pub trait WriteInto {
    // Required method
    fn write_into<B>(&self, writer: &mut Writer<B>)
       where B: BufferMut;
}

Required Methods§

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl WriteInto for Option<NonZeroI32>

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Option<NonZeroU32>

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for f32

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for i32

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for u32

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Mat3
where Mat3: ShaderType<ExtraMetadata = MatrixMetadata> + AsRefMatrixParts<f32, 3, 3>, f32: MatrixScalar + WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Mat2
where Mat2: ShaderType<ExtraMetadata = MatrixMetadata> + AsRefMatrixParts<f32, 2, 2>, f32: MatrixScalar + WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Mat4
where Mat4: ShaderType<ExtraMetadata = MatrixMetadata> + AsRefMatrixParts<f32, 4, 4>, f32: MatrixScalar + WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Vec4

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Vec2

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Vec3

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for IVec2

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for IVec3

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for IVec4

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for UVec2

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for UVec3

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for UVec4

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Wrapping<i32>

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for Wrapping<u32>

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for AtomicI32

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl WriteInto for AtomicU32

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for Cow<'_, T>
where T: ToOwned<Owned = T> + WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for &T
where T: WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for &mut T
where T: WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for [T]
where [T]: ShaderType<ExtraMetadata = ArrayMetadata>, &'a [T]: for<'a> IntoIterator<Item = &'a T>, T: WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for Box<T>
where T: WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for LinkedList<T>
where LinkedList<T>: ShaderType<ExtraMetadata = ArrayMetadata>, &'a LinkedList<T>: for<'a> IntoIterator<Item = &'a T>, T: WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for VecDeque<T>
where VecDeque<T>: ShaderType<ExtraMetadata = ArrayMetadata>, &'a VecDeque<T>: for<'a> IntoIterator<Item = &'a T>, T: WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for Rc<T>
where T: WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for Arc<T>
where T: WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for Vec<T>
where Vec<T>: ShaderType<ExtraMetadata = ArrayMetadata>, &'a Vec<T>: for<'a> IntoIterator<Item = &'a T>, T: WriteInto,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T> WriteInto for Cell<T>
where T: Copy + WriteInto + ?Sized,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

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impl<T, const N: usize> WriteInto for [T; N]
where T: WriteInto, [T; N]: ShaderType<ExtraMetadata = ArrayMetadata>,

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fn write_into<B>(&self, writer: &mut Writer<B>)
where B: BufferMut,

Implementors§

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impl WriteInto for Color

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impl WriteInto for GlobalsUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__> f32: WriteInto, for<'__> u32: WriteInto,

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impl WriteInto for ColorGrading
where Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>, for<'__> f32: WriteInto,

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impl WriteInto for ViewUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<14usize>>, for<'__> Mat4: WriteInto, for<'__> Vec3: WriteInto, for<'__> f32: WriteInto, for<'__> Vec4: WriteInto, for<'__> [Vec4; 6]: WriteInto, for<'__> ColorGrading: WriteInto, for<'__> u32: WriteInto,

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impl WriteInto for ArrayLength