Struct bevy_render::render_resource::BlendState
source · #[repr(C)]pub struct BlendState {
pub color: BlendComponent,
pub alpha: BlendComponent,
}
Expand description
Describe the blend state of a render pipeline,
within ColorTargetState
.
See the OpenGL or Vulkan spec for more information.
Corresponds to WebGPU GPUBlendState
.
Fields§
§color: BlendComponent
Color equation.
alpha: BlendComponent
Alpha equation.
Implementations§
source§impl BlendState
impl BlendState
sourcepub const REPLACE: BlendState = _
pub const REPLACE: BlendState = _
Blend mode that does no color blending, just overwrites the output with the contents of the shader.
sourcepub const ALPHA_BLENDING: BlendState = _
pub const ALPHA_BLENDING: BlendState = _
Blend mode that does standard alpha blending with non-premultiplied alpha.
sourcepub const PREMULTIPLIED_ALPHA_BLENDING: BlendState = _
pub const PREMULTIPLIED_ALPHA_BLENDING: BlendState = _
Blend mode that does standard alpha blending with premultiplied alpha.
Trait Implementations§
source§impl Clone for BlendState
impl Clone for BlendState
source§fn clone(&self) -> BlendState
fn clone(&self) -> BlendState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BlendState
impl Debug for BlendState
source§impl Hash for BlendState
impl Hash for BlendState
source§impl PartialEq for BlendState
impl PartialEq for BlendState
source§fn eq(&self, other: &BlendState) -> bool
fn eq(&self, other: &BlendState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BlendState
impl Eq for BlendState
impl StructuralEq for BlendState
impl StructuralPartialEq for BlendState
Auto Trait Implementations§
impl RefUnwindSafe for BlendState
impl Send for BlendState
impl Sync for BlendState
impl Unpin for BlendState
impl UnwindSafe for BlendState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.