Struct bevy_pbr::ViewClusterBindings
source · pub struct ViewClusterBindings { /* private fields */ }
Implementations§
source§impl ViewClusterBindings
impl ViewClusterBindings
pub const MAX_OFFSETS: usize = 4_096usize
pub const MAX_INDICES: usize = 16_384usize
pub fn new(buffer_binding_type: BufferBindingType) -> Self
pub fn clear(&mut self)
pub fn push_offset_and_counts( &mut self, offset: usize, point_count: usize, spot_count: usize )
pub fn n_indices(&self) -> usize
pub fn push_index(&mut self, index: usize)
pub fn write_buffers( &mut self, render_device: &RenderDevice, render_queue: &RenderQueue )
pub fn light_index_lists_binding(&self) -> Option<BindingResource<'_>>
pub fn offsets_and_counts_binding(&self) -> Option<BindingResource<'_>>
pub fn min_size_cluster_light_index_lists( buffer_binding_type: BufferBindingType ) -> NonZeroU64
pub fn min_size_cluster_offsets_and_counts( buffer_binding_type: BufferBindingType ) -> NonZeroU64
Trait Implementations§
source§impl Component for ViewClusterBindings
impl Component for ViewClusterBindings
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl RefUnwindSafe for ViewClusterBindings
impl Send for ViewClusterBindings
impl Sync for ViewClusterBindings
impl Unpin for ViewClusterBindings
impl UnwindSafe for ViewClusterBindings
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.