Enum bevy_pbr::GpuPointLights
source · pub enum GpuPointLights {
Uniform(UniformBuffer<GpuPointLightsUniform>),
Storage(StorageBuffer<GpuPointLightsStorage>),
}
Variants§
Uniform(UniformBuffer<GpuPointLightsUniform>)
Storage(StorageBuffer<GpuPointLightsStorage>)
Implementations§
source§impl GpuPointLights
impl GpuPointLights
pub fn binding(&self) -> Option<BindingResource<'_>>
pub fn min_size(buffer_binding_type: BufferBindingType) -> NonZeroU64
Auto Trait Implementations§
impl RefUnwindSafe for GpuPointLights
impl Send for GpuPointLights
impl Sync for GpuPointLights
impl Unpin for GpuPointLights
impl UnwindSafe for GpuPointLights
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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