Function bevy_pbr::prepare_clusters
source · pub fn prepare_clusters(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
mesh_pipeline: Res<'_, MeshPipeline>,
global_light_meta: Res<'_, GlobalLightMeta>,
views: Query<'_, '_, (Entity, &ExtractedClustersPointLights), With<RenderPhase<Transparent3d>>>
)