zxz(self) -> I16Vec3
fn zyx(self) -> I16Vec3
fn zyy(self) -> I16Vec3
fn zyz(self) -> I16Vec3
fn zzx(self) -> I16Vec3
fn zzy(self) -> I16Vec3
fn zzz(self) -> I16Vec3
fn xxxx(self) -> I16Vec4
fn xxxy(self) -> I16Vec4
fn xxxz(self) -> I16Vec4
fn xxyx(self) -> I16Vec4
fn xxyy(self) -> I16Vec4
fn xxyz(self) -> I16Vec4
fn xxzx(self) -> I16Vec4
fn xxzy(self) -> I16Vec4
fn xxzz(self) -> I16Vec4
fn xyxx(self) -> I16Vec4
fn xyxy(self) -> I16Vec4
fn xyxz(self) -> I16Vec4
fn xyyx(self) -> I16Vec4
fn xyyy(self) -> I16Vec4
fn xyyz(self) -> I16Vec4
fn xyzx(self) -> I16Vec4
fn xyzy(self) -> I16Vec4
fn xyzz(self) -> I16Vec4
fn xzxx(self) -> I16Vec4
fn xzxy(self) -> I16Vec4
fn xzxz(self) -> I16Vec4
fn xzyx(self) -> I16Vec4
fn xzyy(self) -> I16Vec4
fn xzyz(self) -> I16Vec4
fn xzzx(self) -> I16Vec4
fn xzzy(self) -> I16Vec4
fn xzzz(self) -> I16Vec4
fn yxxx(self) -> I16Vec4
fn yxxy(self) -> I16Vec4
fn yxxz(self) -> I16Vec4
fn yxyx(self) -> I16Vec4
fn yxyy(self) -> I16Vec4
fn yxyz(self) -> I16Vec4
fn yxzx(self) -> I16Vec4
fn yxzy(self) -> I16Vec4
fn yxzz(self) -> I16Vec4
fn yyxx(self) -> I16Vec4
fn yyxy(self) -> I16Vec4
fn yyxz(self) -> I16Vec4
fn yyyx(self) -> I16Vec4
fn yyyy(self) -> I16Vec4
fn yyyz(self) -> I16Vec4
fn yyzx(self) -> I16Vec4
fn yyzy(self) -> I16Vec4
fn yyzz(self) -> I16Vec4
fn yzxx(self) -> I16Vec4
fn yzxy(self) -> I16Vec4
fn yzxz(self) -> I16Vec4
fn yzyx(self) -> I16Vec4
fn yzyy(self) -> I16Vec4
fn yzyz(self) -> I16Vec4
fn yzzx(self) -> I16Vec4
fn yzzy(self) -> I16Vec4
fn yzzz(self) -> I16Vec4
fn zxxx(self) -> I16Vec4
fn zxxy(self) -> I16Vec4
fn zxxz(self) -> I16Vec4
fn zxyx(self) -> I16Vec4
fn zxyy(self) -> I16Vec4
fn zxyz(self) -> I16Vec4
fn zxzx(self) -> I16Vec4
fn zxzy(self) -> I16Vec4
fn zxzz(self) -> I16Vec4
fn zyxx(self) -> I16Vec4
fn zyxy(self) -> I16Vec4
fn zyxz(self) -> I16Vec4
fn zyyx(self) -> I16Vec4
fn zyyy(self) -> I16Vec4
fn zyyz(self) -> I16Vec4
fn zyzx(self) -> I16Vec4
fn zyzy(self) -> I16Vec4
fn zyzz(self) -> I16Vec4
fn zzxx(self) -> I16Vec4
fn zzxy(self) -> I16Vec4
fn zzxz(self) -> I16Vec4
fn zzyx(self) -> I16Vec4
fn zzyy(self) -> I16Vec4
fn zzyz(self) -> I16Vec4
fn zzzx(self) -> I16Vec4
fn zzzy(self) -> I16Vec4
fn zzzz(self) -> I16Vec4
impl Copy for I16Vec3
impl Eq for I16Vec3
impl Pod for I16Vec3
impl StructuralEq for I16Vec3
impl StructuralPartialEq for I16Vec3
Auto Trait Implementations§
impl RefUnwindSafe for I16Vec3
impl Send for I16Vec3
impl Sync for I16Vec3
impl Unpin for I16Vec3
impl UnwindSafe for I16Vec3
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.