pub enum SimulationLightSystems {
    AddClusters,
    AssignLightsToClusters,
    UpdateDirectionalLightCascades,
    UpdateLightFrusta,
    CheckLightVisibility,
}

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AddClusters

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AssignLightsToClusters

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UpdateDirectionalLightCascades

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UpdateLightFrusta

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CheckLightVisibility

Trait Implementations§

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impl Clone for SimulationLightSystems

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fn clone(&self) -> SimulationLightSystems

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SimulationLightSystems

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for SimulationLightSystems

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SimulationLightSystems

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fn eq(&self, other: &SimulationLightSystems) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl SystemSet for SimulationLightSystems
where Self: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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fn dyn_clone(&self) -> Box<dyn SystemSet>

Clones this SystemSet.
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fn as_dyn_eq(&self) -> &dyn DynEq

Casts this value to a form where it can be compared with other type-erased values.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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fn system_type(&self) -> Option<TypeId>

Returns Some if this system set is a SystemTypeSet.
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fn is_anonymous(&self) -> bool

Returns true if this system set is an AnonymousSet.
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fn intern(&self) -> Interned<dyn SystemSet>
where Self: Sized,

Returns an Interned value corresponding to self.
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impl Eq for SimulationLightSystems

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impl StructuralEq for SimulationLightSystems

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impl StructuralPartialEq for SimulationLightSystems

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> DynEq for T
where T: Any + Eq,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<T> DynHash for T
where T: DynEq + Hash,

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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impl<S> IntoSystemSet<()> for S
where S: SystemSet,

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type Set = S

The type of SystemSet this instance converts into.
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Converts this instance to its associated SystemSet type.
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impl<S> IntoSystemSetConfigs for S
where S: SystemSet,

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fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>

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fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>

Add these system sets to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Runs before all systems in set. If self has any systems that produce Commands or other Deferred operations, all systems in set will see their effect. Read more
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Runs before all systems in set. If set has any systems that produce Commands or other Deferred operations, all systems in self will see their effect. Read more
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fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run before all systems in set. Read more
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fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run after all systems in set. Read more
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fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Run the systems in this set(s) only if the Condition is true. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>

Suppress warnings and errors that would result from systems in these sets having ambiguities (conflicting access but indeterminate order) with any other system.
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fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>

Treat this collection as a sequence of system sets. Read more
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fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Treat this collection as a sequence of systems. Read more
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where T: Clone,

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