Enum bevy_pbr::SimulationLightSystems
source · pub enum SimulationLightSystems {
AddClusters,
AssignLightsToClusters,
UpdateDirectionalLightCascades,
UpdateLightFrusta,
CheckLightVisibility,
}
Variants§
AddClusters
AssignLightsToClusters
UpdateDirectionalLightCascades
UpdateLightFrusta
CheckLightVisibility
Trait Implementations§
source§impl Clone for SimulationLightSystems
impl Clone for SimulationLightSystems
source§fn clone(&self) -> SimulationLightSystems
fn clone(&self) -> SimulationLightSystems
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SimulationLightSystems
impl Debug for SimulationLightSystems
source§impl Hash for SimulationLightSystems
impl Hash for SimulationLightSystems
source§impl PartialEq for SimulationLightSystems
impl PartialEq for SimulationLightSystems
source§fn eq(&self, other: &SimulationLightSystems) -> bool
fn eq(&self, other: &SimulationLightSystems) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl SystemSet for SimulationLightSystems
impl SystemSet for SimulationLightSystems
source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an AnonymousSet
.impl Eq for SimulationLightSystems
impl StructuralEq for SimulationLightSystems
impl StructuralPartialEq for SimulationLightSystems
Auto Trait Implementations§
impl RefUnwindSafe for SimulationLightSystems
impl Send for SimulationLightSystems
impl Sync for SimulationLightSystems
impl Unpin for SimulationLightSystems
impl UnwindSafe for SimulationLightSystems
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
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set: impl IntoSystemSet<M>
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Run before all systems in
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set: impl IntoSystemSet<M>
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Suppress warnings and errors that would result from systems in these sets having ambiguities
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source§fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
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self
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