Struct bevy_pbr::GlobalLightMeta
source · pub struct GlobalLightMeta {
pub gpu_point_lights: GpuPointLights,
pub entity_to_index: EntityHashMap<usize>,
}
Fields§
§gpu_point_lights: GpuPointLights
§entity_to_index: EntityHashMap<usize>
Implementations§
source§impl GlobalLightMeta
impl GlobalLightMeta
pub fn new(buffer_binding_type: BufferBindingType) -> Self
Trait Implementations§
source§impl FromWorld for GlobalLightMeta
impl FromWorld for GlobalLightMeta
source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given World
.impl Resource for GlobalLightMeta
Auto Trait Implementations§
impl RefUnwindSafe for GlobalLightMeta
impl Send for GlobalLightMeta
impl Sync for GlobalLightMeta
impl Unpin for GlobalLightMeta
impl UnwindSafe for GlobalLightMeta
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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