Struct bevy_render::render_resource::ImageCopyBufferBase
source · #[repr(C)]pub struct ImageCopyBufferBase<B> {
pub buffer: B,
pub layout: ImageDataLayout,
}
Expand description
View of a buffer which can be used to copy to/from a texture.
Corresponds to WebGPU GPUImageCopyBuffer
.
Fields§
§buffer: B
The buffer to be copied to/from.
layout: ImageDataLayout
The layout of the texture data in this buffer.
Trait Implementations§
source§impl<B> Clone for ImageCopyBuffer<B>where
B: Clone,
impl<B> Clone for ImageCopyBuffer<B>where
B: Clone,
source§fn clone(&self) -> ImageCopyBuffer<B>
fn clone(&self) -> ImageCopyBuffer<B>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<B> Debug for ImageCopyBuffer<B>where
B: Debug,
impl<B> Debug for ImageCopyBuffer<B>where
B: Debug,
impl<B> Copy for ImageCopyBuffer<B>where
B: Copy,
Auto Trait Implementations§
impl<B> RefUnwindSafe for ImageCopyBuffer<B>where
B: RefUnwindSafe,
impl<B> Send for ImageCopyBuffer<B>where
B: Send,
impl<B> Sync for ImageCopyBuffer<B>where
B: Sync,
impl<B> Unpin for ImageCopyBuffer<B>where
B: Unpin,
impl<B> UnwindSafe for ImageCopyBuffer<B>where
B: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.