Struct bevy_pbr::ViewLightsUniformOffset
source · pub struct ViewLightsUniformOffset {
pub offset: u32,
}
Fields§
§offset: u32
Trait Implementations§
source§impl Component for ViewLightsUniformOffset
impl Component for ViewLightsUniformOffset
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl RefUnwindSafe for ViewLightsUniformOffset
impl Send for ViewLightsUniformOffset
impl Sync for ViewLightsUniformOffset
impl Unpin for ViewLightsUniformOffset
impl UnwindSafe for ViewLightsUniformOffset
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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T: Any,
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T: Any,
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